x3rv1th 10 Posted August 23, 2015 Hi guys. This is my first post here so forgive me if I posted it in wrong thread....I created a nice model of tree in blender and added textures,which looks really good,however when I export it into arma 3 I got a little problem. I can see a model from a long distance but when I come closer it gets transparent (that is before I convert my model to mesh) and after I convert model to mesh and joined leaves with trunk/branches,every time I come closer I can only see trunk and branches. Any idea why it happens? btw...I used cycle render engine to add textures. Share this post Link to post Share on other sites
Degman 73 Posted August 23, 2015 Check out if your Resolution LODs in .p3d file are correct. The most detailed model always has to be 0.000 or 1.000 RLOD. Share this post Link to post Share on other sites
x3rv1th 10 Posted August 23, 2015 Thx degmancro but i already checked it. Thing is that my model in buldozer before adding textures in cycle render looks normal,but when I add textures to leaves - it gets transparent,but in blender it looks ok.... Share this post Link to post Share on other sites
Degman 73 Posted August 23, 2015 And what about alpha channel in your textures (black means transparent and white means visible) ? Share this post Link to post Share on other sites
x3rv1th 10 Posted August 23, 2015 thats probably what the problem is,but in my case its white transparent and black visible Share this post Link to post Share on other sites