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shammy2010

Is it possible to create custom animation sources?

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This has probably been asked before but I couldn't find the thread so apologies for asking it one more time.

 

I was wondering if it was possible to to make custom sources for weapon animations in the model.cfg, If not, if there was a work around to it. Let me be more specific. for example when you reload your weapon, there's a source "reloadmagazine". that allows you to move/hide/rotate certain selections in the weapon model. I was hoping there was a way to make custom sources or to find a work around

 

Reason I ask is because I was thinking of trying to make a custom animation to jam clear or check ammo when running ace or something. There was an option for this back in agm where weapon modders could have their own custom animation for jam clearing and etc. But they could still not animate the weapon itself, just the character. That looks pretty boring so I just wanted to know if it's ultimately possible to animate the weapon itself for custom purposes such as jam clearing and such and such.

 

I'm out of ideas so I'm assuming it'll have to start with scripting it in. Any thoughts or recommendations?

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It's been possible for cfgVehicles class objects with 'User animation' for a long time, but in OFP/Arma/Arma2/OA it was never possible to do with cfgWeapons class objects.

 

I haven't tried to see whether user anims now (miraculously) also work for weapons in Arma 3, but I'm almost certain they don't.

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Ive tried every which way with weapons. No joy. That was earlier versions of game though, may have changed with newer updates but havent seen anything on the BI changelogs :/

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Hmmm that's a shame... is it possible to script it in? I have no idea how to do so and so I ask if there was a tutorial or something one could point me in the direction of

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