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DEVS PLEASE WATCH: Simple ways to improve Arma 3 at a core level. Add accessibility without losing function.

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Really nice video.

You are being very clear with the problems of the game. (Idk if this is a good english sentence lol)

I'm not saying I totally agree with you because as a script developer some functions can be very useful and other things are common to the Arma series and it will be too odd to get rid of it.

I think the game must have some mode like "developper mod", "simple mode", "realistic stuff mode". It's already implemented for few things like helicopter flying but why not the whole game ?

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besides my own despise for the lad, some things are correct, but a lot aren't.

1. I for one prefer being able to keybind everything - maybe should be in a more advanced tab, but otherwise, i always have binds for getout/ eject for instance

2. zero up and down - the lad has never used a scope in his fucking life...

3. vehicle vs infantry firing mode - i have them separately since i usually use a gamepad or a joystick for vehicles...

4. toggle view and tactical view - no comment, the guy is ignorant

5. zoom view - i always have it as 4th mouse button, never as secondary that is hold breath....same goes for zoom in and zoom out..

6. "talk channels should go" - another ignorant comment

7. 2 weapon slots instead of 3 - another idiotic thing. I could see slot 1 and slot 2 could hold both rifles. There is a 3rd for sidearms...the moment he gets up to show his airsoft gear, what a wank...

 

PS; i can't believe i actually watched this tosser talk for about 1h...

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besides my own despise for the lad, some things are correct, but a lot aren't.

1. I for one prefer being able to keybind everything - maybe should be in a more advanced tab, but otherwise, i always have binds for getout/ eject for instance

2. zero up and down - the lad has never used a scope in his fucking life...

3. vehicle vs infantry firing mode - i have them separately since i usually use a gamepad or a joystick for vehicles...

4. toggle view and tactical view - no comment, the guy is ignorant

5. zoom view - i always have it as 4th mouse button, never as secondary that is hold breath....same goes for zoom in and zoom out..

6. "talk channels should go" - another ignorant comment

7. 2 weapon slots instead of 3 - another idiotic thing. I could see slot 1 and slot 2 could hold both rifles. There is a 3rd for sidearms...the moment he gets up to show his airsoft gear, what a wank...

 

PS; i can't believe i actually watched this tosser talk for about 1h...

 

He has good points, but undermines himself with lack of actual thought/understanding behind anything, as you say. The whole "consolidating multiple things into a single entry" is what I facepalmed the most. Yes it makes sense if you absolutely don't care about anything but it also restricts way too much. The goal isn't making the list smaller, the goal is making it more structured and self explanatory.

 

None of this is new, but I'm glad people are ranting about the terror UX that is many of the Arma user facing systems.

The controls can be improved, but not in the way he suggests. In reality solving controls and the action menu would require sweeping changes to the way you interact with the world that I don't see it as a plausible thing happening for Arma 3.

The grid-like inventory is something the community suggested over and over, yet BI went with a simple abstracted value for weight + volume for A3 anyway.

The hot-bindings for items could work really well, as they have in many games, but only if items became more physical things.

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@sniperwolf, agreed - the main issue is that this particular shallow geezer is anything but the example to put in if you wanna start a proper discussion on the subject.

 

also, the contextual scroll menu needs to go, or become secondary. Just as i prefer having a get out bind for eject, i would prefer to have a bind for open doors, or a simple interact button. What the interact action is could indeed by just as contextual as it is now.

 

As far as the inventory menu goes, i'd like the weight system on top of a grid system, especially when it comes to backpacks. For things like vests and the like, a similar grid system would work, but pouches would need to be represented one by one.

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@sniperwolf, agreed - the main issue is that this particular shallow geezer is anything but the example to put in if you wanna start a proper discussion on the subject.

 

also, the contextual scroll menu needs to go, or become secondary. Just as i prefer having a get out bind for eject, i would prefer to have a bind for open doors, or a simple interact button. What the interact action is could indeed by just as contextual as it is now.

