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adios113

Loadouts as a mod?

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Hello!

 

Im part of a bigger Arma 3 community, called Black Watch International. We are using map templates with many loadouts for different factions and all the maps we are runing ~ 15 maps and for now it is 9 factions, each containing 11 loadout classes.

We spawn in 3 different factions, depending on the side we chose to play on and the other loadouts are available trough pedestals with "addAction".

Everytime we make a change to the loadouts, we have to copy and replace the script file for every single map. My question is if there is a way, to instead of having all the loadouts in mission files, make them as an addon, so that we only have to commit the changes to the addon and leave the templates for the initial spawn placement, pedestals, and other modules like tfar for example.

 

Thanks for your help and answers!

adios113

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Not sure if what I use is the same case, but we'll see. I have an addon with various soldier classes with their individual loadouts configured in the same way all soldiers are configured. Then I have a mission with description.ext file with class CfgRespawnInventory. Inside that, loadouts are configured like class Custom_Loadout_1 {vehicle = "Custom_Soldier_1"};. So when Custom_Loadout_1 is selected in the mission, its content is taken from Custom_Soldier_1 class. When a change is needed, one change in the addon will affect every mission with this setting. Does this help?

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Yes! I think that's exactly what I am looking for - to make it easier with changes to the equipment and instead of making changes to all loadouts on all the maps, do it once in the addon, so i don't have to save all the mission for every single map over and over again and upload them to the server

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