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seba1976

Replacing facewear. How to?

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What should be the right way to include facewear in a unit's config? I have no problems doing a replacement config for the vanilla units, but I can't get my head around how to change the facewear of the units. I managed to remove default goggles, what I don't know is how to get from there, to having them wear i.e. ESS goggles from the GEAR mod. I've been searching and reading but it's all kinda mixed up now  :).

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There is a thread on the Biki covering this by Locklear.

thread-https://community.bistudio.com/wiki/Arma_3_Characters_And_Gear_Encoding_Guide

How helpful.

 

The answer was simpler than I thought anyway. The whole indentityTypes thing put me on the wrong track. Basically once the randomization is disabled with something like:

// identityTypes[] = {"LanguageENG_F", "Head_NATO", "G_NATO_default"};
identityTypes[] = {"LanguageENG_F", "Head_NATO"};

Then simply adding the facewear class to the linkedItems array will do the trick.

 

I post the solution just in case someone else has the same question in the future.

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