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                                                                                                                                                                   Currect Version: 5.2.0 (15-12-2018)

      

 

FAQ FOR FREQUENTLY ASKED QUESTIONS (Expand)

 

What does this mod do?
* As said in the info/description, it adds a Russian faction fit for the 2035 era.

But RHS already exists, what is the point of this mod? Isn't this mod just a cheap knock-off?
* RHS is a total conversion adding 3 high quality factions (including the modern day Russian Army) while we mostly just focus on putting the Russian Armed Forces in the 2035 era, so it could seamlessly stand right next to the vanilla BIS factions (NATO, AAF, CSAT).


As you can see, both mods focus on fundamentally different re-enditions of the Russian Army.
We also try to keep it as close to vanilla and optimized as possible to assure good performance (polygon count, texture size like BIS units etc.).

My weapons are missing optics/sights!
* I am gonna assume you are on Steam, have downloaded our mod via Workshop and are using CBA/ASDG? If that is the case, you have the use the special ASDG config which is included in the \Arma 3!Workshop\2035 RAF subfolder, and replace the one in the "Addons" folder with it.

Do you plan on adding XY?
* We mostly try to stick to our own plan (which means for example unique counter variants to BIS vehicles etc.) and have already plenty of requests and suggestions. It's more than likely that the request you've made has already been asked (and answered).

Will it be compatible with XY?
* Most likely no. Right now it is compatible with ASDG and ALiVE, which were added due to the popular demand in the early days of the mod.
We simply don't have enough time or manpower to provide compatibility with every mod out there.

But you are more than welcome writing your own compatibility patches. :)


How can I support you?
* Feedback and perhaps a positive rating (if you liked it) and a Favourite on Steam Workshop, spreading the word, using our mod for missions/videos etc. will always warm out heart and motivate us.


If you want to go further, you can also support us financially through Paypal (link on the furst page). The money goes 100% into mod-related things like acquiring better models etc.

 

 

Download Links:
Dropbox (624, 15MB)

 

Steam Workshop

 

news_download_a3_3.png
2035: Russian Armed Forces v5.1.1
 

ModDB

 

Please if you like and want to support our mod, feel free to donate so that we can continue giving you quality work. :)

(Most of the money will go towards the mod improvement, as in better models etc.)

btn_donateCC_LG.gif

 

For more 2035 high quality content, we recommend to check out our sister project ArmA3 Aegis!

Please do check out and follow their BIS topic and Steam Workshop!

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===============
1. DESCRIPTION
===============

 

2035: Russian Armed Forces focuses on adding a fictional "future" version of the Russian Armed Forces to ArmA3.

 

Great effort has been put into an attempt to seamlessly integrate them into the 2035 era of the Armaverse, so that the faction could stand right next to the others in the base game (NATO, AAF, CSAT).

 

Featured are:

- Our own uniforms, vests, helmets and gear made completely from scratch (models and textures).

- New vehicles and armor, ranging from T-14 Armata, Pancir AA launcher to the Kamaz trucks, Tigr and more. Tanks DLC features fully compatible.

- Usable for any kind of enviroment. Various types of camo for both ground units (Flora, Partizan, Surpat, Desert, Winter... ) and vehicles/aircraft (Russian green, Desert, Nakikda, Winter, Arctic... ) and so on.

- Russian weapon pack featuring new guns such as the AK12 (and its variants), AEK, Pecheneg, PP2000 etc. Marksman DLC features fully compatible.

 

We plan on expanding the roster, gear and armament with further versions. Same goes for some of the ArmA3 assets/placeholders that will be replaced in the future


Mod is is currently compatible with Zeus, ASDG and ALiVE.

ALiVE users: Faction name is "min_rf" (without quotation marks).

===============
2. REQUIREMENTS
===============


- ArmA 3

========================
3. INSTALLATION/UNINSTALLATION
========================

 

Extract the folder @Min_RF into your ArmA3 game directory and enable the mod in the launcher. Also put the Mindas.bikey into the core Keys folder.

 

- If using CBA/ASDG, you *MUST* use the "min_rf_wp_c.pbo" and the bisign from the ASDG folder, replacing the one in Addons - otherwise you will have no scopes. You also must do it after every update.

