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Weapon sway removal

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Hi guys

 

is there any way to remove weapon sway for player via script/mod/whatever for weapon testing... sort of benchrest?

 

Since BIS made the weapons-scopes-reticles sooo stupidly inconsistent it would save a zilion of time in testing for everyone who want to know where the hell each weapon/sights combo will shoot in this peace of "military simulation"

 

THX in advance

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You are lucky today!

 

The best "addon on the market" ..which it coincidentally uses the most realistic way of sway depict.

(based on other VBS games)

Check my signature  below

 

                                                     arrow-down_zpsnldqcr6u.gif

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Thanks m8!

 

This is excellent solution and work flawlessly even with moded guns/scopes !

 

For ARs up to 5-600m it is just perfect!

 

Any chance u have this addon with no sway at all?

 

Coz for testing sniper rifles from 8-900m and more I still need to hold breath and thus influence the aim.

 

For building rangetables for scope-rifle combo I would like to avoid that and fight just the accuracy of the rifle!

 

Anyway big thanks for this one, great help as it is!

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Probably the next game update introduces a new script command "setCustomAimCoef" which can be used to disable the sway.

The command is only in the development branch currently.

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I have a Sniper system in my SpookWarCom project. See my sig.

It removes all sway if prone and even has Targets and DataCard feedback.

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I am typing this just so I can find the thread

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Player setCustomAimCoef 0.00; player setUnitRecoilCoefficient 0;

This is what I would put if you don't want any recoil and no weapon sway. Use this at your own risk.

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What was linked in this thread trying to find away of limiting sway myself

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On 10/21/2017 at 9:20 AM, WastedMike_ said:

Is there a way to add this to the server profile?

 

you could make a small mod with the command that starts every time with the server. cba mod gives you that functionality.

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