raptoer 66 Posted March 27, 2016 Now Added to Steam workshop Share this post Link to post Share on other sites
KeyCat 131 Posted April 1, 2016 Hi Raptoer, Updated to latest version and noticed this in dedicated server log... ... 11:12:07 Error in expression < setVariable ["asr_ai3_main_AT",time + asr_ai3_main_AT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error position: <asr_ai3_main_AT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error Undefined variable in expression: asr_ai3_main_at_in_struct_not_hit11:12:07 File x\asr_ai3\addons\main\fnc_pt_reactDanger_inStruct.sqf, line 2211:12:07 Error in expression < setVariable ["asr_ai3_main_DT",time + asr_ai3_main_DT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error position: <asr_ai3_main_DT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error Undefined variable in expression: asr_ai3_main_dt_in_struct_not_hit11:12:07 File x\asr_ai3\addons\main\fnc_pt_reactDanger_inStruct.sqf, line 2011:12:07 Error in expression < setVariable ["asr_ai3_main_DT",time + asr_ai3_main_DT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error position: <asr_ai3_main_DT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error Undefined variable in expression: asr_ai3_main_dt_in_struct_not_hit11:12:07 File x\asr_ai3\addons\main\fnc_pt_reactDanger_inStruct.sqf, line 2011:12:07 Error in expression < setVariable ["asr_ai3_main_AT",time + asr_ai3_main_AT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error position: <asr_ai3_main_AT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error Undefined variable in expression: asr_ai3_main_at_in_struct_not_hit11:12:07 File x\asr_ai3\addons\main\fnc_pt_reactDanger_inStruct.sqf, line 2211:12:07 Error in expression < setVariable ["asr_ai3_main_DT",time + asr_ai3_main_DT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error position: <asr_ai3_main_DT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error Undefined variable in expression: asr_ai3_main_dt_in_struct_not_hit11:12:07 File x\asr_ai3\addons\main\fnc_pt_reactDanger_inStruct.sqf, line 2011:12:07 Error in expression < setVariable ["asr_ai3_main_AT",time + asr_ai3_main_AT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error position: <asr_ai3_main_AT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error Undefined variable in expression: asr_ai3_main_at_in_struct_not_hit11:12:07 File x\asr_ai3\addons\main\fnc_pt_reactDanger_inStruct.sqf, line 2211:12:07 Error in expression < setVariable ["asr_ai3_main_DT",time + asr_ai3_main_DT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error position: <asr_ai3_main_DT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error Undefined variable in expression: asr_ai3_main_dt_in_struct_not_hit11:12:07 File x\asr_ai3\addons\main\fnc_pt_reactDanger_inStruct.sqf, line 2011:12:07 Error in expression < setVariable ["asr_ai3_main_DT",time + asr_ai3_main_DT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error position: <asr_ai3_main_DT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error Undefined variable in expression: asr_ai3_main_dt_in_struct_not_hit11:12:07 File x\asr_ai3\addons\main\fnc_pt_reactDanger_inStruct.sqf, line 2011:12:07 Error in expression < setVariable ["asr_ai3_main_AT",time + asr_ai3_main_AT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error position: <asr_ai3_main_AT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error Undefined variable in expression: asr_ai3_main_at_in_struct_not_hit11:12:07 File x\asr_ai3\addons\main\fnc_pt_reactDanger_inStruct.sqf, line 2211:12:07 Error in expression < setVariable ["asr_ai3_main_DT",time + asr_ai3_main_DT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error position: <asr_ai3_main_DT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error Undefined variable in expression: asr_ai3_main_dt_in_struct_not_hit11:12:07 File x\asr_ai3\addons\main\fnc_pt_reactDanger_inStruct.sqf, line 2011:12:07 Error in expression < setVariable ["asr_ai3_main_AT",time + asr_ai3_main_AT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error position: <asr_ai3_main_AT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error Undefined variable in expression: asr_ai3_main_at_in_struct_not_hit11:12:07 File x\asr_ai3\addons\main\fnc_pt_reactDanger_inStruct.sqf, line 