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x3rv1th

Arma 3 tree model problem.

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Hi guys.

This is my first post here so forgive me if I posted it in wrong thread....I created a nice model of tree in blender and added textures,which looks really good,however when I export it into arma 3 I got a little problem. I can see a model from a long distance but when I come closer it gets transparent (that is before I convert my model to mesh) and after I convert model to mesh and joined leaves with trunk/branches,every time  I come closer I can only see trunk and branches.

Any idea why it happens?

 

 

btw...I used cycle render engine to add textures.

 

 

 

 

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Check out if your Resolution LODs in .p3d file are correct. The most detailed model always has to be 0.000 or 1.000 RLOD.

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Thx degmancro but i already checked it.

Thing is that my model in buldozer before adding textures in cycle render looks normal,but when I add textures to leaves - it gets transparent,but in blender it looks ok....

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And what about alpha channel in your textures (black means transparent and white means visible) ?

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thats probably what the problem is,but in my case its white transparent and black visible

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