 

For uninstallation, disable the mod in the launcher and delete the respective folder.

 

================================
4. CREDITS
================================


Mindas - Everything. Models, textures, config.. yes, he's that busy!
Deathstruck - Betatest, screenshots, permissions.

AveryTheKitty & Aegis team - Asset sharing from Aegis and vice versa.
Toadie2K - AK animations.
TheEvanCat - Black Titan launcher.
VanSchmoozin (VSM) - Balaclava model.

Sabre One - Armata models.
PetrTlach - Consultations.
BadHabitz - Help with solving some of the retexturing problems concering the Titan launcher.
Bohemia Interactive - The rest of the assets and ArmA3.

==========================
5. MODDER'S RESOURCE INFO
==========================


- Retextures are okay. Any manner of them. Feel free releasing those without asking .

(for those who are interested: HiddenSelections are enabled for both uniforms and weapons)

- Same goes for using the mod as a requirement for another.

- Please ask our permission before releasing mods that heavily alter or are based on the assets of this mod (models etc.)


=========================
6. CONTACT INFORMATION
=========================


You can usually contact us on the respective forums.

Mindas

BIS Forums: https://forums.bohemia.net/profile/747965-mindas/
Armaholic: http://www.armaholic.com/users.php?m=details&id=62241&u=Mindas

Deathstruck
BIS Forums: https://forums.bistudio.com/user/751402-deathstruck/
Armaholic: http://www.armaholic.com/users.php?m=details&id=9573&u=Slashback



=========================
7. LEGAL STUFF/ DISCLAIMER
=========================


By downloading and using this modification, you agree that the author of the modification cannot be held responsible for any damage to software or hardware directly or indirectly caused by the aforementioned modification. Use at your own risk, yaddy yadda.

=================
8. VERSION HISTORY
=================

Click to expand the spoiler section to see the changelog.

 

VERSION 5.2.0 (05-12-2018)
- Tweaked weapon properties, projectiles and rockets
- Added and tweaked muzzle animations for launched rockets (SA22, T15 etc.)
- Tweaked textures for all uniforms
- Tweaked T15 textures
- Added thumbnail screens foor all units in editor
- Fixed wrong animation and accuracy of the Verba
- Fixed all reported bugs
- Bunch of others stuff I can't remember :D

 

VERSION 5.1.1 (03-06-2018)

- New shade of the EMR camouflage.
- New ammunition type for the T15 2A43 cannon(fixes the AI not engaging armored targets).
- Reworked all optics/collimator sights.
- Fixed reported bugs.

 

VERSION 5.1.0 (12-05-2018)

- Completely reworked and recreated new vests in multiple variants and camo.
- Reworked helmets, backpacks and other gear.
- Tweaked textures for ground troops (sampling, "worn out" looks etc.)
- Tweaked textures for weapons (lowered shininess etc.,)

- Added new 1P-87 sights.
- Tweaked the driving model for all vehicles.
- Enhanced destruction model and hit points for all vehicles (ground and air)
- Added SLAT grids and ERA armor for heavy armor, to up it to the Tanks DLC standard.
- Tweaked the looks and attributes of rockets and projectiles.
- Tweaked functionality of the SHORAD system for Pancir-S1, so that it's close to reality.
(rockets being used for detection on long distance, but still balanced for core gameplay. Cannons for closer distance.)

- New ported UAV drone Pchela-1T.
- Tweaked config for ground units and all vehicles, so that it is balanced for the base game (skill, endurance etc.)
- Removed special/optional config for CSAT replacement. (it is planned as an independent mod now). Uniforms and gear still included.
- Fixed all reported and newly discovered bugs.
- Fixed, tweaked and reworked a lot of other stuff that I don't remember right now. :)

- All is fully compatible with base game and all DLCs.

 

 

VERSION 5.0.0 (21-12-2017)
- New Winter pack with a new camo/cover model and other winter accessories.
- Added some weapons in winter camo.
- Added vehicles and armor with two winter camo options - basic white and "Arctic".
- Added a new desert camo. With optional RAE camo that was used in previous version.
- Added KA60, armed variant.
- Added a static KORD Machinegun and a AGS30 Grenade launcher.
- Added a new tactical Spetsnaz uniform in EMR and Surpat camo.

