befubo 10 Posted August 22, 2015 Hi everybody Recently Im building a coop-mission, where two zeus-players are playing against each other. They are only allowed to play from the view of the zeus, like a strategic game... Now there are multiple issues and wishes Im going trough, here just one to ask you guys: The task is to capture sectors and holding them. If a side is holding the majority of the sectors, the other side is loosing tickets. So far so good, this works pretty fine. What I like to do now: If a player is holdig an area, it should add him the captured zone as additional editing area, but with restrictions. So he only can place objects like sandbags or static launchers... Is this possible? I find out, that having multiple editing zones is possible, but how can I make it addicted to the capturing status of this zone? Also, is it possible to restrict the kind of units spawned in this specific zone? Would be a great help, thank you! Appologize my bad english please :) EDIT: I made some progress... It is working now, that when a side take the sector, the zeus-player of this side can place objects in this sector (addCuratorEditingArea). But is it possible to restrict now the placable objects (it should only be possible to place objects and not units)? thx Share this post Link to post Share on other sites