Kydoimos 916 Posted August 27, 2015 Hi everyone! Does anybody know what can cause white lines like this on a model? I know this is sometimes because of FSAA etc., but in this instance, it really looks as though it's something on the model that's at fault. It looks even worse at a distance! As always, cheers guys, for any responses / suggestions! Share this post Link to post Share on other sites
warlord554 2065 Posted August 27, 2015 ^^ pufu nailed it. Its your uv edges showing. Your base tex islands need to be a hair bigger by a couple pixels. Easy fix in PS, not sure what program your using though Share this post Link to post Share on other sites
Kydoimos 916 Posted August 28, 2015 Thanks very much, chaps! I'll give that a go! :D Share this post Link to post Share on other sites
x3kj 1247 Posted August 28, 2015 not just a hair... mipmaps also need padding, so leaving just 1-2 pixels as border can be troublesome. Share this post Link to post Share on other sites
Kydoimos 916 Posted August 28, 2015 Hi guys - thanks for the advice - it's very handy to know for future reference! :) Unfortunately, in this instance, it didn't resolve the issue (I tried increasing the texture islands by a sizable amount, just to make sure). It might actually be Anti-aliasing in this case, just seemed surprisingly pronounced! That said, I played with the video settings too, and it didn't go away, lol - ah, well! EDIT: Just remembered - didn't alter the smdi / nohq textures - probably still is the texture padding, doh - I'll try again tomorrow evening! Thanks again! Share this post Link to post Share on other sites