- Fixed vehicle/driving model of armour and Kamaz trucks.
- Fixed textures and materials of various units.
- Fixed Ballistic vests model.
- Fixed animations of the Arbalet-DM tower from Tigr.
- Fixed all config errors (armour, weapons), some of them were tweaked.
- Fixed resistance and collision model for all vehicles.
- Fixed vehicle and armour textures - removed the RED STAR.
- Fixed all errors that were reported by community
- Minor tweaks to the Kamaz model

- And many, many more fixed, tweaks and enhancements that we can't quite remember at this moment. :P

 

VERSION 4.0.1 (23-09-2017)

HOTFIX: Fixed T-15's tracks animation going backwards.

 

VERSION 4.0 (23-09-2017)
INFANTRY
- New uniforms in Hex, Urban Hex and Green Hex camo (CSAT).
- New MICH helmet in Hex, Urban Hex and Green Hex camo (CSAT).
- New Vests in green colour.
- New Light Ballistic Vest.
- New Helicopter pilot Helmet.
- New Jet pilot Helmet.
- Reworked Ballistic Vest model.
- Fixed Ballistic protection of vests and units themselves.

VEHICLES
- New GAZ Tigr vehicle, replacing the temporary MRAP Karatel.
- New GAZ Tigr with a remote controlled Arbalet-DM tower and KORD MG.
- Minor Kamaz model reworks.
- Added Jets DLC radar capabilities to SA-22.
- Added new numbering system for heavy armoury.
- Replaced NSVT-M MG (T-14) with a KORD MG.
- Fixed Fire Geometry LODs for all vehicles. (which caused some trouble doing damage to them, because everything would just fly through it)
- Fixed rockets shooting only from one turret (T-15 and SA-22). Now rockets will launch from both.

AIR
- Ported SU-34 with new textures, which is replacing the temporary JAK-130. Jets DLC enhancements present.
- Jets DLC features and ability to choose weapons for pylons for every air-related vehicle.
- Minor KA-52 model edits.
- Added door animation to KA-52.
- Added numbering system.
- Fixed textures for KA-52.
- Fixed faulty cannon animation for KA-52. Now the weapon should look and behave correctly.

WEAPONS
- New Anti-Air launcher 9K-333 Verba with 1PN-97 optics.
- New pylon of the 8V20 launcher and Vichr rockets for all air-related units.
- New Holo sight EoTech-553 for Spetsnaz units.
- New Laser sight Perst-1IK.
- New models for all rockets/projecticles for all mod-related launchers (9M-133, 9M-336, 57E6 etc.)
- New Laser-guided missile 9M-119 Refleks, which is used by the T-14.
- Fixed the 2A42 cannon, which now has two fire modes - Single shot and burst.
- Fixed penetration of 5,45x39 ammunition.
- Fixed the angling of GP-30 (AK-12GP) Grenade launcher.

 

 

VERSION 3.5 (09-05-2017)
- MBT T-14 Armata added (replacing T-100)
- IFV T-15 Armata added (replacing BTR-K)
- New 2B26-GRAD multiple rocket launcher.
- New Pantsir-S1 (SA-22) surface-to-air missile and anti-aircraft artillery weapon system
- Ported KA-52
- All Kamaz models have been improved
- New "Partizan" gorka camos
- New "Goblin-70" backpacks for recon units


- All textures have been upped in quality (Bigger camo resolution etc.)
- Some weapon textures have been edited


- Weapon attributes edited and improved
- All error messages should be fixed

 

VERSION 3.0 (13-01-2017)
- A brand new Desert pack (Units, vehicles, weapons)
- All weapons in 3 camo versions (Black, Desert, Forest)
- Same goes for vehicles (Green, Desert, Nakidka)
- New weapons: PP-2000 and ASH-12.7
- New Kobra EKP-8-18 Optics
- Added infantry units in Urban (Izlom) camo
- New helmets, hats, vests, belts in various camo
- Scouts in brand new camouflage and equipment
- New Spetsnaz units replacing the old ones (basic and desert version), new models, camo, equipment

