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Australian Defence Force Uncut - DISCONTINUED

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Australian Defence Force Uncut

 

0.5.1

 

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MEDIAFIRE IMAGE GALLERY

NO LONGER SUPPORTED
New devs WIP thread:

 

v0.5.1

- Fixed CBA Keybind
- Added Optional Config (@asdg_jr support)

 

v0.5
- ADF Uncut Re-Release
- Added CBA Keybind Support
- Added Weaponswitch Keybind
- Added Opticswitch Keybind
- Added M72A6 - Uses WS Keybind
- Added Eotech 552 - Uses OS Keybind
- Added Blackhawk RotorLib Support
- Added Blackhawk Sling Point
- Added Blackhawk Cargo
- Added Blackhawk FFV Support
- Added Landrover 4x4 Transport
- Added 4x ASLAV Variants
- Added CH-47F Chinook
- Added WeaponBoxes
- Added Bipod function to SR-25, Maximi, Minimi & Mag58




v0.42
- SR-25 Black Only, Folding Bipod and Silencer
- SR-25 Weaponcase
- Improved Australian Multicam Pattern
- Additional SASR AMP Uniforms
- Additional ADF Vests
- Some new backpacks
- Adjusted Glass Texture for ACOGS
- MAG58 Vehicle, Adjusted for better mounting, Removed Stock + New Rear Paddle Trigger
- Blackhawk Changes
- Now Has PhysX LOD
- Australian Army Texture + Random Selections For Identification
- Medevac Now Has 2 x MAG58 Gunners
- Medevac Has Cargo Space for 3 Casualties and 2 Seated
- Mag 58 Mounts Remodelled, With Ammobox and such
- Collision Lights, Search Lights and all appropriate HitPoints
- Hitpoints fixed for damage handling
- ASLAV, Modified ARMA 2 LAV25. Base Model Only...No Commander Gun
- ASLAV Pilot LOD (From The M2A2 Bradely, So not accurate to real world, but close)
- New cfgGroups for each Camouflage Type + Armor and Mechanized
- Zeus Compatability - All Objects, Units and Groups
- Removed IKR_ammo Dependency
- Removed ASDG_JR Dependency


v0.4
- New AMP - Australian Multicam Pattern (Replaces Existing AMP)
- Additional AMP Units
- Random Uniform Scripts For AMP Units (Over 20,000 Possible Combinations)
- Updated 3D ACOG Optics - TA648 10x, TA31 4x
- Updated 2D Optic - 1.5x Swarovski
- Carl Gustav TMR Compatability.
- M4A5 Carbine Textures Much Improved
- Improved M4A5 Reload and Firing Sounds
- Improved AUG Variant Reload Sound
- Weapon Fire Mode Click Sound Added
- Bohemia Interactive EBR Retextures. **(Removed Due To Licence Restriction)
- Require lkr_ammo
- All Weapons compatible with lkr_ammo
- M4A5 Icons (For All Variants)
- Uniform ICONS
- Retexture ADF Ammobox
- Seperate M4A5 / F88 / Support Weapons Crates
- AMP Uniform Crate


v0.3
- Removed FHQ M4
- Re-texture F88A2 + New Sounds + GL Variant
- Added F88SA2 Variants - Models: Toonie & P1nGa, Textures: TheAussieButcher
- Added M4A5 Variants - Models Zach Gibson & Jack Nelson, Textures: P1nGa
- Added MAG-58 - Model 3dMolier, Textures: TheAussieButcher
- Added F89 Minimi, F89 Para, F89 Maximi - Models: BI & P1nGa, Textures: P1nGa
- Added USP Tactical - Model: P1nGa, Textures: P1nGa
- Added L1A1 SLR - Model psolodov & P1nGa, Textures: P1nGa
- Added Browning High Power II - Model: psolodov, Textures: P1nGa
- Added F1 and F3 Grenades - Model: P1nGa, Textures: P1nGa
- Added M3 Carl Gustav - Model: BI & P1nGa, Textures: P1nGa
- Added ELCAN Optic - Model: Toonie & P1nGa, Textures: P1nGa
- Added ACOG TA648 Optics - Model: Toonie, Textures: P1nGa
- Placeholder S70A Blackhawk's - Model: BI, Textures: BI
- Added Some New Uniform Variants
- DPCU Uniform Upgrades
- DPCU Now Use MICH Helmet - Textures: TheAussieButcher
- Added new ADF Ammo-box - Model: P1nGa, Texture P1nGa
- Added new ADF flag poles.
- Some ADF groups config, partially working with ALIVE, look out for the civil war issues
- All weapon configs updated to use ASDG JointRails
- Probably lots more that i have forgotten about
- All Custom Sounds Created By BlazenChamber


v0.2
- Added Steyr F88a2
- AMPOP - Tasmanias best independent PMC
- Uniform edits - including proper cuts and stitching.
- Calvary/Crewman
- Fixed Alwarrens M4 issues in Beta plus will no longer conflict with FHQ version


v0.1
- ADF Uncut Released
- Merged DPCU, DPDU, AMP, AMPJW units and vehicles

 
 
 
Edited by Raid
No longer supported

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Good job guys, would be appreciated if you could add the old caribou even though its not used anymore still would be great to have. Also in the next update, will we maybe see the ARH Tiger?

