pipyn1970 19 Posted October 24, 2015 Hi folks i want to try something ive never tried before but im not sure its even possible. Basically i want to set up some audio radio messages that are triggered but a few of them i want the enemy to report what direction the player is moving. Creating the audio messages aint a problem but now i want to push it a bit further with the direction of travel. My aim is to give the player the impression of being watched as he's patrolling. Is this possible & if so could someone please show me how i can do it please. Many thanks in advance Share this post Link to post Share on other sites
R3vo 2652 Posted October 24, 2015 _pos1 = getPosWorld player; sleep 20; _pos2 = getPosWorld player; _angle = [pos1, pos2] call BIS_fnc_dirTo; if (_angle > 0 && _angle <= 90) then {hint "Playe is moving north-east"}; if (_angle > 90 && _angle <= 180) then {hint "Playe is moving south- east"}; and so on and so forth. Share this post Link to post Share on other sites