 

- Config adjustments (weapons, units)
- Minor model and texture fixes
- Fixed reported issues

 

Version 2.01 (25-11-2016)
- Fixed model deformation when using launchers
- Fixed iron sights for all weapons and their settings
- Some config fixes/adjustments

- New Orsis T-5000 Sniper's rifle
- Added Metis-M AT-13 static launcher

Version 2.0 (18-11-2016)
- Fixed all compatibility issues with the latest official patches/updates
- A completely new weapon pack (AK-12 variants, AEK-a545, 6p69, Pecheneg-SP, silencers, optics...)
- Textures have been updated to the APEX look/standard
- Fixed models
- New camouflage for all vehicles/armor

- JAK-130 Mitten as a CAS plane
- Reworked and added new gear for all units (helmets, caps, bandanas, balaclavas, berets...)
- New equipment in VSR camouflage


Version 1.05 (25-04-16)
- Compatibility with the new enhancements introduced in 1.54 and 1.56 patches.
- New Ballistic vest/Chest rig.
- New Combat belt.
- Infantry uniforms changed from Gorka to TTSKO in Digital Flora camo.
- New textures for the Tactical Goggles.
- New weapon sounds.

- Edited armor protection values in accordance to those introduced in 1.54 patch.
- Edited/tweaked weapon values.
- Small texture and config tweaks.

 
Version 1.0 (25-11-15)
- Compatibility with Marksman DLC optics.
- Compatibility with Zeus.
- Compatibility with ALiVE.
- ASDG Joint Rails compatibility via an optional config file.
- Added HiddenSelections to weapons (they can be now retextured).
- Added new AK12 and AKU12 with foregrip.
- Added Camo versions of AK12.
- Added new Spetsnaz units.
- Added new Gorka uniforms.
- Added new tactical vest and backpack in SURPAT camo.
- Added new unit "Saboteur".
- Added new camo faces for Spetsnaz
- Added new groups (Mechanized/Motorized infantry, tank platoons etc.).
- Spotter is now wearing a ghillie suit.
- Added RF ammo boxes to the Editor.
- Added all the RF items to the Editor. Uniforms, vests, headgear etc.

- Edited/improved materials on all models.
- Majority of textures reworked.
- Completely remade Tactical vest. Textures and mainly model.
- Reworked Light tactical vest.
- All vests should be now compatible with BIS unit models, mainly BLUFOR.
- Reworked backpacks, new straps.
- Backpacks are now empty in Virtual Arsenal.
- Renamed all the uniforms to better differentiate between them.
- Reworked all inventory icons.

- Fixed AK12 GL using wrong grenades.
- Fixed bullet collision on all weapons.
- Fixed vehicles not being visible in Virtual Arsenal/Garage.
- Fixed Geometry LOD on units.

Version 0.9 (27-10-15)
- Initial public release.


===============
9. SCREENSHOTS
===============


[Click to Enlarge]

 

Current Version:

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Previous (Expand):

 

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  • Like 20
  • Thanks 2

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Ouuh yes !!!!!  

 

I feel i can put the sudden ones in pause ;)

 

Thank you very much for sharing !

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WOW thats cool! Downloading ASAP!

 

just wish you would have:

  -the gen3 AK-12 not gen1

  -grey air force paint instead of black

 

But anyway - keep up the great effort! RHS is all good and stuff, but this is "canon" 2035ish stuff and is more then welcome!  ^_^

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Normally I'm not a fan of futuristic factions but this looks very believable and I love the new custom gear! Great job

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New mod v0.9 available at withSIX. Download now by clicking:

banner-420x120.png

Hey Deathstruck , you can upload updates or new mods to withSIX yourself now!

Make your own promo page, get the power to release your work at your own point of choosing.

To learn more, follow this guide.