2211:12:07 Error in expression < setVariable ["asr_ai3_main_DT",time + asr_ai3_main_DT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error position: <asr_ai3_main_DT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error Undefined variable in expression: asr_ai3_main_dt_in_struct_not_hit11:12:07 File x\asr_ai3\addons\main\fnc_pt_reactDanger_inStruct.sqf, line 2011:12:07 Error in expression < setVariable ["asr_ai3_main_DT",time + asr_ai3_main_DT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error position: <asr_ai3_main_DT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error Undefined variable in expression: asr_ai3_main_dt_in_struct_not_hit11:12:07 File x\asr_ai3\addons\main\fnc_pt_reactDanger_inStruct.sqf, line 2011:12:07 Error in expression < setVariable ["asr_ai3_main_DT",time + asr_ai3_main_DT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error position: <asr_ai3_main_DT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error Undefined variable in expression: asr_ai3_main_dt_in_struct_not_hit11:12:07 File x\asr_ai3\addons\main\fnc_pt_reactDanger_inStruct.sqf, line 2011:12:07 Error in expression < setVariable ["asr_ai3_main_DT",time + asr_ai3_main_DT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error position: <asr_ai3_main_DT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error Undefined variable in expression: asr_ai3_main_dt_in_struct_not_hit11:12:07 File x\asr_ai3\addons\main\fnc_pt_reactDanger_inStruct.sqf, line 2011:12:07 Error in expression < setVariable ["asr_ai3_main_DT",time + asr_ai3_main_DT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error position: <asr_ai3_main_DT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error Undefined variable in expression: asr_ai3_main_dt_in_struct_not_hit11:12:07 File x\asr_ai3\addons\main\fnc_pt_reactDanger_inStruct.sqf, line 2011:12:07 Error in expression < setVariable ["asr_ai3_main_DT",time + asr_ai3_main_DT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error position: <asr_ai3_main_DT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error Undefined variable in expression: asr_ai3_main_dt_in_struct_not_hit11:12:07 File x\asr_ai3\addons\main\fnc_pt_reactDanger_inStruct.sqf, line 2011:12:07 Error in expression < setVariable ["asr_ai3_main_DT",time + asr_ai3_main_DT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error position: <asr_ai3_main_DT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error Undefined variable in expression: asr_ai3_main_dt_in_struct_not_hit11:12:07 File x\asr_ai3\addons\main\fnc_pt_reactDanger_inStruct.sqf, line 2011:12:07 Error in expression < setVariable ["asr_ai3_main_DT",time + asr_ai3_main_DT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error position: <asr_ai3_main_DT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error Undefined variable in expression: asr_ai3_main_dt_in_struct_not_hit11:12:07 File x\asr_ai3\addons\main\fnc_pt_reactDanger_inStruct.sqf, line 2011:12:07 Error in expression < setVariable ["asr_ai3_main_AT",time + asr_ai3_main_AT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error position: <asr_ai3_main_AT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error Undefined variable in expression: asr_ai3_main_at_in_struct_not_hit11:12:07 File x\asr_ai3\addons\main\fnc_pt_reactDanger_inStruct.sqf, line 2211:12:07 Error in expression < setVariable ["asr_ai3_main_DT",time + asr_ai3_main_DT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error position: <asr_ai3_main_DT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error Undefined variable in expression: asr_ai3_main_dt_in_struct_not_hit11:12:07 File x\asr_ai3\addons\main\fnc_pt_reactDanger_inStruct.sqf, line 2011:12:07 Error in expression < setVariable ["asr_ai3_main_AT",time + asr_ai3_main_AT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error position: <asr_ai3_main_AT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error Undefined variable in expression: asr_ai3_main_at_in_struct_not_hit11:12:07 File x\asr_ai3\addons\main\fnc_pt_reactDanger_inStruct.sqf, line 2211:12:07 Error in expression < setVariable ["asr_ai3_main_DT",time + asr_ai3_main_DT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error position: <asr_ai3_main_DT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error Undefined variable in expression: asr_ai3_main_dt_in_struct_not_hit11:12:07 File x\asr_ai3\addons\main\fnc_pt_reactDanger_inStruct.sqf, line 2011:12:07 Error in expression < setVariable ["asr_ai3_main_DT",time + asr_ai3_main_DT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error position: <asr_ai3_main_DT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error Undefined variable in expression: asr_ai3_main_dt_in_struct_not_hit11:12:07 File x\asr_ai3\addons\main\fnc_pt_reactDanger_inStruct.sqf, line 2011:12:07 Error in expression < setVariable ["asr_ai3_main_DT",time + asr_ai3_main_DT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error position: <asr_ai3_main_DT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error Undefined variable in expression: asr_ai3_main_dt_in_struct_not_hit11:12:07 File x\asr_ai3\addons\main\fnc_pt_reactDanger_inStruct.sqf, line 2011:12:07 Error in expression < setVariable ["asr_ai3_main_AT",time + asr_ai3_main_AT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error position: <asr_ai3_main_AT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error Undefined variable in expression: asr_ai3_main_at_in_struct_not_hit11:12:07 File x\asr_ai3\addons\main\fnc_pt_reactDanger_inStruct.sqf, line 2211:12:07 Error in expression < setVariable ["asr_ai3_main_DT",time + asr_ai3_main_DT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error position: <asr_ai3_main_DT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error Undefined variable in expression: asr_ai3_main_dt_in_struct_not_hit11:12:07 File x\asr_ai3\addons\main\fnc_pt_reactDanger_inStruct.sqf, line 2011:12:07 Error in expression < setVariable ["asr_ai3_main_AT",time + asr_ai3_main_AT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error position: <asr_ai3_main_AT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error Undefined variable in expression: asr_ai3_main_at_in_struct_not_hit11:12:07 File x\asr_ai3\addons\main\fnc_pt_reactDanger_inStruct.sqf, line 2211:12:07 Error in expression < setVariable ["asr_ai3_main_DT",time + asr_ai3_main_DT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error position: <asr_ai3_main_DT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error Undefined variable in expression: asr_ai3_main_dt_in_struct_not_hit11:12:07 File x\asr_ai3\addons\main\fnc_pt_reactDanger_inStruct.sqf, line 2011:12:07 Error in expression < setVariable ["asr_ai3_main_DT",time + asr_ai3_main_DT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error position: <asr_ai3_main_DT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error Undefined variable in expression: asr_ai3_main_dt_in_struct_not_hit11:12:07 File x\asr_ai3\addons\main\fnc_pt_reactDanger_inStruct.sqf, line 2011:12:07 Error in expression < setVariable ["asr_ai3_main_DT",time + asr_ai3_main_DT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error position: <asr_ai3_main_DT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error Undefined variable in expression: asr_ai3_main_dt_in_struct_not_hit11:12:07 File x\asr_ai3\addons\main\fnc_pt_reactDanger_inStruct.sqf, line 2011:12:07 Error in expression < setVariable ["asr_ai3_main_DT",time + asr_ai3_main_DT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error position: <asr_ai3_main_DT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error Undefined variable in expression: asr_ai3_main_dt_in_struct_not_hit11:12:07 File x\asr_ai3\addons\main\fnc_pt_reactDanger_inStruct.sqf, line 2011:12:07 Error in expression < setVariable ["asr_ai3_main_AT",time + asr_ai3_main_AT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error position: <asr_ai3_main_AT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error Undefined variable in expression: asr_ai3_main_at_in_struct_not_hit11:12:07 File x\asr_ai3\addons\main\fnc_pt_reactDanger_inStruct.sqf, line 2211:12:07 Error in expression < setVariable ["asr_ai3_main_DT",time + asr_ai3_main_DT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error position: <asr_ai3_main_DT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error Undefined variable in expression: asr_ai3_main_dt_in_struct_not_hit11:12:07 File x\asr_ai3\addons\main\fnc_pt_reactDanger_inStruct.sqf, line 