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I have run into a temporary bump in the road...

 

Yesterday (after several reinstalls) I was using Object Builder/Buldozer to resize my model using temporary pilot proxies as a size reference. Today however, it seems every time that I start Visitor, my model is simply not seen in Buldozer.

 

I get no errors, and there should be a DOS window showing that my tga textures are being converted to paa, but that never comes up either.

 

A reinstall and reconfiguring of the tools may be in order (again), this is unfortunate.

 

Staying vigilant,

 

-AD

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I have run into a temporary bump in the road...

 

Yesterday (after several reinstalls) I was using Object Builder/Buldozer to resize my model using temporary pilot proxies as a size reference. Today however, it seems every time that I start Visitor, my model is simply not seen in Buldozer.

 

I get no errors, and there should be a DOS window showing that my tga textures are being converted to paa, but that never comes up either.

 

A reinstall and reconfiguring of the tools may be in order (again), this is unfortunate.

 

Staying vigilant,

 

-AD

 

I have solved the above issue by importing my proxy pilot model into Blender and adjusting/re-sizing that way. I took a huge chunk of time out of my workflow this way so I can always transfer to and from Object Builder and Blender without having to re-size and re-position every time.

 

Now I am facing another challenge... pilot animations, none of the current pilot animations seem to line up quite right with the model so I am going to have to make some custom ones, I have VERY brief experience with this (just hand anims for weapons).

 

I am starting this process now, but if any skilled animators want to have a shot at it I am all ears.

 

- AD 

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Good news...

 

After bashing my head against the wall for 24 hours, my model finally renders in ArmA 3 without crashing, video coming soon.

 

-AD

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UPDATE

 

OK, here we go...

 

VIDEO

 

What you see there is the VERY FIRST time that it successfully renders in ArmA 3.

 

There is still a lot of work to do but this was a significant milestone that I am glad I was able to get past.

 

I know more of how to streamline my workflow now, and you should start seeing development speed up.

 

Right now some of the glaring issues are...

 

  • Re-sizing (Kiowas are generaly not the same size as Chinooks)
  •  
  • Adding sharp edges (some normals don't look right).
  •  
  • Lots and lots more texturing
  •  
  • More LODs (right now the p3d is just a 1.00 res LOD, a landContact, and a Geometry LOD)
  •  
  • Animations

The list goes on.

 

Thanks for watching, more to come soon.

 

-AD

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UPDATE

 

What you see there is the VERY FIRST time that it successfully renders in ArmA 3.

 

There is still a lot of work to do but this was a significant milestone that I am glad I was able to get past.

 

WOW hats off aduke ! Its coming along VERY nicely. Love the attention to detail and the shilouette of the helo. Has a very real world feel to it. Looks like she is coming along quite nicely. Keep up the great work.

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Nice work aduke! I´ll be following this closely, keep up the good work :) I never understood how the Kiowa Warrior didn´t get the love it deserves by most people but finally somebody does! :D

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Here is what I am working on now...

 

1. Proxy sensor pod.

 

2. Flare launcher

 

3. Tacsat antenna

 

Here is an image illustrating what I mean.

 

Here you can see the beginning of the sensor pod, I have the sensors positioned where I want them and am creating the basic outline of the pod, from there it will be a lot of carving and beveling.

 

Cheers,

 

-AD

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Looking good. Will the camera pod on top be functional by either the pilot and/or co-pilot? Would be great to have that working for recon missions, popping up behind hills, etc.

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Nice work! Will you include a HUD?

 

If I can find technical information that says they are used in real life (Helmet Mounted Displays) then yes. The info that I have though does not say that they are used in real life in this helo so as of now the answer is no.

 

 

Looking good. Will the camera pod on top be functional by either the pilot and/or co-pilot? Would be great to have that working for recon missions, popping up behind hills, etc.

 

Yes, the MMS will absolutely be functional, I also intend to have the camera view displayed on an MFD inside the cockpit so that the pilot can see what the co-pilot/observer is looking at.

 

In real-life the images displayed on these MFDs are green-hot in color, as opposed to the default white-hot for all A3 MFDs, this is a challenge that I am going to take on because it is just one of those real-life details that I can't ignore. So that will present an interesting challenge, getting the MFD to display in green-hot mode.

