seba1976 98 Posted September 12, 2015 What should be the right way to include facewear in a unit's config? I have no problems doing a replacement config for the vanilla units, but I can't get my head around how to change the facewear of the units. I managed to remove default goggles, what I don't know is how to get from there, to having them wear i.e. ESS goggles from the GEAR mod. I've been searching and reading but it's all kinda mixed up now :). Share this post Link to post Share on other sites
j_murphy 10 Posted September 12, 2015 There is a thread on the Biki covering this by Locklear. thread-https://community.bistudio.com/wiki/Arma_3_Characters_And_Gear_Encoding_Guide Share this post Link to post Share on other sites
seba1976 98 Posted September 14, 2015 There is a thread on the Biki covering this by Locklear. thread-https://community.bistudio.com/wiki/Arma_3_Characters_And_Gear_Encoding_Guide How helpful. The answer was simpler than I thought anyway. The whole indentityTypes thing put me on the wrong track. Basically once the randomization is disabled with something like: // identityTypes[] = {"LanguageENG_F", "Head_NATO", "G_NATO_default"}; identityTypes[] = {"LanguageENG_F", "Head_NATO"}; Then simply adding the facewear class to the linkedItems array will do the trick. I post the solution just in case someone else has the same question in the future. Share this post Link to post Share on other sites