corporal_lib[br] 396 Posted September 18, 2015 (edited) Dead Catalina Rising (Coop 6 players and SP) Mission on Steamwokshop: Original Mission - http://steamcommunity.com/sharedfiles/filedetails/?id=520119742 "Director´s Cut" - http://steamcommunity.com/sharedfiles/filedetails/?id=527195446 Mission on Dropbox - https://dl.dropboxusercontent.com/u/6382845/%5BSPCOOP6%5D%20DEAD%20CATALINA%20RISING.rar Mission on Armaholic - http://www.armaholic.com/page.php?id=29548#c66172 THIS MISSION USES RICK_B´s ZOMBIES AND HAS WORKING LOOT/HUNGRY/THRISTY MODULES - read instructions below... [uPDATE: It doesn´t requires AiA TP, as Santa Catalina Island is standalone... silly me lol ;) ] ION PMC has been playing with biochemical warfare and finally got burnt! An undercover/blackops experiment with a test H1Z1 strain on Santa Catalina Island (right next to California shores) population has gone wrong, and now you and your 6 men PMC BO team have got to scaravenge for suplies and kill your way out of a zombie horde to get to the island´s airport, refuel an old skied Antonov An-2 and fly back to ION PMC headquarters to report back the flopped experiment (or not so floppied, as it showed almost 98% efficiency on turning the indigenous civilian population on enraged canibals killing machines...) It features Rick_Bs zombies, IMHO better zombies with boomer/smokey/fast and slow and ressurected units zombies (I have an old 4 y.o. PC and these monsters don´t make it choke) This mission has working survival modules and requires the following mods: CBA - http://www.armaholic.com/page.php?id=18767 MCC (for the blizzard effect) - http://www.armaholic.com/page.php?id=19580&highlight=MCC Santa Catalina Island - http://steamcommunity.com/sharedfiles/filedetails/?id=473331251 Rick_B´s Arma3 Inventory Itens/Survival modules - http://www.armaholic.com/page.php?id=28752 Rick_B´s Walkers (aka Zombies) - http://www.armaholic.com/page.php?id=29006 RHS - http://www.armaholic.com/page.php?id=27139 RHS ION PMC - http://www.armaholic.com/page.php?id=29010&highlight=RHS%2BION RKSL Attachments (for cool LDS scope on loot) - http://www.armaholic.com/page.php?id=25843&highlight=RKSL%2BLDS and last, but not least, Sabre´s Antonov An-2 A2 port - http://steamcommunity.com/sharedfiles/filedetails/?id=375881770&searchtext=Antonov ... and I recomend playing with ACE3 for an extra challenge! http://www.armaholic.com/page.php?id=28557 ... and Cunico´s Hidden Identity Pack for Gas Masks (protect against Smokey´s Killing Haze) - http://www.armaholic.com/page.php?id=24936&highlight=HIDDEN%2BIDENTITY ... and MOCAP mod to beat the crap outta zombies if you run dry on ammo - http://www.armaholic.com/page.php?id=27262&highlight=MOCAP Screenshots: Instructions on Rick_B´s Survival Modules: You may find scattered through enterable houses/cafes/shops and gas stations a sort of itens, such as sodas, canteens, canned meat, raw meat, duct tapes, laptops, smartphones, woodpiles, water purification, antibiotics, matches, nails, hammers, axes, wrenchs, saws, knifes, water plastic bottles, fuel packs, etc etc... ohhh, somes zombies may have loot with them, whenever you can, search them!Most of those itens have functions and can be combined/crafted into FAKs, fireplaces or fix vehicles or clean polutted/salty waters into drinkable and heal illness and injuries... you just have to double click the item on your gear/inventory window to use it (and if you have all the needed itens to craft, they´ll be crafted)Some functions or combinations/crafted itens:Polutted/Salty water + Water purification tabs = clean waterWoodpile + matches = fireplaceLit fireplace + raw meat = cooked meatDead/hunted animal + knife (scroll menu action "gut animal") = raw meat steaksRaw meat makes you ill, but if you have antibiotics, you get healthy againand so on... you get 10% hungry/thristy for each 10 minutes of gameplay, so eat some loot and survive (or get hasty to the airport with the fuel truck