Xorpane 35 Posted November 9, 2015 TPz Fuchs 1A6 [Arma2 Port] Description: My squad and me have missed Bundeswehr vehicles from the years 2010 to 2012. That's why I port currently the TPz Fuchs from Arma 2 to Arma 3. Planned features: - Retex for both versions (Armored & BAT) - Support for PIP - Support for PhysX - New sounds - New animations - New lights - And more Time plan: I don't have a schedule or a release date at the moment. Devs: - Xorpane - GamerOnkel - Kastor Contact: @BIS Forum : privat message @ Xorpane TS3 Ip: 89.163.222.21 Credits: BIS - for the great game & the great mod compatibility. Special thanks go to Frankyman (For the Arma2 version & permission to port it to Arma3) Snorri (For the Arma2 version & permission to port it to Arma3) Media: Greetings Xorpane 8 Share this post Link to post Share on other sites
mdtorch 39 Posted November 9, 2015 Oh yes!!!!! Epic man! Hope the color will match the bwmod Share this post Link to post Share on other sites
srbknight 925 Posted November 9, 2015 look this badaasss vehicle nice work keep it :D Share this post Link to post Share on other sites
McLupo 118 Posted November 10, 2015 Hi, G R E A T! (Frankyman and Snorri Long may they live!) :D Many times I have wondered how long it will take until someone becomes active on the case. :) The wait has paid off; very nice textures and labels. Thanks for sharing this and keep it up. Greetings McLupo Share this post Link to post Share on other sites
reforger 30 Posted November 10, 2015 Really great! I always wanted the Tpz in Arma 3. I am not quite sure, but wasn´t the 1A6 still amphibious? Later they removed this function, because the protection became to heavy, but it would be nice to have this feature. Best regards reforger Share this post Link to post Share on other sites
Xorpane 35 Posted November 10, 2015 Really great! I always wanted the Tpz in Arma 3. I am not quite sure, but wasn´t the 1A6 still amphibious? Later they removed this function, because the protection became to heavy, but it would be nice to have this feature. Best regards reforger Yes that´s right the Fuchs 1A6 is amphibious, and that feature is already integrated. And thanks for the feedback ! :D Greetings Xorpane 1 Share this post Link to post Share on other sites
_roberto_ 12 Posted November 14, 2015 how about some new Textuers? like this desert variant ? or just a brown one ? Share this post Link to post Share on other sites
Xorpane 35 Posted November 15, 2015 how about some new Textuers? like this desert variant ? or just a brown one ? There will be come new Textures and also some new variants of textures (as example winter & desert) Greetings Xorpane Share this post Link to post Share on other sites
mdtorch 39 Posted November 15, 2015 The picture above (first, desert) shows the modern current Fuchs 1A8 - will we get those modern variants? Share this post Link to post Share on other sites
Xorpane 35 Posted November 16, 2015 The picture above (first, desert) shows the modern current Fuchs 1A8 - will we get those modern variants? It will give some new textures, but no new model´s because i don´t have the time for that and i have not the skill for that Greetings Xorpane Share this post Link to post Share on other sites
srbknight 925 Posted November 28, 2015 it would be awesome to see US fuchs Share this post Link to post Share on other sites
EllaElectro 15 Posted January 16, 2016 Is looking cool. We are in need of a working german TPz. Share this post Link to post Share on other sites
GamerOnkel 100 Posted January 17, 2016 Here are some textures adaptations 3 Share this post Link to post Share on other sites
ice_age0815 37 Posted January 17, 2016 nice work looks good ingame Share this post Link to post Share on other sites
EllaElectro 15 Posted January 17, 2016 Heyho. I'd like to offer my help with regards to vehicle configs and / or creation of german winter camo. Simply contact me if interested. Share this post Link to post Share on other sites
Xorpane 35 Posted January 23, 2016 In fact, many people tryed to get the TPz Fuchs from the beta-testers without their and my permission. I will release it, in the unfinished state, in the next 1-2 months. I will put it on Github so everyone who want, can edit things in this project. I also want to say at this point, THANK YOU to Kastor & Gameronkel for the great new (re-)texture for the TpZ Fuchs. If you have Question to this Project or you want to test the TpZ Fuchs before it get "released" (you can get it if you work on it with us) you can contact me trough the BIS Forum or by our TS3 IP TS3 Ip: 89.163.222.21 //Edit German is my mainlanguage and my English is very bad, sry for my bad English. Greetings Xorpane 1 Share this post Link to post Share on other sites
Der Uhu 0 Posted January 28, 2016 Hello Xorplane! Thanks for the dedicated work you do to bring us crucial vehicles like the TPz Fuchs back to Arma 3! Can't wait to see the finished product! Don't get discouraged by shady individuals! :) Share this post Link to post Share on other sites
Xorpane 35 Posted January 28, 2016 A small little update. I added a useraction for "folding up" the Waterprotectionshield and a useraction for "building up" the extra protection for the gunner. Here some screen´s: And there is also an new information: I plan now to add a " Radio Operation Center" version of the TpZ Fuchs, which will have a repeater that make your TFAR radio send and recive signals with a higher range. (--> The TpZ Fuchs will also work without TFAR but this special version will than missing) The Idea to this version of the TpZ Fuchs comes from Gameronkel & Dennis. Im currently searching someone who can design an Radiotransmitter model & animation, so if you want to help me in this problem, please write me a message or contact me on Teamspeak. Greetings Xorpane 3 Share this post Link to post Share on other sites
Xorpane 35 Posted February 13, 2016 Dear Community, At the moment i stuck at a big Problem, Frankyman the maker of the TpZ Fuchs model dosent have anymore the orginal p3ds files, and currently i don´t get response, if he have the Orginal 3d Models, the problem is without the p3d file i can´t add "Engine Sounds" to the vehicle and Arma3 featuers like PiP. But i don´t want to crack(unbinarize) this p3d´s because its not allowed by BIS(i heard/saw this in the Internet) . So that mean for you and me, if no one other has a Idea for me to fix the Sound problem which is my main problem, i have to stop this project. Greetings Xorpane Share this post Link to post Share on other sites
frostie12345 48 Posted February 13, 2016 is it not allowed when you have the permission by the Maker of the model ? Share this post Link to post Share on other sites
FirstPanic 39 Posted February 14, 2016 is it not allowed when you have the permission by the Maker of the model ? Agree... should be ok if you have the ok from the original model creator. Just checked the BI pages => It's no allowed to debinarize BI models... but it's ok for your own models. So, if you get the ok from frankyman you should be allowed to debinarize his model for him. As an alternative frankyman might help you with debinarizing his own model for you :-) FirstPanic Share this post Link to post Share on other sites
x3kj 1247 Posted February 15, 2016 Since when is engine sound defined in the p3d? Makes no sense whatsoever. Share this post Link to post Share on other sites
chortles 263 Posted February 15, 2016 Just checked the BI pages => It's no allowed to debinarize BI models... Nitpick: This is permitted for the contents of the Take On Helicopters Data Pack. Share this post Link to post Share on other sites
FirstPanic 39 Posted February 15, 2016 Since when is engine sound defined in the p3d? Makes no sense whatsoever. @x3ki: I think that Xorphane will be happy for each kind of support ;-) So, perhaps you can help him with the sound definition? FirstPanic Share this post Link to post Share on other sites