sheepherder12 10 Posted August 30, 2015 Looking for some info / tutorial on how to have a set of pre destermed locations to have a chance to spawn essentially a base with some ai. Kinda new and mostly a script kiddy so any advice would help. Thx Share this post Link to post Share on other sites
R3vo 2654 Posted August 30, 2015 Use this BIS_fnc_findSafePos Share this post Link to post Share on other sites
rübe 127 Posted September 1, 2015 You also might want to consider looking for existing (military) buildings on the map, instead of just looking for some empty (and flat) space. From there you could just populate that building and look for flat and empty spaces around it (or roads, or...) to spawn further stuff.If you're going down the route of populating specific buildings, make sure you're comfortable with modelToWorld which allows you to position stuff relativ to (static) buildings. E.g. to spawn furniture or sandbags or camonets outside touching the walls, and such stuff. On a side note: it's rather hard to spawn highly dynamic compositions and make it look alright at the same time. While certainly feasible (to some degree), you might want to have a look at X-Cam (or wait for the official 3d-editor) to maybe put some sub-compositions together manually by hand. You can take measurements to then spawn the same composition translated (and rotated) to somewhere else. Maybe also have some dock-points to work with or something, in order to combine such sub-compositions. And if you start just with a flat and empty space, there is the whole question/problem of layout (it's a fun one though with many creative approaches). In order to have sandbags, fences or minefields around such a base (at least partially), it's always nice to compute a convex hull (and add some border/margin), say as opposed to simply spawning stuff circularly with a fixed radius. Have fun. :D Share this post Link to post Share on other sites