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Imported facewear not visible in the "Eden"-editor.

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Facewear on characters imported from the Virtual Arsenal will only be visible on the player character. If the character is controlled by the computer, the default randomized facewear will overwrite the imported facewear. 

 

This issue does not exist on the 2D editor.

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How are yous setting the custom appearance? In object's init field?

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How are yous setting the custom appearance? In object's init field?

 

Yes? Is there any other way?

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I noticed a similar behavior from some CUP units, for example Razor team, which set up faces and facewear in their in-config init event handler, it only seems to work on the player, not on AI or non-controlled playable units...

Send from my tablet, so pardon any autocorrect bollocks

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I can confirm this.

It doesn´t work with neither "unit loadout sqf" or placing the loadout in the units init

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