Jump to content
firewill

F-14 Tomcat Series Standalone

Recommended Posts

E5D1EC1A6A569E9B7F2359F5A8248EE3F6399F62

FD66577F81EAFADCCE52614DB64E6BAB8A3B50AF

051133BB3EA5D60EFA7B468D19C0DB63B47A9D0B

A9BA7BE152D4A0FFFE81463ABE06C1878916BC34

F39C6CD42B5307195A598A900E13273E8D9B0787

FC79E6575ADC92CE0265F7E0124B18988EBADE0E

E554F469EBE7A09939F3522A410CEA317B6988B8

746BB2A7C28D018D2B3382021CD6FE076F0FD745

F440C5F59B8D588DAFBE418B07D0EA8C16C83D84

7F533534F36022DDD7E0C30824D4CF646BE05024

 

43360AE0DD1484A200506860F76971368F1EAB33

New Tomcat Skin is will be Update for next update

- VF-31 Tomcatter CAG Bird "Last Tomcat Cruise"

- VF-41 Black Aces "Queen of Spades"

- VF-143 Pukin Dogs 1976

- Razgriz Squadron - Acecombat 5

 

and also..

 

CFF0AC74B000DCF2253B0D0492B0F86B6C1743F8

change the value for fold wing

 

301DAE5F5EE55F8190E2BC0C8BC6B305C877AE0E

C0442D3FC9E46881B6AECD494F29933011BFABFF

engine intake sweep

  • Like 4

Share this post


Link to post
Share on other sites

ACE39AFF12FEC24ECDC21A25043FF146D4B3D9AF

AE08451AB48EB1694CD312B31A21030546FCF8FF

A79290B223000CC0D27E8AD8A28B57F5CE03AE13

GBU-24 Paveway III

will be include in AWS for F-14D/F-15E and F-16C etc

  • Like 5

Share this post


Link to post
Share on other sites

There appears to be a typo in the aircraft's display name.  They all show up as "F-14D Tocmat" instead of "F-14D Tomcat."

  • Like 1

Share this post


Link to post
Share on other sites

There appears to be a typo in the aircraft's display name.  They all show up as "F-14D Tocmat" instead of "F-14D Tomcat."

yeah i wonder why still didn't heard any report about that typo when latest update, mean already i know.

  • Like 1

Share this post


Link to post
Share on other sites

What if you added a dudd too?  Like a reason for a side mission? Drop one whatever that can`t go off,then add a script that checks weather it`s on the ground,replacing it with a real one that could be mined .

 

Napalm added to inventory list for carrier borne aircraft? Ability to draw a line or WP with altitude setting ,that Ai-pilot will fly and some way to keep target locked-onto ,even with a mountain between plane and target.?

 

Some way to incorporate flight-formation types into menu? "Attack other target"-option? "Fire on my lead"?

 

Multi-target ability?  Come in handy...choose weapon,pick target.Move on to next weapon,do the same with it...

 

If you want a way to deal with heavy defended areas-incorporate a way to add a Stomper into it.Point and click.Then lase.Done.Possible?

Share this post


Link to post
Share on other sites

Hey Will, great mod and an absolute favourite of mine. However, I wanted to create a mission where players have assigned jets, using your dialogue functionality to add names on the side of the aircraft. Is there a way to do this in the init line on the Editor?

Share this post


Link to post
Share on other sites

Hey Will, great mod and an absolute favourite of mine. However, I wanted to create a mission where players have assigned jets, using your dialogue functionality to add names on the side of the aircraft. Is there a way to do this in the init line on the Editor?

use this

[this,"Front Name","Front Rank","Back Name","Back Rank","color"] call FIR_fnc_AWS_SetRankName2;

for example

[this,"Firewill","capt","Zero","capt","black"] call FIR_fnc_AWS_AWS_SetRankName2;

  • Like 2

Share this post


Link to post
Share on other sites

Thanks for the quick response, but that doesn't seem to be working at all. Even when it's the only thing in the init box.

 

Edit: scratch that, there was a typo in your response "call FIR_fnc_AWS_AWS_SetRankName2;"

I deleted the dupe _AWS and it worked. Much appriciated!

Share this post


Link to post
Share on other sites

4C5616FFF0819A2CD407A5908D089CF36277AAAC

24287CFD737F83DF292D4A23B621BA54D22EB0B1

6020BC277EE28DA27753B4BA8CF8783C65707DD6

54F7053B188FEC1439AC9D13BA55B25B334A8DBB

2657AB711A974E21BFD3D383E7E760DF46CC87BE

F-14D Loadout Module Test in 2d/3d editor. other aircrafts will be adapt. 

(like F-16, maybe can be replace the spawn code into init line.)

  • Like 5

Share this post


Link to post
Share on other sites

4C5616FFF0819A2CD407A5908D089CF36277AAAC

24287CFD737F83DF292D4A23B621BA54D22EB0B1

6020BC277EE28DA27753B4BA8CF8783C65707DD6

54F7053B188FEC1439AC9D13BA55B25B334A8DBB

2657AB711A974E21BFD3D383E7E760DF46CC87BE

F-14D Loadout Module Test in 2d/3d editor. other aircrafts will be adapt.

