Neviothr 102 Posted November 1, 2015 Is there any way to remove the distance indicator under waypoints placed on the map by players? Share this post Link to post Share on other sites
terox 316 Posted November 1, 2015 according to KillzoneKid. player onMapSingleClick "_shift"; 2 Share this post Link to post Share on other sites
Neviothr 102 Posted November 1, 2015 according to KillzoneKid. player onMapSingleClick "_shift"; Nope. This disables the ability to place waypoints on the map completely, if you read the OP carefully, you'd noiced that I asked to remove distance indicator under the waypoint, not the whole thing. Anyway... mean while /u/OptimusPrime360 on Reddit suggested the below: if (hasInterface) then { waitUntil {!isNull (findDisplay 12)}; _mapDisplay = findDisplay 12; _mapControl = _mapDisplay displayCtrl 51; _mapControl ctrlAddEventHandler ["MouseMoving", { TRN_var_mainMapMouseOverCustomMark = "customMark" in (ctrlMapMouseOver (_this select 0)); }]; ["TRN", "onMapSingleClick", { if (_shift) then { TRN_var_customMarkLocation = _pos; }; }] call BIS_fnc_addStackedEventHandler; _mapDisplay displayAddEventHandler ["KeyDown", { if (!isNil "TRN_var_mainMapMouseOverCustomMark" && {TRN_var_mainMapMouseOverCustomMark} && {(_this select 1) == 211}) then { TRN_var_customMarkLocation = nil; }; }]; addMissionEventHandler ["Draw3D", { if (!isNil "TRN_var_customMarkLocation") then { drawIcon3D ["\A3\ui_f\data\igui\cfg\cursors\customMark_ca.paa", [1,1,1,0.8], [TRN_var_customMarkLocation select 0, TRN_var_customMarkLocation select 1, (TRN_var_customMarkLocation select 2) + 2], 1.5, 1.5, 0, "", 1, 0, "TahomaB", "", true]; }; }]; }; But, this gives a disableSerialization error, so in order for the above to work, you need to add "disableSerialization;", like so: disableSerialization; if (hasInterface) then { waitUntil {!isNull (findDisplay 12)}; _mapDisplay = findDisplay 12; _mapControl = _mapDisplay displayCtrl 51; _mapControl ctrlAddEventHandler ["MouseMoving", { TRN_var_mainMapMouseOverCustomMark = "customMark" in (ctrlMapMouseOver (_this select 0)); }]; ["TRN", "onMapSingleClick", { if (_shift) then { TRN_var_customMarkLocation = _pos; }; }] call BIS_fnc_addStackedEventHandler; _mapDisplay displayAddEventHandler ["KeyDown", { if (!isNil "TRN_var_mainMapMouseOverCustomMark" && {TRN_var_mainMapMouseOverCustomMark} && {(_this select 1) == 211}) then { TRN_var_customMarkLocation = nil; }; }]; addMissionEventHandler ["Draw3D", { if (!isNil "TRN_var_customMarkLocation") then { drawIcon3D ["\A3\ui_f\data\igui\cfg\cursors\customMark_ca.paa", [1,1,1,0.8], [TRN_var_customMarkLocation select 0, TRN_var_customMarkLocation select 1, (TRN_var_customMarkLocation select 2) + 2], 1.5, 1.5, 0, "", 1, 0, "TahomaB", "", true]; }; }]; }; But, unfortunately this doesn't exactly work well in singleplayer, if you save & load, it ceases to work. Share this post Link to post Share on other sites
Neviothr 102 Posted March 6, 2016 If anyone is still interested in this in the future: there's a way to make the script usable after a save & load - turning the script into a mod. I've created a simple mod from the above script, you can download it here: https://mega.nz/#!pQgR2BKD!4UjF_4ORvSqbGpRt4A3WCr_U_-gRXtTkmzq0dSZqJGw Some notes! * The mod requires CBA_A3. * You must disable HUD waypoints info and HUD waypoints info permanently in your difficulty settings, you don't do so, you'll have 2 waypoints show on your screen. 1 Share this post Link to post Share on other sites
cyprus 16 Posted October 15, 2020 I've been looking for something like this for sometime, unfortunately the mod link is gone and when I try to compile it myself into a mod, the game gets stuck on the loading screen on multiplayer, but not on singleplayer. Anyone got any ideas? Share this post Link to post Share on other sites
cyprus 16 Posted October 30, 2020 I was able to make it work by editing the script a bit. For anyone else looking to make something similar this is what I used. disableSerialization; if (IsDedicated || !HasInterface) ExitWith {}; if (hasInterface) then { waitUntil {!isNull player}; _mapDisplay = findDisplay 12; _mapControl = _mapDisplay displayCtrl 51; _mapControl ctrlAddEventHandler ["MouseMoving", { TRN_var_mainMapMouseOverCustomMark = "customMark" in (ctrlMapMouseOver (_this select 0)); }]; ["TRN", "onMapSingleClick", { if (_shift) then { TRN_var_customMarkLocation = _pos; }; }] call BIS_fnc_addStackedEventHandler; _mapDisplay displayAddEventHandler ["KeyDown", { if (!isNil "TRN_var_mainMapMouseOverCustomMark" && {TRN_var_mainMapMouseOverCustomMark} && {(_this select 1) == 211}) then { TRN_var_customMarkLocation = nil; }; }]; addMissionEventHandler ["Draw3D", { if (!isNil "TRN_var_customMarkLocation") then { drawIcon3D ["\A3\ui_f\data\igui\cfg\cursors\waypointMark_ca.paa", [1,1,0,0.8], [TRN_var_customMarkLocation select 0, TRN_var_customMarkLocation select 1, (TRN_var_customMarkLocation select 2) + 2], 1.5, 1.5, 0, "", 1, 0, "TahomaB", "", true]; }; }]; }; I edited it a bit more and made my own version of the mod which you can get here: https://steamcommunity.com/sharedfiles/filedetails/?id=2259216491 1 Share this post Link to post Share on other sites