 

As far as the inventory menu goes, i'd like the weight system on top of a grid system, especially when it comes to backpacks. For things like vests and the like, a similar grid system would work, but pouches would need to be represented one by one.

 

I agree, it's not exactly a good way to have a discussion. And I have same views you have with the rest of your post.

 

But it's not like any previous attempts over the years had any merits. When we get to the point where we can have an actual discussion that might influence something, we can talk specifics, but considering we won't be seeing a change in the system with this iteration, shallow and wild arm flailing or a point by point balls deep discussion tend to fizzle out with nothing happening either way. Tho one does have a benefit of drawing more attention. Squeaky wheel gets the grease and all that.

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besides my own despise for the lad, some things are correct, but a lot aren't.

1. I for one prefer being able to keybind everything - maybe should be in a more advanced tab, but otherwise, i always have binds for getout/ eject for instance

2. zero up and down - the lad has never used a scope in his fucking life...

3. vehicle vs infantry firing mode - i have them separately since i usually use a gamepad or a joystick for vehicles...

4. toggle view and tactical view - no comment, the guy is ignorant

5. zoom view - i always have it as 4th mouse button, never as secondary that is hold breath....same goes for zoom in and zoom out..

6. "talk channels should go" - another ignorant comment

7. 2 weapon slots instead of 3 - another idiotic thing. I could see slot 1 and slot 2 could hold both rifles. There is a 3rd for sidearms...the moment he gets up to show his airsoft gear, what a wank...

 

PS; i can't believe i actually watched this tosser talk for about 1h...

This isn't my video, just one that raised some good points.

1.Perhaps relegating these very specific binds to a separate "

advanced binds" tab or something would continue to help with the current control list being so redundant and intimidating to a new user and continuing to even confuse me at times, a player from the OFP:CWC days.

2. He is right that in most cases, besides sniper optics, you don't really change zeroing on the fly, it just isn't military practice. Yes, these guns have zeroing controls, but he's saying it is not done on-the-fly like in-game unless it is an emplacement, vehicle mounted, or a sniper platform.

3.That doesn't make sense, you can have one set of controls for vehicles and infantry, have gamepad and keyboard do those simultaneously, and still be able to switch between them. Having one set of common controls in no way inhibits gamepad use. For god sake GTA 5 does not have separate redundant keybinds and that's exactly what I do for aircraft, I grab my controller when entering.

4. Seriously? 3rd person compromises a huge portion of what makes Arma great and alot of purposely realistic elements. Even Dslyexci agrees. He made a video on third person versus first person. Third person makes vehicles too easy and overpowered, plus allow ridiculous things like seeing around obstacles without exposing yourself, having no place in a tactical game. I get by just fine commanding via my first person view or the map so that debunks the tactical view.

5. I do agree with this, having zoom and hold breath separate is a superior way to play. However, there are redundant keybinds like kp+ and kp- being double listed in infantry and vehicles. 

6. No other tactical game has that convoluted system so...If anything that is one time separate binds are better, like Red Orchestra 2. Public, Squad, and Local are separate buttons and require less looking down away from the screen. Even ACRE is more common sense. 

7. I think he said the 2 slots should be identical, as opposed to a dedicated launcher and then a normal slot. Different than how you interpreted. People do actually do stuff like...say...carry a carbine with an LRR on their back in real life, yet it is impossible in Arma. Even in PR you have stuff like Breachers carrying M4's with an M1014 on their back.

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Don't be childish. The devs aren't going to watch an hour-long video. Why not ask them to fly to your town and have coffee with you as well?

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While I agree with many of the interface points, I think he summarises his whole opinion in the middle of the video with the sentence: "I want this to be like Battelfield 2." And it seems he didn't really get the point of having the possibility to customise keybindings in that extent as Arma offers. Same for his generic 3rd-Person-View rant. Every few weeks there's someone on the forums, Facebook, or Reddit who demands 3rd person to be taken out of the game, even if there are multiple options in place to disable it client- and server-side. I actually appreciate that Arma supports a ton of different playstiles and wish for it to stay that open, customisable, and complex as it is. I'm actually quite disappointed from most AAA games out there. But I'm not much a multiplayer anyway.

