ineptaphid 6413 Posted September 24, 2016 What silola said, This map is obviously made 1:1 to the real life terrain, regarding heightmap and areas (forests, villages etc.). From what I know is that most vanilla arma maps are made with a ratio of 2:3 (i.e. altis) which can feel odd, at least it does for me. Seeing Taunus screenshots that are authentic as hell is a special gem for me, every friday (please don't stop). Cheers I think that is what ,makes the difference-the height map. I was on the beach near my house the other day and it is backed by very high sand dunes with little paths and roads through them.It made me think if all the covert landings I have done on the beaches of Altis and how unrealistically flat it feels and the scaling is just not right. It does feel odd as you said-there are not enough steep sided ditches or valleys etc-too much gentle curving. Your map seems to really have addressed that :) Share this post Link to post Share on other sites
silola 1086 Posted September 24, 2016 The screenshots show incredible attention to detail and they look very authentic. There are several rivers in the real Taunus region. I wonder whether some of them will be in the map even if this would probably mean that technically you'd have to make islands separated by thin stretches of sea? I liked the river in the old Celle map which provided some interesting gameplay with bridges that served as choke-points and boats and amphibious vehicles which could be meaningful as tactical assets. Shit ... forgotten to add rivers ... damn ... sorry my fault. Share this post Link to post Share on other sites
jumpinghubert 49 Posted September 24, 2016 Save your money for new hardware ... :lol: i5 3570k @4.8GHZ, 2666er ram and R290 @ 1200Mhz not enough?? I don´t think so for arma3. Share this post Link to post Share on other sites
1212PDMCDMPPM 200 Posted September 24, 2016 Shit ... forgotten to add rivers ... damn ... sorry my fault. Can I have an Eiffel Tower, some swamps and 2 french fries please ? :) 2 Share this post Link to post Share on other sites
Grumpy Old Man 3545 Posted September 24, 2016 There are no river in this region Taunus. Seen tactically there are plenty of other maps that you can use. Here it is tactically more to fight in large forest areas. There will be at Taunus no sea. Why at all these questions on an almost finished map ? Only 1 anwser to that, cuz people don't think before they request stuff here on the forums.... :| He was simply asking a question and stating how much he liked the river on the Celle map, no request, at least that's what I'm reading. Cheers Share this post Link to post Share on other sites
wsxcgy 1960 Posted September 24, 2016 It's so hard to hold up the motivation every damn day :( Full album: http://imgur.com/a/O5hCn Greetings Silola Beautiful doesn't even begin to describe it. 1 Share this post Link to post Share on other sites
eh chaser 285 Posted September 25, 2016 He was simply asking a question and stating how much he liked the river on the Celle map, no request, at least that's what I'm reading. Cheers easy boys ;-) as stated before....this question was answered multiple times... but i can do it one last time. there will be no rivers on taunus because arma didnt offer any support for rivers and ponds above 0 MSL. yes we know that there are some ways to do it somehow, but if so we would destroy the hightmap, and we would have to do rivers like 100m deep with a big canyon right and left of it. we simply don´t want to do it that way. have a nice weekend regards Chaser 2 Share this post Link to post Share on other sites
icebreakr 3157 Posted September 25, 2016 Silola & team, amazing work you're doing. Can't wait to put my team on your masterpiece soon ;) 6 Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted September 25, 2016 If you released this map with a couple of units, weapons and vehicles, it could literally be considered a new Expansion. That's how good this map looks, it's crazy. 3 Share this post Link to post Share on other sites
eh chaser 285 Posted September 25, 2016 If you released this map with a couple of units, weapons and vehicles, it could literally be considered a new Expansion. That's how good this map looks, it's crazy. I think there is no need to do units or vehicles by ourselfes... Just put BW Mod on it or Use some RHS factions and it should fit the german warfare feeling...*sounds wrong but u know what i mean* Regards Chaser 4 Share this post Link to post Share on other sites
eh chaser 285 Posted September 25, 2016 160 hours till now...still not finished... good night everyone :) Chaser 9 Share this post Link to post Share on other sites
zimms 22 Posted September 26, 2016 This is the only map I need. :D Outstanding work! Share this post Link to post Share on other sites
Grumpy Old Man 3545 Posted September 30, 2016 Hm, just wondering what day it is today... Cheers Share this post Link to post Share on other sites
SovietCanadian 20 Posted September 30, 2016 ooooo Nice map! Share this post Link to post Share on other sites
hotzenplotz 138 Posted September 30, 2016 Just a little bit http://images.akamai.steamusercontent.com/ugc/258219525687216264/F36A279C7A3BB79BBC94E8E9A8359C60AD193FAD/ http://images.akamai.steamusercontent.com/ugc/258219525687239629/DD9F4D2E376B50938A5DD7DB1A481FD4E07CD189/ 4 Share this post Link to post Share on other sites
icebreakr 3157 Posted October 1, 2016 Dammit. I've read Foxhound instead of foxone and though he posted his usual "release" post =) grr... 4 Share this post Link to post Share on other sites
Foxone 1044 Posted October 1, 2016 Dammit. I've read Foxhound instead of foxone and though he posted his usual "release" post =) grr... Hahaha, Got you ;) :P Share this post Link to post Share on other sites
pvt. partz 248 Posted October 2, 2016 I wonder if Ryd' would be willing to mod his Pilgrimage mission to work with this,... :P Share this post Link to post Share on other sites
silola 1086 Posted October 5, 2016 Hi, it's nice to be a bird ... Full album 1 : http://imgur.com/a/kUmpB Full album 2 : http://imgur.com/a/zPno6 Silola 17 Share this post Link to post Share on other sites
hotzenplotz 138 Posted October 5, 2016 it's nice to be a rabbit ... http://images.akamai.steamusercontent.com/ugc/258220159582958876/6C26B8B76FC1C59CBDF59C298B9DAC9863C8D05F/ 8 Share this post Link to post Share on other sites
bad benson 1733 Posted October 5, 2016 this varied urban layout is just what we need. it's going to be a blast exploring this through combat. 1 Share this post Link to post Share on other sites
Funkdoc 3 Posted October 10, 2016 hello team, first of all i have to say its a outstanding work. i m relatively new to terrain building &CO, so one question: how did u manage the lighting "downgrade" of the 1.60 update? i didnt read in this thread how u guys fixed the problem, or if not what are your opinions how to fix it. thank u for that lovely map Share this post Link to post Share on other sites
zgmrvn 95 Posted October 11, 2016 https://community.bistudio.com/wiki/Arma_3:_Visual_Upgrade 1 Share this post Link to post Share on other sites