2011:12:07 Error in expression < setVariable ["asr_ai3_main_DT",time + asr_ai3_main_DT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error position: <asr_ai3_main_DT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error Undefined variable in expression: asr_ai3_main_dt_in_struct_not_hit11:12:07 File x\asr_ai3\addons\main\fnc_pt_reactDanger_inStruct.sqf, line 2011:12:07 Error in expression < setVariable ["asr_ai3_main_DT",time + asr_ai3_main_DT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error position: <asr_ai3_main_DT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error Undefined variable in expression: asr_ai3_main_dt_in_struct_not_hit11:12:07 File x\asr_ai3\addons\main\fnc_pt_reactDanger_inStruct.sqf, line 2011:12:07 Error in expression < setVariable ["asr_ai3_main_DT",time + asr_ai3_main_DT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error position: <asr_ai3_main_DT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error Undefined variable in expression: asr_ai3_main_dt_in_struct_not_hit11:12:07 File x\asr_ai3\addons\main\fnc_pt_reactDanger_inStruct.sqf, line 2011:12:07 Error in expression < setVariable ["asr_ai3_main_AT",time + asr_ai3_main_AT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error position: <asr_ai3_main_AT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error Undefined variable in expression: asr_ai3_main_at_in_struct_not_hit11:12:07 File x\asr_ai3\addons\main\fnc_pt_reactDanger_inStruct.sqf, line 2211:12:07 Error in expression < setVariable ["asr_ai3_main_DT",time + asr_ai3_main_DT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error position: <asr_ai3_main_DT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error Undefined variable in expression: asr_ai3_main_dt_in_struct_not_hit11:12:07 File x\asr_ai3\addons\main\fnc_pt_reactDanger_inStruct.sqf, line 2011:12:07 Error in expression < setVariable ["asr_ai3_main_DT",time + asr_ai3_main_DT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error position: <asr_ai3_main_DT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error Undefined variable in expression: asr_ai3_main_dt_in_struct_not_hit11:12:07 File x\asr_ai3\addons\main\fnc_pt_reactDanger_inStruct.sqf, line 2011:12:07 Error in expression < setVariable ["asr_ai3_main_DT",time + asr_ai3_main_DT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error position: <asr_ai3_main_DT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error Undefined variable in expression: asr_ai3_main_dt_in_struct_not_hit11:12:07 File x\asr_ai3\addons\main\fnc_pt_reactDanger_inStruct.sqf, line 2011:12:07 Error in expression < setVariable ["asr_ai3_main_DT",time + asr_ai3_main_DT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error position: <asr_ai3_main_DT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error Undefined variable in expression: asr_ai3_main_dt_in_struct_not_hit11:12:07 File x\asr_ai3\addons\main\fnc_pt_reactDanger_inStruct.sqf, line 2011:12:07 Error in expression < setVariable ["asr_ai3_main_DT",time + asr_ai3_main_DT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error position: <asr_ai3_main_DT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error Undefined variable in expression: asr_ai3_main_dt_in_struct_not_hit11:12:07 File x\asr_ai3\addons\main\fnc_pt_reactDanger_inStruct.sqf, line 2011:12:07 Error in expression < setVariable ["asr_ai3_main_AT",time + asr_ai3_main_AT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error position: <asr_ai3_main_AT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error Undefined variable in expression: asr_ai3_main_at_in_struct_not_hit11:12:07 File x\asr_ai3\addons\main\fnc_pt_reactDanger_inStruct.sqf, line 2211:12:07 Error in expression < setVariable ["asr_ai3_main_DT",time + asr_ai3_main_DT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error position: <asr_ai3_main_DT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error Undefined variable in expression: asr_ai3_main_dt_in_struct_not_hit11:12:07 File x\asr_ai3\addons\main\fnc_pt_reactDanger_inStruct.sqf, line 2011:12:07 Error in expression < setVariable ["asr_ai3_main_AT",time + asr_ai3_main_AT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error position: <asr_ai3_main_AT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error