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[IceBreakr/IBIS] Lingor & Dingor for A3

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Any chance to add some love to the secondary airports?

As of now only Maruko and Calamar are configured for AI planes to land.

 

Cheers

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GOM problem is that smaller runways don't have room for taxi ways :/

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Lingor 3.9 finally coming together after numerous months of bashing my head... had to redesign some areas (really sorry mission makers!) but I love it now. Hopefully you'll like it, too.

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1 hour ago, icebreakr said:

Lingor 3.9 finally coming together after numerous months of bashing my head... had to redesign some areas (really sorry mission makers!) but I love it now. Hopefully you'll like it, too.

 

Great news! Happy to hear this.

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22 hours ago, icebreakr said:

Lingor 3.9 finally coming together after numerous months of bashing my head... had to redesign some areas (really sorry mission makers!) but I love it now. Hopefully you'll like it, too.

 

This is gonna be so good.

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So keen for the new update!, this is my favourite map in the Arma series, one small request could you include a high resolution image of the ingame map for mission makers to use in campaigns (its hard to get the whole map into a screenshot without loosing lots of quality). 

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Can't wait to see the new areas! Is there a time frame of possible release? My group's campaign is currently Lingor and it would be nice to be able to plan a "side mission" somewhere else so we have time to make changes on the missions and update the mod

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I've wanted to release it last week, but still dealing with some stuff... wierd stuff, again. Problems with editor. Anyhow, hopefully I'll be releasing this week.

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That awkward moment when you realize you just lost hours of work since P: drive ran out of space and TB didn't alert anything on the save of the object layers library file...

¯\_(ツ)_/¯

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On 10/5/2018 at 8:15 AM, icebreakr said:

That awkward moment when you realize you just lost hours of work since P: drive ran out of space and TB didn't alert anything on the save of the object layers library file...

¯\_(ツ)_/¯

 

Well...I suppose no release this week then? :D.

 

Bad times man. Here's to better fortunes!

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Just now, icebreakr said:

Aiming for today... hopefully.

 

I have faith in you!!

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9 hours ago, icebreakr said:

Release - NOT TODAY - but I will announce it as soon as the source files are bug-free!

Almost got a heart attack when I saw you replying to this thread, thought 3.9 is happening!

Most favorite map by far, keep up the good work!

 

Cheers

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Thanks for the kind words, but I've had several problems with the TB (Terrain Builder) and getting some corrupt files. Luckly all those fixed, backups made, aiming toward the release!

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It's been really long time since the last update, eh? :) 3.9 Apex Predator is T-Minus 1 day out ;)
46289325_10156778771014496_5118825221184

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Impressive, it's like a brand new map. Can't wait to rediscover this masterpiece :eyeheart:

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So... after April 2017... we have.... a new... Lingor: Apex Predator Edition ;)

3.9 brings you the following:
- finally: all new Apex vegetation! (DLC is not required)
- massive improvement of lighting and satellite image of the map
- new huge sectors to explore with lot of details
- new town Mirasol on NW with a new unpaved runway
- burned down villages: Jodido and unnamed one
- added scrapyard
- large sector is now GAL training facility with two mock villages
- 3 new research bases for sci-fi scenarios (Deidre, Scarlett, *censored*)
- one research base is abandoned and long forgotten
- added bio storage facility Marika
- added couple of invisible roads (for AI pathing)
- added iron gates by poolpunk (thank you!)
- added bunker objects by Sahbazz (thank you!)
- fixed incorrect runway numbers at FOB Eddie (greetz to the legend: wld427!)
- various smaller fixes, too many to mention here


Where?
https://steamcommunity.com/sharedfiles/filedetails/?id=718649903

Enjoy ;)

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This is too awesome! Will trow a predator in there and have some movie action fun! 

 

Thanks for keeping up with the times icebreakr you are trully something!

 

If you can update your FAP units with more amazing stuff. PS: Arma 3 has enough armies and soldiers, we need more alien races/weapons/ships, scientists, politicians and anything to make better more immersive missions! 

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23 hours ago, LSValmont said:

This is too awesome! Will trow a predator in there and have some movie action fun! 

 

Thanks for keeping up with the times icebreakr you are trully something!

 

If you can update your FAP units with more amazing stuff. PS: Arma 3 has enough armies and soldiers, we need more alien races/weapons/ships, scientists, politicians and anything to make better more immersive missions! 


Thank you!
I got help with FAP Units from several talented modmakers, but I miss so much stuff from A2: Panhards, Squirrel, Gazelle, etc. I've done a small share of conversions (unreleased) but I need help with physics lods etc... well, basically A2>A3 stuff :/ I don't have time to figure it all out on my own, too many projects going on right now.

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Maybe intentional, but in the north of the map between points [2919.53,8905.78,0] and [3716.09,8861.13,0] there's a 700m stretch of dirt track that has a ton of trees on it. making it impassable by vehicle.

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