froggyluv 2136 Posted October 1, 2015 Thanks Johnny but heres the kicker -trigger wont detect when _ammoclass isEqualTo "DemoCharge_Remote_Ammo" but WILL if using a bullet such as "B_65x39_Caseless" Ive tried every variation of bracket, quotes no quotes, as well as Demo_Charge_Remote_Mag -no dice. Ive changed the variable _ammoClass to Global AmmoClass just for editor test. If you'd like, i have quick demo mission https://dl.dropboxusercontent.com/u/62320088/BombsAwayNoEden.Stratis.rar Why you no make Ammo parameter for KilledEH BI!! Actually bothers me that its Ammo at all as it sets counts as a unit having had fired and that can mess with detection issues Share this post Link to post Share on other sites
froggyluv 2136 Posted October 3, 2015 Ive tried everything :( Any new ideas on how to capture the demoCharge_remote_ammo being used? Dont understand how -ammoClass can grab the correct explosive ammo name but I cant save that or recognize it through another variable Share this post Link to post Share on other sites