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Coding42

CODI_VArty

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Some time ago I was working on a Artillery Computer.
After finishing it, it had the problem the rounds fired from a steep where not fired correctly (glitched through the barrel)
 
Drongo also quitted his work due to an ai command seem not to work as accurate as he wants it to.
 
So I had the idea of combining both Ideas without the problems :D
 
The mod offers an ArtyComputer for ordering artillery support.
 
The artillery can be placed with modules.
Artillery is unmanned. When pressing fire a shell is spawned at the arty position and accelerated in the correct direction to hit the target.

Artilleryinfo

22FC7E8A1ED32C0FAAC7313320F491C4F774587D

 

Singlefire

B8DE544EFCC439F7DA7C68A338C9F8CF1D0F2FEB

 

Planned attack

3FBF9E2562F9BE44F4041F0D81CB99ECE5F559AC

 

Areaattack

969B5163636E6E0A139722A140C99D2735353AC1

 

Lineattack

B13B858EDCDB4C62A0FB95E3CBBFE2E26125F654

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Hey man, nice work.

 

But where's the download link or anything?

 

Also, just a friendly advice: Upload all the pictures to imgur and insert them as a gallery here. Saves lots of vertical space for users, easier to browse ;)

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So it doesn't require actual Arti or mortars at all? Or is it compatible with artillery placed on the map?

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Hey man, nice work.

 

But where's the download link or anything?

 

Also, just a friendly advice: Upload all the pictures to imgur and insert them as a gallery here. Saves lots of vertical space for users, easier to browse ;)

It is all still WIP, i'll give a link if it is ready for a first view ;)

I was searching for spoilers, now i manually added some

 

So it doesn't require actual Arti or mortars at all? Or is it compatible with artillery placed on the map?

vehicles will be placed by the module, they also shoot at the target (in most cases) but the shots are deleted and I spawn my own (accurate) grenades

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