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Suggestion: can you make ADF ai use British voice protocols instead of the American ones? British accent sounds closer to the Australian one

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Suggestion: can you make ADF ai use British voice protocols instead of the American ones? British accent sounds closer to the Australian one

That is a good point, duly noted. :)

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I don't know if you want bugs posted here, (If not I will replace this messege with a picture of a bannana or somthing) but it seams that the pistols have no recoil. I know the RH pistol pack had this issue also after the marksman update. So he may be able to help you fix it if you do not know how. And............... Can there be a MICH DPDU Canvas in the future? Or if your daring maybe this, I belive its a PASGT Helmet? Don't know my individual uniform equipment that well. Also... The Lav Sounds Great! :D

https://static.awm.gov.au/images/collection/items/ACCNUM_SCREEN/REL33915_2.JPG (182 kB)

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wooohooo, nice.

small bug report:

your minimi and maximi series throw there spent cases out of the wrong port. (nearly every mod who has saw´s in it does it wrong btw^^)

the cases are thrown out of the right sight but way lower. here is a video

and here is a animation were it is visible also:

also the m16 magwell on the left side of the maximi has to go, four obvious reasons :-)

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You cheeky buggers. Now I know why there was no reply to my suggestion of an ANZAC day release. You had already planned it. Congrats on the release team. Downloading now.

LEST WE FORGET!

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I don't know if you want bugs posted here, (If not I will replace this messege with a picture of a bannana or somthing) but it seams that the pistols have no recoil. I know the RH pistol pack had this issue also after the marksman update. So he may be able to help you fix it if you do not know how. And............... Can there be a MICH DPDU Canvas in the future? Or if your daring maybe this, I belive its a PASGT Helmet? Don't know my individual uniform equipment that well. Also... The Lav Sounds Great! :D

https://static.awm.gov.au/images/collection/items/ACCNUM_SCREEN/REL33915_2.JPG (182 kB)

I will look into the recoil issue.

wooohooo, nice.

small bug report:

your minimi and maximi series throw there spent cases out of the wrong port. (nearly every mod who has saw´s in it does it wrong btw^^)

the cases are thrown out of the right sight but way lower. here is a video

and here is a animation were it is visible also:

also the m16 magwell on the left side of the maximi has to go, four obvious reasons :-)

We won't be updating the model's to add in the real ejection port until later on however I just changed the location the brass will appear from.

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@Raid: so the magwell will not removed from the maximi ? for me the change of the location for the brass will be enough for now :-)

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We won't be updating the model's to add in the real ejection port until later on however I just changed the location the brass will appear from.

Looks like they're going to alter the model in due course. :)

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ok I got to ask this, are going to add the Hat khaki fur felt (KFF) all so know as the slouch hat

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withSix has been updated.

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You're going to hate me after this but I was thinking if it would be possible to add a Australian flag (or a small one beside the Australian army symbol) on the DPCU and DPDU Uniforms. Like on the multi-cam ones have.

2015-04-25_00001_zpstg6qh4f7.jpg

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2015-04-25_00003_zpsa5wwnjnu.jpg

Also under the insignias I noticed some Australian army ones. They where not in the patch notes so they may not be ready yet but they do not work on the uniforms. Minus the Multicam ones.

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ok I am try to put the F1 grenade into a ammo box and I keep pop up with No entry 'config.bin/cfgweapon.ADFU_f1_grenade'

my code, this addweaponCargo ["ADFU_f1_grenade", 60]

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ok I am try to put the F1 grenade into a ammo box and I keep pop up with No entry 'config.bin/cfgweapon.ADFU_f1_grenade'

my code, this addweaponCargo ["ADFU_f1_grenade", 60]

addMagazineCargoGlobal

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Thinks for update(or should I asy release again?:confused:)

Still downloading,and would have a test with my coop unit soon!Cheers!

PS.Is the Bushmaster still WIP,I remember when 0.42 released the old thread said the Bushmaster was a future plan of 0.5.And I also noticed that P1nGa posted a new thread of Bushmaster,is that mean the Bushmaster would be a standalone mod?

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Thinks for update(or should I asy release again?:confused:)

Still downloading,and would have a test with my coop unit soon!Cheers!

PS.Is the Bushmaster still WIP,I remember when 0.42 released the old thread said the Bushmaster was a future plan of 0.5.And I also noticed that P1nGa posted a new thread of Bushmaster,is that mean the Bushmaster would be a standalone mod?

We are planning to finish the bushmaster however I can't say for definite.

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