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Got a few bugs to report:

  • The Carrier Lite and Tactical Vest (except the Carrier Rig; that fits perfectly) have some clipping issues with some vanilla uniforms, like the NATO combat fatigues and the coveralls:

EbwlEPS.jpg

 

  • The display names for the uniforms should follow the same convention as the vanilla ones or at least have a unique suffix at the end of each one like this; Fatigues (Digital flora/Rolled-up) for the one with rolled-up sleeves, or Fatigues (Digital flora/Gloves) for the uniform with gloves. It's a bit difficult to differentiate uniforms from each other in the arsenal or when picking them up from a crate since they all share the same name and picture so you won't know what you're wearing until you actually equip the uniform.

 

  • Naming convention issue also extends to the SVD12's suppressor, although this one can sort of slide since it has a unique icon. 

 

  • Your weapons don't seem to support optics from the Marksmen DLC, so you can't mount any variants of the AMS or Khalia scopes even with CBA's Joint Rails enabled.

 

  • The AK-12's GP-30 can load the 3GL's 3Rnd grenade rounds.

 

  • Lack of a fire geo LOD on all of your weapons so dirt will spray when a bullet ricochets off them:

GyQ4YYB.jpg

 

 

But otherwise this is excellent stuff. Always great to see more mods using the same context as the vanilla settings.  :D

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These look awesome!, are they compatible with zeus?, and are you planning to release these on steam workshop?

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what a great looking mod! Nice and simple, but great quality. Will it eventually be zeus-compatible in the next update?

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I´ve tested those  Ak-12s on virtual arsenal, and all 3 variants have misaligned iron sights... is it just me, or nobody played with those guns without an optic? (I´ve noticed cus the DMS upper red dot sight was misaligned too...)

 

A compactibility with ASDG JR would be nice too ;D

 

Besides this and those issues reported drebin052, it´s a fine idea of a complimentary unit for the 2035 storyline =) Many kudos, Deathstruck

 

cheers!

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Thank you guys for the report and suggestions! We'll immediately look into them. ZEUS and Joint Rails compatibility will definitely come. :)

 


So I guess there is no reason to download since I don't own Marksmen DLC.. right?

 

You know, come to think of it, the addon doesn't really use any of Marksmen guns or optics apart from features. But I was told it was required anyway and have no idea how to disable the DLC so couldn't test it myself.

 

Try to download them and tell me if they work without them. I'll fix the (misleading) description if they do. :)

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Guest HellGhost

Hi,

 

Thanks, finally a mod to increase the presence of Russian Forces (out of the really good RHS : AFRF of course).

 

But just a thing, like you just write it :

 

Vilas - AK12 model and MLOD

 

I think that can be better by using the Toadie AK-12 models and textures instead.

Better rendering in all terms.

Just my opinion of course.

 

Nice mod, and thanks for your work !

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Thank you guys for the report and suggestions! We'll immediately look into them. :)

 

 

 

 

You know, come to think of it, the addon doesn't really use any of Marksmen guns or optics apart from features. But I was told it was required anyway and have no idea how to disable the DLC so couldn't test it myself.

 

Try to download them and tell me if they work without them. I'll fix the (misleading) description if they do. :)

Seems to work even without Marksman DLC , I will do some more testing later tonight!

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I´ve tested those  Ak-12s on virtual arsenal, and all 3 variants have misaligned iron sights... is it just me, or nobody played with those guns without an optic? (I´ve noticed cus the DMS upper red dot sight was misaligned too...)

 

A compactibility with ASDG JR would be nice too ;D

 

Besides this and those issues reported drebin052, it´s a fine idea of a complimentary unit for the 2035 storyline =) Many kudos, Deathstruck

 

cheers!

 

Can you be a bit more specific about the iron sights? Maybe even post pictures? I have just tried all 3 weapons ingame again and there doesn't seem to be anything wrong with the iron sights, at least on my end. :)

 

Also just figuring out how to properly set it up on Steam Workshop. :P

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Added a Steam Workshop link to the first post and updated the description.

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Hi!

Very nice mod! One thing I wanted to ask is whether it is possible to make backpack empty. Because when I go to the arsenal, I get it filled with things like magazines, smokes and granades, might be usefull, but many people I play with and myself, like to fill in backpack with own load out.

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...it doesn't take much time to empty a backpack in the arsenal before exporting though...

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I have to ask... can they please be configured to work with Alive, how about a CSAT replacement option :D

 

Great work, thanks!!

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