It's not worth watching if you ask me. Even if he has a few good points between a lot of ranting about things that can be customised away but actually benefit some players. :shrug:

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While I agree with many of the interface points, I think he summarises his whole opinion in the middle of the video with the sentence: "I want this to be like Battelfield 2." And it seems he didn't really get the point of having the possibility to customise keybindings in that extend as Arma offers. Same for his generic 3rd-Person-View rant. Every few weeks there's someone on the forums, Facebook, or Reddit who demands 3rd person to be taken out of the game, even if there are multiple options in place to disable it client- and server-side. I actually appreciate that Arma supports a ton of different playstiles and wish for it to stay that open, customisable, and complex as it is. I'm actually quite disappointed from most AAA games out there. But I'm not much a multiplayer anyway.

It's not worth watching if you ask me. Even if he has a few good points between a lot of ranting about things that can be customised away but actually benefit some players. :shrug:

I think the base controls should be simple like BF2, Project Reality, Squad, or Red Orchestra, then the additional stuff should be layered on top.

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I think the base controls should be simple like BF2, Project Reality, Squad, or Red Orchestra, then the additional stuff should be layered on top.

 

I think I've only really played BF2 of them. From what I remember, you had WASD for movement, Q/E for leaning(?), LMB for firing, RMB for optics, CTRL or C for crouch(?), maybe Z/Y for prone(?), and no grenade key IIRC. I don't see much difference to Arma 3's default controls here. They are insanely complex and cannot really compared to your once-a-year-shooter-title in my opinion. Arma 3's controls offer movement and actions like no other game does but at the same time make the experience quite clunky at times. It is a bit of a a double-edged sword with Arma's controls but I also wouldn't want to give up on any of them.

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I think I've only really played BF2 of them. From what I remember, you had WASD for movement, Q/E for leaning(?), LMB for firing, RMB for optics, CTRL or C for crouch(?), maybe Z/Y for prone(?), and no grenade key IIRC. I don't see much difference to Arma 3's default controls here. They are insanely complex and cannot really compared to your once-a-year-shooter-title in my opinion. Arma 3's controls offer movement and actions like no other game does but at the same time make the experience quite clunky at times. It is a bit of a a double-edged sword with Arma's controls but I also wouldn't want to give up on any of them.

BF2 was not a shooter-a-year game. 

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BF2 was not a shooter-a-year game. 

seems quite Shooter-a-year to me.

Comon, BF is just CoD from different company. Comparing it with arma is huge insult to Arma series, and wanting Arma to get closer to it is just idiotic. 

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I'm seriously thinking if I should reply to the video or not.... heck fuck it I'll reply.

 

That dude is a absolute cracked nutshell....

 

His mentions about keybindings and action menu..... Is he retarded? We finally begged BIS enough to change it to actionkeys instead of a action menu with to many scroll options... someone needs to make him shut up befor he acctually ruins the game.

 

Inventory.... Again he has to be  retarded..... This is an amazing inventory system. To begin with Arma is a semi realistic military SANBOX game not a milsim jet its allready more realistic by heaving the weapons slots. its normal to have 1 main weapon and 1 pistol and a AT specialist (or AA) willhave some AT thats it there not a single idiot that goes to the battlefield with 2 assault rifles ?!? I mean next to that you have to carry mags for both rifles (really wanna carry +/- 18 mags with you?) you would lose your sidearm which is ridiculus, a sidearm is better suited for CQB than most assaultrifles.

 

Mission. I love being able to create missions. having the community make the missions gives the game many more modes than the devs can come up with as we are with thousands.

 

Vehicle tweaks. Interiors might be nice but also affect performance. you can easily get over the limitations by working together with you vehicle crew. if you have players in there and you practice enough its actually rather easy. and ofcoarse if you know how armour works....