or lotsa fuel packs!!!) Known issues: Goats and Lambs are invisible, blame BIS for breaking animal modules since v1.42 (you can see their shadow thou)Sometimes the modules break (blame BIS for poor script stability lol)Sometimes a big horde is spawn, sometimes just a fewer zombies as scattered (not everyone is perfect, guys!)"arma_home_1.texture" error pops up (Santa Catalina´s error, blame Got_ Dead_ for this lol) Thanks/Credits: BIS for this awesome military shooter sandbox, addictive as heck, big fan since OPF days... Misty Ronin for his ION PMCs mod and mission mentoring (as well as SIG aka Phantom for convincing me to publich this, and inspiring me with his Doomsday Night series) RHS for their awesome Escalation mod Sabre for his Antonov (and other A2 airplane ports) Shay_gman for his uncanny MCC (make arma easier) Rick_Bs for his modules and zombies Got_ Dead_ for Sta Catalina Island DA12TH Monkey for LDS scope CBA team and KJU for their essentials mods (CBA and AiATP) Foxhound and Big for hosting my missions on Armaholic (best ArmA series content repository evah =) and on and on and on (sorry if I forget to mention your work... hit me and I´ll add it here =D) ... happy survival/zombie carnage! =) Cheers! Edited October 1, 2015 by corporal_lib[br] 4 Share this post Link to post Share on other sites
Ranwer135 308 Posted September 18, 2015 Nice work, Lib! ;) 1 Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted September 18, 2015 Nice work, Lib! ;) Thanks Rawner, but it is just a mission relying on Rick_B modules... I REALLY WANT YOUR MOD (DSS) so I can have the true sandbox zombie experience =D Big fan! Cheers! 1 Share this post Link to post Share on other sites
EO 11230 Posted September 18, 2015 That's a heck of a mod-list.... :o Fortunately i have 98% of them ;) Look's cool, looking forward to trying this out :) Thanks. 1 Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted September 19, 2015 That's a heck of a mod-list.... :o Fortunately i have 98% of them ;) Look's cool, looking forward to trying this out :) Thanks. You´re welcome Evil Organ! The last 3 mods on the list are only "recommended" not requirements ;) And I had wondered if I could have made this mission more vanilla, but it would loose its "flavour" (or may I say McFlavour?) lol But to use Rick_B´s functionality on any maps, you only need CBA and Rick_B´s mods... all the rest is just for immersion =D Cheers! Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted September 19, 2015 First post updated with Armaholic´s link - http://www.armaholic.com/page.php?id=29548#c66172 Thanks a lot Foxhound and Big for hosting it at the best arma content repository ever (haters gonna hate, haters gonna ain´t ;) to everyone else: have you guys found the "secret survival stash"? (kinda gold mine of Rick_B itens, it is somewhere near, so people can test most of its functions)... most of the loot is random, but there´s also some A grade acessories (LDS scope, vanilla NV scope, a 5.56 supressor and a FAK) at a special place on Avalon... go treasure hunt, guys =D I have also noticed that you can find knife (to gut animals) mostly on walkers inventory/loot, but very rarely spawned on loot areas... so don´t forget to hunt and gut the invisible goats and ghost sheeps, yay! cheers! 1 Share this post Link to post Share on other sites
EO 11230 Posted September 19, 2015 Mmmm...I do like a "secret survival stash" hunt ^_^ I'm a big fan of Rick_B's mod, a very polished functional set of modules, glad to see it put to good use. Thanks a lot Foxhound and Big for hosting it at the best arma content repository ever (haters gonna hate, haters gonna ain´t ;) I totally agree with these sentiments, i have released a few missions in the past and when they pop up on Armaholic's front page......"Guy's we have reached the mountain top" Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted September 19, 2015 Ohhh silly me! This mission (at least Catalina Island is kinda standalone) doesn´t require AiA TP, hey Moderators, could you guys edit my title to "Mini-DayZ / Dead Catalina Rising [sP/COOP-6] RHS+Rick_B Walkers" ???? Thanks Evil-Organ for the heads up! cheers! [PS: @Evil-Organ - there´s is kinda 2 secret stash, as there´s the Rick_B itens ammobox and those neat acessories in 2 distinctive places on Avalon ;) Share this post Link to post Share on other sites
