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silola

[WIP] Terrain "X-Cam-Taunus"

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I have no idea what you did to those trees (positioning, distance to each other), basically everything about those trees is looking extremely authentic. Incredible.

Not even talking about the rest (Jesus Christ).

Thumbs up, looking forward to this map and am already in love imagining various mission types.

Just wow.

 

Great! I think I can retire now and just enjoy making missions for my team =)

 

I know that's tongue in cheeck, but talking for myself I would have stopped playing A3 long time ago if it wasn't about your islands.

This and other amazing mods keep this game rolling for a long time (and I'm sure as hell not alone with that opinion).

 

Cheers

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mfw I realized you're recreating my home area. Amazing!!!

 

Edit: I'm sitting here like "what the fuck, that's where I work" hahahaha

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mfw I realized you're recreating my home area. Amazing!!!

 

Edit: I'm sitting here like "what the fuck, that's where I work" hahahaha

:D Nice!

 

I'll be sure to visit the area as well - I live just approx. 70 km away.

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My team has questions this will be playable with AI. Do you keep in mind the troubles (objects) AI cannot overcome and will that be taken into account so the map won't be TvT only? Thanks for the clarification in advance.

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A map made by Hotenplotz and Silola?!?!? This looks fantastic! X-Cam acheives great detail and believability. :)

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It looks very detailed and those forests look quite dense (compared to Chernarus). I hope the performance wont be as bad as the prototype map

Looks really nice btw!

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My team has questions this will be playable with AI. Do you keep in mind the troubles (objects) AI cannot overcome and will that be taken into account so the map won't be TvT only? Thanks for the clarification in advance.

There will be areas of course again, which are not suitable for AI. So for example crash barriers or other objects along some roads, maybe some bridges, and also the large road network will be problematic, I think.

If you want to create an AI friendly map, then it's not realy possible to let your creativity run free, and we don't want to circumcise our ideas ;)

The map should be big enough to design a mission in a way that AI can stay away from Bridges.

I think except of the Bridges and the main roads AI should be fine. They also don't cover the whole map, only a part of it.

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Dammit - stop raising the bar so high, guys!  :P

 

No, seriously, this looks amazing. X-cam being used to its full extent. 

 

Happy mapping! 

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Ok, just checked the Forum after a few weeks and I already need a new pair of pants.

 

EDIT: Btw, never saw such a great looking highway in ArmA before.

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mfw I realized you're recreating my home area. Amazing!!!

 

Edit: I'm sitting here like "what the fuck, that's where I work" hahahaha

*Auditor Voice*

Are You Ready to Defend You're Homeland!

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Holy moly!!! This is next door for me  :D  :D .

 

So far this looks amazing! I mean, wow, even with elevated roads!

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asking for eta delays eta for 2 months ...

current eta: when its done + 2 months

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Damn those screenshots and hype. :lol: Can't wait for the release!

 

Can I ask is that surface mask image generated somehow and if it is, how? :blink:

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