 

I do not think it is necessary for the pilot to use it, it would not be impossible to do, but the amount of work that it entails I think outweighs it's usefulness, it would require a lot of scripting to allow the pilot to use it while he is flying. This is of course based solely on what I know, if anyone knows of new features or ways to make this happen that I may not be aware of please let me know.

 

Cheers,

 

-AD

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If I can find technical information that says they are used in real life (Helmet Mounted Displays) then yes. The info that I have though does not say that they are used in real life in this helo so as of now the answer is no.

In some websources it says that the pilot in the D-version has a Thomson-CSF VH-100 Head-Up Dis­play. Sadly there are no pictures of it.

 

http://www.whq-forum.de/cms/293.0.html (german)

http://www.kamov.net/more-helicopters/bell-helicopters/oh-58d-kiowa-warrior/ (english, there they name the type of the HUD)

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In some websources it says that the pilot in the D-version has a Thomson-CSF VH-100 Head-Up Dis­play. Sadly there are no pictures of it.

 

http://www.whq-forum.de/cms/293.0.html (german)

http://www.kamov.net/more-helicopters/bell-helicopters/oh-58d-kiowa-warrior/ (english, there they name the type of the HUD)

 

Cool, that's good news, as a (virtual) helo pilot I would prefer to use a HUD in ArmA3 with any helo.

 

I will try to find out more info from my sources, whether I find any info or not I will include it as a feature, I just may have to assume the details of a lot of the functionality.

 

Thanks for the info,

 

-AD

 

EDIT: Found more info, I am going to go off this reference image for the HUDs functionality.

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In real-life the images displayed on these MFDs are green-hot in color, as opposed to the default white-hot for all A3 MFDs, this is a challenge that I am going to take on because it is just one of those real-life details that I can't ignore. So that will present an interesting challenge, getting the MFD to display in green-hot mode.

 

I do not think it is necessary for the pilot to use it, it would not be impossible to do, but the amount of work that it entails I think outweighs it's usefulness, it would require a lot of scripting to allow the pilot to use it while he is flying. This is of course based solely on what I know, if anyone knows of new features or ways to make this happen that I may not be aware of please let me know.

 

Cheers,

 

-AD

 

Cool stuff, thanks. As a side note, i'd be perfectly happy with it working on the 3 normal camera functions in ARMA, normal camera, night vision, and the white hot/black hot IR! I believe the Mission Enhanced Little Birds use it that way.

 

Thanks!

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Cool stuff, thanks. As a side note, i'd be perfectly happy with it working on the 3 normal camera functions in ARMA, normal camera, night vision, and the white hot/black hot IR! I believe the Mission Enhanced Little Birds use it that way.

 

Thanks!

 

Just to clarify, I was talking about the camera feed that is displayed on the MFDs (Multi Function Displays) inside the cockpit, not necessarily about what the gunner sees in optics mode.

 

What the gunner sees in optics mode will be just as you mentioned...

 

 

 

normal camera, night vision, and the white hot/black hot IR!

 

Cheers,

 

-AD

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The easiest way to get the FLIR to be colored in green would be to use a transparent green texture as a layer over the display.   It's rough to be sure but it doesn't involve much any work.

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The easiest way to get the FLIR to be colored in green would be to use a transparent green texture as a layer over the display.   It's rough to be sure but it doesn't involve much any work.

 

That was exactly the way that I was going to approach it.  ;)

 

Cheers,

 

-AD

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Hey ADuke, if you're looking to add the service menu to this sexy beast of yours let me know and i can run you thought the basics :D

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Small update...

 

I was recently offered some 3d-modeling work which will last a few months, development on the Kiowa will slow down a bit but it is NOT CANCELLED, I just need to re-prioritize things a bit.

 

Work comes first of course.

 

Development on the OH-58 (and regular updates on this forum) will return to full swing when my schedule is freed up. Like I said, it should last 3 months or so.

 

Thanks for your understanding,

 

-AD

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Seems like an easy way for the HMD would be to make it compatible with Kimi's mod. It's pretty good, and it would save you some time. Your mod looks fantastic, and while I am not a huge Kiowa fan, my friend FatherSarge is totally queer for them. We are very much looking forward to this mod!! Keep up the stellar work!

 

~S

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im very glad someone is taking the effort of replicating this helo. This helo is in the sweet spot for mission makers, because is more durable than a little bird without being too powerful nor sturdy like the Apache, has analogic weaponry but electronic sensor arrays so it's great for scouting and directing other units. 

 

cant wait to see it done!

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