Undefined variable in expression: asr_ai3_main_at_in_struct_not_hit11:12:07 File x\asr_ai3\addons\main\fnc_pt_reactDanger_inStruct.sqf, line 2211:12:07 Error in expression < setVariable ["asr_ai3_main_DT",time + asr_ai3_main_DT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error position: <asr_ai3_main_DT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error Undefined variable in expression: asr_ai3_main_dt_in_struct_not_hit11:12:07 File x\asr_ai3\addons\main\fnc_pt_reactDanger_inStruct.sqf, line 2011:12:07 Error in expression < setVariable ["asr_ai3_main_DT",time + asr_ai3_main_DT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error position: <asr_ai3_main_DT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error Undefined variable in expression: asr_ai3_main_dt_in_struct_not_hit11:12:07 File x\asr_ai3\addons\main\fnc_pt_reactDanger_inStruct.sqf, line 2011:12:07 Error in expression < setVariable ["asr_ai3_main_AT",time + asr_ai3_main_AT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error position: <asr_ai3_main_AT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error Undefined variable in expression: asr_ai3_main_at_in_struct_not_hit11:12:07 File x\asr_ai3\addons\main\fnc_pt_reactDanger_inStruct.sqf, line 2211:12:07 Error in expression < setVariable ["asr_ai3_main_DT",time + asr_ai3_main_DT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error position: <asr_ai3_main_DT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error Undefined variable in expression: asr_ai3_main_dt_in_struct_not_hit11:12:07 File x\asr_ai3\addons\main\fnc_pt_reactDanger_inStruct.sqf, line 2011:12:07 Error in expression < setVariable ["asr_ai3_main_DT",time + asr_ai3_main_DT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error position: <asr_ai3_main_DT_IN_STRUCT_NOT_HIT,false]>11:12:07 Error Undefined variable in expression: asr_ai3_main_dt_in_struct_not_hit11:12:07 File x\asr_ai3\addons\main\fnc_pt_reactDanger_inStruct.sqf, line 20 ... Is this something affecting the mod or could we just ignore it? Keep up your great work (that includes Robalo as well ;)) /KC Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted April 1, 2016 I don't think you'd want to ignore that much rpt spam. Imagine what that would look like after a few hours. Share this post Link to post Share on other sites
raptoer 66 Posted April 2, 2016 Hi Raptoer, Updated to latest version and noticed this in dedicated server log... Is this something affecting the mod or could we just ignore it? Keep up your great work (that includes Robalo as well ;)) /KC No, that's definitely not intended. In fact there is now a new version to fix that. I've already uploaded it to the workshop, and will update the other versions soon. 1 Share this post Link to post Share on other sites
kremator 1064 Posted April 2, 2016 Looking forward to the new version. I try not to use Steam if I can avoid it ;) 1 Share this post Link to post Share on other sites
sonsalt6 105 Posted April 2, 2016 Updated mod v0.3 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
Guest Posted April 2, 2016 New version frontpaged on the Armaholic homepage. Pooter's enhanced ASR AI v0.2.0-0.9.28.1 Community Base addons A3 Share this post Link to post Share on other sites
KeyCat 131 Posted April 2, 2016 No, that's definitely not intended. In fact there is now a new version to fix that. I've already uploaded it to the workshop, and will update the other versions soon. Thanks for the update raptoer! /KC Share this post Link to post Share on other sites
Coul 11 Posted April 2, 2016 does this have support for rhs units? Share this post Link to post Share on other sites
Incontinentia 339 Posted April 3, 2016 does this have support for rhs units? Yes it does. It's an AI mod so it shouldn't really matter who the units are I don't think. 1 Share this post Link to post Share on other sites
Coul 11 Posted April 3, 2016 Yes it does. It's an AI mod so it shouldn't really matter who the units are I don't think. Ok, I was just wondering because the original ASR_AI3 had some unit compatibility files that you needed if you were using other units instead of vanilla arma 3 ones Share this post Link to post Share on other sites