(like F-16, maybe can be replace the spawn code into init line.)

Will you be doing this for all of your aircraft? Could u make it instead of module the vehicle attributes?

Share this post


Link to post
Share on other sites

Yes,Attributes is the better!Much more easy to do.   I want to use a ArmingMenu....easy stuff.

 

If you could make some way to add a Holding Pattern as a placeble marker on map,would be great....

 

A better CCIP-one that is more easy to work with,with brighter colour .A way to designate ordonance each target--then all realese at one time-All LGB`s to each target....?

 

A way to select a target to one side-then have the back-seater shooting missiles at something on the far L/R--while I could selsct all buildings in the "ring shape" and the computer will decide what will drop onto particular building - I just hold the button depressed and pull up-or fly past.

 

Just some thinking...

 

Some of the High Command Converter stuff might be tailor-made to become a way to manage a large force of planes-if it will be possible to direct planes to specific areas/GPS coords.

 

A moving map-display with No-Go Areas and a way to force the Ai to fly at a Height/Direction they wouldn`t do otherwise-is probably needed.

 

The Module might be used to make weponry smarter.Somehow.

 

Could we be able to have a key that would disable damage in the air?  That way we could belly-land it and make a side-mission of that...Just my 2 cent.

Share this post


Link to post
Share on other sites

Will you be doing this for all of your aircraft? Could u make it instead of module the vehicle attributes?

If you could set a particular weapon to "Disable Simulation"-it will just dropp and won`t explode.That will help with "Find the lost weapon "-kind of mission much more beliveable.

A kind of "weapon problem to be fixed"-situation.

 

Sorry that I go on like this-but it needs to get in there to exist at all.....And You are the go to guy that can do it!   Thank for a bunch of Great Planes! :D

Share this post


Link to post
Share on other sites

Yes,Attributes is the better!Much more easy to do.   I want to use a ArmingMenu....easy stuff.

 

If you could make some way to add a Holding Pattern as a placeble marker on map,would be great....

 

A better CCIP-one that is more easy to work with,with brighter colour .A way to designate ordonance each target--then all realese at one time-All LGB`s to each target....?

 

A way to select a target to one side-then have the back-seater shooting missiles at something on the far L/R--while I could selsct all buildings in the "ring shape" and the computer will decide what will drop onto particular building - I just hold the button depressed and pull up-or fly past.

 

Just some thinking...

 

Some of the High Command Converter stuff might be tailor-made to become a way to manage a large force of planes-if it will be possible to direct planes to specific areas/GPS coords.

 

A moving map-display with No-Go Areas and a way to force the Ai to fly at a Height/Direction they wouldn`t do otherwise-is probably needed.

 

The Module might be used to make weponry smarter.Somehow.

 

Could we be able to have a key that would disable damage in the air?  That way we could belly-land it and make a side-mission of that...Just my 2 cent.

 

Is that you John1? 

Share this post


Link to post
Share on other sites

Will you be doing this for all of your aircraft? Could u make it instead of module the vehicle attributes?

 

 

F-14D Loadout Module Test in 2d/3d editor. other aircrafts will be adapt. 

(like F-16, maybe can be replace the spawn code into init line.)

i think you didn't read of that.

Share this post


Link to post
Share on other sites

i think you didn't read of that.

Could u make it instead of module the vehicle attributes?

Share this post


Link to post
Share on other sites

Could u make it instead of module the vehicle attributes?

maybe example for attributes?

Share this post


Link to post
Share on other sites

http://ace3mod.com/2016/03/02/ace3-version350.html

 

ACE3 is using it for the fastrope system.

i don't know because i'm not using ace3.

anyway, this module is just replace the "old and very long loadout spawn code since F-16C", mean only support change the weapon loadout. no more, no less.

Share this post


Link to post
Share on other sites

mate the tomcat looks banging cant wait to get my hands on it and maybe do a lil video

Share this post


Link to post
Share on other sites

i don't know because i'm not using ace3.

anyway, this module is just replace the "old and very long loadout spawn code since F-16C", mean only support change the weapon loadout. no more, no less.

 

Firewill, I was just using ACE3 as an example because they set up the vehicle attributes so go here to find how they set it up.

 

https://github.com/acemod/ACE3/blob/master/addons/repair/CfgEden.hpp

 

If you to PM me I can help you possibly set this up for your aircraft. 

Share this post


Link to post
Share on other sites

Firewill, I was just using ACE3 as an example because they set up the vehicle attributes so go here to find how they set it up.

 

https://github.com/acemod/ACE3/blob/master/addons/repair/CfgEden.hpp

 

If you to PM me I can help you possibly set this up for your aircraft. 

sorry, i don't have any interesting about that for now.

Share this post


Link to post
Share on other sites

Update for F-14D is more closing and closing, so i announce the update list.

release date is still unclear because other aircraft maintenance work is remain.

 

- F-14D now can use GBU-24B Paveway III

- New Re-Skin : Razgriz,VF-41 Black Aces,VF-143 Pukin Dog, Iranian Blue Camo

- Loadout Module for 2d/3d editor

  • Like 2

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×