EO 11230 Posted September 19, 2015 Sweet!!.......thanks for the tips....going back in right now!! :D 1 Share this post Link to post Share on other sites
IndeedPete 1038 Posted September 19, 2015 Nice, cool to see you on the creating end for a change. ;) 1 Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted September 19, 2015 Nice, cool to see you on the creating end for a change. ;) Thanks IndeedPete, but I´ve already hosted 3 missions either here on BIF and armaholic ;) https://forums.bistudio.com/topic/175690-spcoop3-strati%C2%B4s-angels/?hl=strati%C2%B4s+angels https://forums.bistudio.com/topic/175962-spcoop5pvp-pantheratic-dino-park-pmc-vs-raptors/?hl=jurassic+arma and my steamworkshop collection - http://steamcommunity.com/profiles/76561197981406053/myworkshopfiles/ Hope you like this one... and still anxious for Contention Zone wink wink =D cheers! Share this post Link to post Share on other sites
mistyronin 1181 Posted September 20, 2015 Great mission! I really like the use of the effects :wub: 1 Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted September 30, 2015 Updated steamworkshop link, as some kid must have flagged my mission as inapropriate (as a mod, dwarden blocked it as it was an illegal reupload of third parties mods to steam) so I had to reupload the mission, and double checked for any content (which wasn´t, it is a MISSION with 172 kb of data.. how could it be bundled with any third party content, may I ask???? it was kinda automatic response, I doubt Dwarden had really opened up my PBO to fiddle its content, or else he´s find nothing wrong... or was it the use of "MINI-DAYZ" on the title that flagged me? We shaw not use thee bohemia mighty zombie survival game name in vain!!!!!) Hope to not be again victim of a kid/teenager shenanigans again =P cheers! [Edit] It may have been a "haters flagging" (of some entitled kid) but Dwarden argumented that the mission had some suspicious extra weight (2.5 mb of screenshots for the Armaholic media kit got inside the mission file... inocuos stuff, but the size could raise some suspicious) anyways, no harm done, mission back on track and now we have an extra "Director´s Cut" variant =) 1 Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted October 1, 2015 OP updated, steamworkshop link restored and both original and director´s cut version got updated with some extra stuff... check it out guys! cheers! 2 Share this post Link to post Share on other sites
Stormforge 37 Posted October 1, 2015 5th play-through I found a nice crate full of stuff where I swear I have looked before. Is that in a random location or am I just blind and missed it? 1 Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted October 2, 2015 5th play-through I found a nice crate full of stuff where I swear I have looked before. Is that in a random location or am I just blind and missed it? It depends... on the first version (before the temporary block and the directors cut), this crate was all the time located REALLY close to the initial spawn point (I´ve said here it was literally "under the nose" as we say down here...), then on the DC and "Jailbreak" versions you have 3 survival crates scattered (one extra on avalon, close to "other" goddies, other on the road to the airport) Have anybody tested the Directors Cut edition? I´m afraid I´ve added dependacies to both AiA TP and AZSC fix by adding a C-130 wreckage... I´ll update tomorrow (deleting it or finding other vanilla wreck) if that´s the case! Cheers! Share this post Link to post Share on other sites