alky_lee 279 Posted December 8, 2018 12 minutes ago, hcpookie said: Sorry where? In a six figure grid it’s at 005065. Look round some rocks. It is not easy to get into, especially with a static mg covering the entrance. Share this post Link to post Share on other sites
icebreakr 3157 Posted December 8, 2018 12 hours ago, GamerOnkel said: I do not know if the hill is a mistake on the map but a hill on the taxiway is very dangerous https://i.imgur.com/ri8c72y.jpg https://i.imgur.com/wvzuHq2.jpg https://i.imgur.com/xGdliaj.jpg Thank you, fixed in 3.9.5! Doing final checks. 3 Share this post Link to post Share on other sites
major-stiffy 279 Posted December 27, 2018 I'm getting this error when launching Lingor and CUP core from SW. Anyone have a solution? Thanks how to take a screenshot on a pc Share this post Link to post Share on other sites
alky_lee 279 Posted December 27, 2018 47 minutes ago, major-stiffy said: I'm getting this error when launching Lingor and CUP core from SW. Anyone have a solution? Thanks how to take a screenshot on a pc Either ignore it or load CUP Terrains until CUP bring out an update. Share this post Link to post Share on other sites
icebreakr 3157 Posted February 11, 2019 Would someone help me add Tayzoon faction to the FAP Units pack (Official islands units)? Half-naked painted natives, few masks & "wigs"... 1 Share this post Link to post Share on other sites
doctorbutts 15 Posted April 5, 2019 Hi, will the various runways/airstrips ever be converted to the Arma 3 airport/airstrip system? Share this post Link to post Share on other sites
ThePointForward 2 Posted July 27, 2019 @icebreakr We found an issue with Lingor/Dingor and new DLC buildings and namely the Livonia map. When Lingor/Dingor is loaded some buildings stay up when destroyed while still spawning debris, having both at the same time. After that I checked the Workshop page to find out diwako independently confirmed it with his message (quoted) Quote Hey, we noticed some buildings on the new DLC map will not be fully destroy able when lingor is loaded. The effect is that the damaged building does not vanish, so you have the damaged building and ruins stacked on top of each other. My group tracked down the issue towards this file "lingor_objects.pbo". If it is not loaded the issue does not come up. I then manually deleted lingor_objects.pbo and loaded onto our server where we have Livonia Zeus template and even though I deleted it only on my client side it still made the buildings destructible (I now assume the building destruction is similar to how AI works in Zeus mode). Share this post Link to post Share on other sites
icebreakr 3157 Posted August 1, 2019 Bug has been located and will be fixed asap. Big thanks to Sparfell. Share this post Link to post Share on other sites
thePier 0 Posted October 26, 2019 On 8/2/2019 at 12:17 AM, icebreakr said: Bug has been located and will be fixed asap. Big thanks to Sparfell. Any update on the fix? It has been some months already.. Share this post Link to post Share on other sites
hcpookie 3770 Posted October 26, 2019 Please stop asking. Things take time. Especially for free mods that people do as a hobby 5 Share this post Link to post Share on other sites
icebreakr 3157 Posted October 30, 2019 I've had islands on backup drive, will put them back to P: to issue this fix along with some others. Asap. 10 Share this post Link to post Share on other sites
lightspeed_aust 681 Posted November 6, 2019 FYI, I have 5 missions on Steam as part of the Ghost Recon Desert Siege campaign. See my signature for details. 1 Share this post Link to post Share on other sites
kilo-bravo 84 Posted January 16, 2020 Hey icebreaker did you get lingor indexed? 1 Share this post Link to post Share on other sites
icebreakr 3157 Posted January 19, 2020 On 1/16/2020 at 8:49 PM, kilo-bravo said: Hey icebreaker did you get lingor indexed? What does that supposed to mean, for Alive or? 1 Share this post Link to post Share on other sites
kilo-bravo 84 Posted January 19, 2020 yes sorry should of been more specific i seen you had sent it to the alive team or something for indexing awhile ago was just wonder how that was going Share this post Link to post Share on other sites
simkas 25 Posted January 19, 2020 Any news on that update with the building fix? It sounded like it was almost ready back in August, did something happen? 1 Share this post Link to post Share on other sites
simkas 25 Posted March 7, 2020 Still nothing on that bug fix? It was said to be fixed "asap" back in August and there's still zero news on that fix. That bug is really annoying, it's creating some really annoying issues in our group and prevents us from using lingor more than we'd like. 1 Share this post Link to post Share on other sites
icebreakr 3157 Posted March 7, 2020 I've managed to retrieve Lingor from backup only last week. Obfuscate will be removed and this bug fixed. 4 1 Share this post Link to post Share on other sites
GordonWeedman 39 Posted March 27, 2020 Hi, I understand if you're more interested in working on newer stuff like Fapovo, but could that building bug please get a fix already? It's really starting to get annoying. 1 Share this post Link to post Share on other sites
GordonWeedman 39 Posted May 4, 2020 Sorry to bump and double post like this, but people are still waiting on that fix for the buildings. Can you pretty please fix the bug?🙏 Share this post Link to post Share on other sites
hcpookie 3770 Posted May 4, 2020 You may not realize but asking for updates is against the forum rules and frankly rude. For a free mod you must wait for the author to find the time to fix it and upload. It isn't like modders want to KEEP problems in their mod. 2 Share this post Link to post Share on other sites
zagor64bz 1225 Posted May 4, 2020 6 hours ago, hcpookie said: It isn't like modders want to KEEP problems in their mod. Yes, they do!!!!!! They're like pushers that WANT to create a shortage so you'll have to come back to them over and over again. They're just greedy mods-dealers...little bastards!!! 🤣🤣🤣🤣🤣🤣🤣🤣🤣 @hcpookieSeriously now...as you said, modders do it for FREE, in their FREE time, according to real-life matters. Asking for content/fix/release and whatnot it's not only against forum rules but totally disrespectful. So @GordonWeedman either you'll gonna have to wait for a little longer, or change map. Zagor out. 1 Share this post Link to post Share on other sites
GordonWeedman 39 Posted May 4, 2020 6 hours ago, hcpookie said: It isn't like modders want to KEEP problems in their mod. Well it's been knowingly bugged for nearly a year now so you tell me. I like to think I'm just reminding him it still exists. 2 Share this post Link to post Share on other sites
hcpookie 3770 Posted May 4, 2020 You act as if he owes you something. You know what, you do you. Just understand that questions like this are like nails on a chalkboard to mod makers. 1 1 Share this post Link to post Share on other sites
simkas 25 Posted May 5, 2020 8 hours ago, hcpookie said: You act as if he owes you something. You know what, you do you. Just understand that questions like this are like nails on a chalkboard to mod makers. He doesn't owe anything, but if a modder promises that something will be fixed soon, it's then kinda rude of them to just forget about it and ignore all questions about it after that. Share this post Link to post Share on other sites