raptoer 66 Posted April 3, 2016 does this have support for rhs units? Yes and no. As far as I can remember the base ASR_AI has fancy skill settings that take modded units into account. The enhancements I have made do care what unit you are, however most modded units should be extending the units I modify (SoldierWB, SoldierEB, and SoldierGB). If they do not and instead extend the base class of CAManBase then my changes will not be applied (neither would most of base ASR_AI's changes). (latest github version updated. 1 Share this post Link to post Share on other sites
dakaodo 52 Posted April 3, 2016 Raptoer, thank you for updating and fixing the variable names! I know you've been essentially doing this as a community service since the mod no longer serves a direct purpose for your group. Ok, I was just wondering because the original ASR_AI3 had some unit compatibility files that you needed if you were using other units instead of vanilla arma 3 ones Far as I have read and can recall, Robalo made the RHS compatibility files to adjust AI firing ranges, MG firing rates, and muzzle classes for purposes of AI using smoke and suppression fire. If you are using RHS 4.0.1 and ASR AI 9.28.1, then you'll need the latest updated ASR AI / RHS compatibility 4.0.1 files (available on Armaholic) in order to avoid at least an obvious problem of no sound for PKM weapon fire (at least, that was the only apparent problem I had with vanilla, RHS, and ASR AI loaded). Not so sure about less obvious impacts on AI weapon handling. Acc. to Robalo, the skill settings and modded unit classes go a ways towards recognizing and using different units correctly, but the compatibility patches are still an effective way to really tailor the ASR AI package specifically for large/important mods.Raptoer's changes don't sound like they alter or address Robalo's compat patch purposes. So yes, if you'd like to take advantage of those RHS-specific tailored behaviors, then you'll want the patches (plus it restored the PKM's audio for me).ASR AI for RHS compatibility patcheshttp://www.armaholic.com/page.php?id=24080 1 Share this post Link to post Share on other sites
Incontinentia 339 Posted April 4, 2016 Ok, I was just wondering because the original ASR_AI3 had some unit compatibility files that you needed if you were using other units instead of vanilla arma 3 ones Sorry, my mistake! I've been using RHS with Pooter's for ages and never had any problem so assumed all was fine. 1 Share this post Link to post Share on other sites
anfo 118 Posted April 4, 2016 Could anybody state whether the AI under this mod have the ability to be suppressed? It seems like they do, but I was wondering if I'm reading the mod's description correctly? Share this post Link to post Share on other sites
dakaodo 52 Posted April 6, 2016 Sorry, my mistake! I've been using RHS with Pooter's for ages and never had any problem so assumed all was fine. 'Scool, not like I've got skin in that game. :D You just weren't benefiting from RHS units making the most use of their tools, I think. Once you apply the patches, you may see a difference in RHS machine gunners using their PKMs to suppress more, maybe? And maybe a difference in how much AI use smoke? I really don't know -- just going off the various mod descriptions and making a best guess. Could anybody state whether the AI under this mod have the ability to be suppressed? It seems like they do, but I was wondering if I'm reading the mod's description correctly? Not b/c of the mod. Most mods now rely on the native Arma 3 engine for AI suppression, ever since they added that in (e.g. TPW deprecated his suppression behavior when the native feature was released), I think. Robalo's and Pooter's mod descriptions pretty much cover what they do. Share this post Link to post Share on other sites
neodyn 14 Posted April 6, 2016 Hello, Maybe I've read it , but the zip contains 2 folders. 1. Addons 2. pe_asrai3-0.2.1-0.9.28 Is it okay if the contend of these folders are only deployed on the server ? Do i also need the "asr_ai3_rhs_c.pbo" for Pooter's enhanced ASR AI in conjunction with RHS Mod ? Does the client only need the "asr_ai3" folder in his userconfig and the rest of Pooter's enhanced ASR AI on only needed on server side? Share this post Link to post Share on other sites