 

Von has always been bad and something I dislike (ever heard the cod video's? the amount of annoying squeakers on there... it kills you) I prefer TS all the time where I'm on with mature level headed non squeakers. way better game experions and with TFAR or ACRE 2 you can make work properly ingame aswel. (They might want to ask the devs of those mods to help them integrate it in arma by default way better solution than VON)

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I fully agree with viewports in vehicles - frustrating, limitating, and unrealistic. Specially for driver. Guys from RHS done smart trick in their abrams, and forced PiP's side viev ports, but you know how PiP works in Arma 3. Some small interior, with everything black (something like black hole with port vievs visible ONLY) with limitation to only horizontal looking would fit fine.

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ahh bluedrake42 the typical ignorant youtuber who is just in youtube for the money... i mean lets get real the guy has no idea of what he is talking about, he just yells into the microphone about everything he can think of, his knowledge of how video games works is very very limited if at all absent what reasonable points can a man like him make about a game which he does not even play. the guy has a community and he bads mouth all of his members a true leader he is... he gets other people to do all the work for him but he does none of the hardwork if any work by himself. he plays BFPR and thinks that Arma is less of a better platform for a community...

 

the video he made is not an educated man talking its more like a rambling old blind man talking about subjects which cannot be understood. and he only made the video to get the google money off of youtube revenue. im not bad mouthing him im telling the truth and this is how i talk in real life i never sugar coat anything I talk about. if you want to show a real educated opinion on how to improve something you look at the experts not the people who have little to no experience, example  you wouldn't trust a intern to do open heart surgery on you, would you? 

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NICE SOLUTION M8!

 

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Why do you think there should appear on every category the whole list of weapons the game have?
In Every category should appear only the weapons that the player is carrying at that time. That is a very old system in video games. Half-life used it in 1998.

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I will never understand the way how Ai commanding works in case of order "Take weaponX" - no distance given, no place given, nothing, you giving the order and your AI guy is disapearing somewhere in the bushes, then behind horizon. This need improvement. In () should be given distance from marked AI unit to action place so it should look like "Take WeaponX (50M)". That would be totally enough. Same for rearming, and all actions orders for AI. Its one missed place in upgrading the game from OFP.

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I will never understand the way how Ai commanding works in case of order "Take weaponX" - no distance given, no place given, nothing, you giving the order and your AI guy is disapearing somewhere in the bushes, then behind horizon. This need improvement. In () should be given distance from marked AI unit to action place so it should look like "Take WeaponX (50M)". That would be totally enough. Same for rearming, and all actions orders for AI. Its one missed place in upgrading the game from OFP.

Yea, that and perhaps a visual indicator which marks/highlights the target on-screen.

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<_< love where this thread went.

If i may add my 2 cents, watched about half the vid, imo in some respects he has some good points, for me at least the Ai point he made seems valid although im so

used to AI command structure/keys no thanks to the 16yrs ;) and OFP that i dedicated to the series, that changing it would probably screw me up and get me killed :D

 

Overall I think yes remove some keys whereas you have other areas already doing the same stuff, on a side note there are a bunch of keys he said get rid of that i use,

for example switch gun / hand gun and switch gun / launcher I have both seperatley bound to both alt buttons, so 1 button does one, and the other does the other, its so fast and simple for me.

Overall the context menu which i think hes referring to as the action menu, should be small, or be done like this---> http://www.armaholic.com/page.php?id=29576

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Very simple rule BIS used on weapon switch - delete Action from action menu, that have it own action key - simply, clear, easy. What are they waiting for?

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Something I am pushing for is the ability for servers to disable the new jet targeting systems, its totally thrown the balance of KoTH off :(

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Everyone in this forum heard you the first time you mentioned that in the right thread. There is no reason to spam the whole forum with your wishes, also note that BIS isn't responsible for balance of usermade gamemodes.

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Everyone in this forum heard you the first time you mentioned that in the right thread. There is no reason to spam the whole forum with your wishes, also note that BIS isn't responsible for balance of usermade gamemodes.

I see he just made 2 posts....

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