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EMSI

[SP] Finding Pandora - TORCH

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SP multi-mission Finding Pandora - TORCH by EMSI

EMSI_finding_pandora_torch.jpg
 
Final disposal of PANDORA system
SP multi-mission with selectable gameplay - player can select various teams with different tasks. 
 
Previous parts:
Finding Pandora - http://forums.bistudio.com/showthread.php?189090-SP-Finding-Pandora
Finding Pandora - TANGO - https://forums.bistudio.com/topic/179677-sp-finding-pandora-tango/

Features:

  • No DLC required (Helicopters recommended)
  • No unofficial addons required
  • Player will fulfill whole mission through the various mini-missions
  • Customized equipment for all playable units
  • Enabled teamswitch
  • Optional tasks

Intel:

After the first identification of PANDORA system in a position Zaros, the NATO special forces were attempted to destroy it.
This operation was only a partial success because, as was confirmed later, destroyed was only a part of a complex system.
Fortunately, thanks to the continuous monitoring of the entire island, were identified several important positions where the remaining parts of PANDORA system can be found.
These locations were mostly close to solar power plants, so we assume that the entire system is very energy intensive.
But according to the latest information, specialists from CSAT began with the dismantling and transfer of system components to the north, where a small heliport is located.
We assume that from here will be the individual parts of the system moved to the mainland with the help of heavy transport helicopters, which landed on the Altis just a few hours before.
Most of the dismounted parts of the system was concentrated during the  night in position 062 162, from where they will be probably moved in early morning to the north.
For now is still not confirmed the presence of all parts in the target area, so it's possible that some parts have been already moved from the island by any other way.
 
The mission plan
Today's operation is divided into the several phases.
In the first phase, all operating groups will advance closer to their target zones.
As a first will advance and land on the Altis support group TEAM 11.
Then will be followed the phase of disruption of CSAT command on the island. This is the main task of group EDGE.
Along with this group will launch its own operation also the second special group HYDRA, which simultaneously will cut off the retreat path for evacuation of remaining parts of the PANDORA system.
For the most important part of the operation is responsible group EREBOS (which is already on the island) together with group POSEIDON.
After the identification of target objects by the group EREBOS, a guided missiles from submarine POSEIDON will be fired.
Support group TEAM 11 will wait in reserve in case of any complications.



Download links:
Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=551205916

ModDB: http://www.moddb.com/mods/csla-mod-for-arma-3/addons/finding-pandora-torch

Armaholic: http://www.armaholic.com/page.php?id=29792

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You've really outdone yourself this time, EMSI. I just finished playing the mission and I'm amazed at how you managed the seamless transitions between the various fire teams and their respective missions. The fact that you let the player choose tasks on the fly...brilliant. This single mission plays like a mini-campaign all by itself. I really like this one and I'm going to have to study your SQF code to see how you pulled it off. The entire trilogy is enjoyable but this one...wow! GREAT job! Thank you so much for taking the time to create this mission and share it with the community!

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Thanks for these words ^_^
VERY positive feedback in a first post ... something is wrong with my mission :D

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Hahaha! I know that I usually come across as very critical but you've created some wonderful missions. This one, however, is the best yet. :thumb: 

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Mission has been updated.

Changelog:

  • small tweaks in scripts
  • added NV goggles to the gear of group EDGE
  • modified hint about utilization of light on a weapon for group EDGE
  • added short intro animation
  • added few hidden locations with ammo boxes
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Sounds good. I have to look into your mission since I have released a similar multi mission scenario recently. Good luck man :)

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