raptoer 66 Posted April 24, 2016 Hello, Maybe I've read it , but the zip contains 2 folders. 1. Addons 2. pe_asrai3-0.2.1-0.9.28 Is it okay if the contend of these folders are only deployed on the server ? Do i also need the "asr_ai3_rhs_c.pbo" for Pooter's enhanced ASR AI in conjunction with RHS Mod ? Does the client only need the "asr_ai3" folder in his userconfig and the rest of Pooter's enhanced ASR AI on only needed on server side? Clients only need the mod if they're going to be commanding AI. AI on the enemy team or not lead by a player are handled by the server. userconfig on the clients is only needed if you're running the mods on the clients. asr_ai3_rhs_c.pbo is needed if you want the full effect of ASR_AI when running RHS. While it is not strictly necessary for PE_ASR_AI it does handle a fair number of things. 1 Share this post Link to post Share on other sites
ivan keska 45 Posted April 24, 2016 So it's an enhancement of the normal ASR, seems neat but the counter attack thing isn't that what the normal ASr does. Because always seems like they are advancing towards me, and trying to take my position. Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted April 25, 2016 Is anyone having an issue with some AI units not returning to formation? Let's say I have a squad of 7 AI, occasionally 3-4 of them will suddenly stop following the return to formation order. I can compell them to get down/go stealth/etc and sometimes even make them move to a specific spot, but they will not return to formation (meaning they won't follow me) and when I tell them to get in a vehicle, I get "cannot comply." Using ALiVE, I've used the commander tablet to teleport these units to a new location. When I ask them to return to formation, they'll run to the spot I teleported them from and just stand there like they've been hard coded to stay on that exact spot. I haven't tried with vanilla AI yet, so just putting a feeler out if anyone has ever seen this. This is the last AI mod I've yet to remove to test. Share this post Link to post Share on other sites
raptoer 66 Posted April 26, 2016 So it's an enhancement of the normal ASR, seems neat but the counter attack thing isn't that what the normal ASr does. Because always seems like they are advancing towards me, and trying to take my position. I'm assuming you're asking if base ASR handles counterattacks and the answer is that it depends a lot on what waypoints the AI are set to have. If AI are set to have no waypoints then they will tend to sit in their current positions until the end of time. This mod adds Search & Destroy waypoints when AI detect danger and decide to react to it. What I really want to do next is add finer control over stance so that AI will actually try to go down when under fire, far too often I see AI simply standing while getting shot at until they die. But that is a giant can of worms I'm not sure I want to get into. 2 Share this post Link to post Share on other sites
Incontinentia 339 Posted May 15, 2016 TPWCAS used to handle that fairly well, not sure if it works anymore though. Could always have a dig around those files and see if there's any clues on how it was done? Agreed, that would be awesome. Share this post Link to post Share on other sites
taro8 806 Posted May 21, 2016 Word of advice: I discovered an issue between AI skills and UAV's and remotely controlled units (like when you use Zeus remote control). UAV and remotely controlled units (at least one in vehicles) are affected by aimingspeed AI skill, to the point if you put a number like 0.005 you can barely move the camera on UAV's. Did quite a lot of testing and its definitely aimingspeed. This is more of an issue with ARMA, but it should be taken into consideration. Maybe some script that sets all AI skill to 1 for the duration of the remote control. 1 Share this post Link to post Share on other sites
lordprimate 159 Posted May 23, 2016 TPWCAS used to handle that fairly well, not sure if it works anymore though. still works for me on my client and my dedi but i use regular ASRAI. With Raptoers I dont know. Share this post Link to post Share on other sites
sonsalt6 105 Posted June 3, 2016 Updated mod v0.4 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites