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kronzky

Why duplicate the .wss files

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Let's say I want to use one of the existing sounds, and have someone say 'damn' (or whatever) at a particular situation. Since the sound file exists in the \DTA\Voice\George folder, I would copy it over to my mission's sound folder, and declare it in the description.ext file.

Which works fine.

But it seems awfully wasteful.

After all, everyone who's got OFP installed, already has those files on their system. Why is it necessary to include them again in a user mission file? Since it works with some of the sounds (the ones that are accessible through the 'Effects' options, and the music tracks), it should also work with others.

Did anybody figure out a way of using them without having to duplicate them?

I already have 200K of duplicate sound files in my mission, and I'd like to get rid of them if possible.

I tried using a relative path in the description.ext (something like sound[] = {"..\DTA\Voice\George\damn.wss", 50, 1.0}; - with a duplicate of the DTA branch in my \users\username\mission folder, so that the editor would find it as well), but even though I never got an error about not finding the file, it also never played it...

Is there really no way?

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I too think if we can crack this it would benefit the game enormously. Opflash needs as much help with atmospheric sound as it can get. (tho still the best fps IMHO)

Peeps wouldnt have to download enormous maps in MP with extra sounds and you would be able to create a real intense sound atmosphere if you could make use of all the other sounds that are not available in the normal trigger selection.

For example:

Have the sound of 10 choppers flying around with their machine guns opening up every now and then WITH OUT having to actually have 10 choppers in the game and lagging the frame rate.

This could be done just by allocating the sound to a gamelogic and having it move around overhead of the player in the distance.

This would certainly add to the confusion of "WHAT THE HELL" is going on around me.

And war is probably when people experience being the most confused theyve ever been in their life.

Hope we can solve this, as it works for dialogue.

Example u can use the existing files called eng1, eng2, eng3 ... and rus1, rus2, rus3 ....

Zay out confused.gif

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