werzproduction 0 Posted August 18, 2015 hi i would like know how to activate a delete a trigger with another trigger. and another little question, I want to activate a trigger with a condition, and this condition will be when I finish a task, but I do not know what comand it is. (Sorry for spelling mistake i'm french) Share this post Link to post Share on other sites
Ranwer135 308 Posted August 18, 2015 I cannot seem to understand what you are saying? Are you referring to deleting triggers and having the type of activation set in a trigger? Share this post Link to post Share on other sites
tay-uk 13 Posted August 18, 2015 Yes you can delete a trigger with another trigger. Name the trigger you want to delete trig1 , then in the on activation box of another trigger put this In it. deleteVehicle trig1; There are many conditions you can use to activate triggers, just search google for "trigger conditions arma 3" and you will find some ideas. Or take a look at Mr Murry's editing guide, its a fantastic start! Share this post Link to post Share on other sites
werzproduction 0 Posted August 18, 2015 Yes you can delete a trigger with another trigger. Name the trigger you want to delete trig1 , then in the on activation box of another trigger put this In it. deleteVehicle trig1; There are many conditions you can use to activate triggers, just search google for "trigger conditions arma 3" and you will find some ideas. Or take a look at Mr Murry's editing guide, its a fantastic start!Th Thank you, and Is there a command for stop an animation AI ? Share this post Link to post Share on other sites
R3vo 2652 Posted August 18, 2015 You could try _unit switchMove " "; or _unit playMove " "; Share this post Link to post Share on other sites
Ranwer135 308 Posted August 18, 2015 You could try _unit switchMove " ";or _unit playMove " "; Both of them work. In fact, if you have typed the wrong animation class in, it will reset the character's animation. :)Also, I thank the moderator for editing my post, I didn't have any intention to be rude in any way. :) (I am trying to solve one of the most impossible things in Arma, but yet solved in DayZ) Share this post Link to post Share on other sites
Ulfgaar 30 Posted July 20, 2016 This does not seem to work anymore, any updates on how to delete a said trigger, by another triggers activation?Really need this to trigger tasks in the correct order, when the tasks can have two different outcomes.Example:Task: Recon AO, send coded Alpha message when satisfied and in position to strike.Task success trigger: Alpha message.Task failed trigger: Bluefor detected by Independant. If success - A task is given to strike and continue the mission.If failed - Another task is given, pointing out urgency, and triggering a set of other actions taken by the AI's and the mission continues.In essence, where i have an "either/or" task with two possible outcomes - one of two different taskchains will be given after this particular task, dependant on success or failure. However, i can only delete the success/failed module to prevent the said task to not be completed when failed and vice versa - but the triggers are still there, and will thusly possibly trigger both of the taskchains which are to come after that.Not sure if i made this understandable - but im rather frustrated, as everwhere i read people say "deleteVehicle <taskname>;" but it does not seem to work anymore. Thusly, a request for updated info (if there is any).Kind regards.Edit: Only way i see this working, i by the success/failed triggers deleting the entire taskchain belonging to the opposite result, which should work i guess.Made an example mission of it on stratis:https://www.dropbox.com/sh/rbw3vutq45oicfn/AAB3RyTQtOsyVSiBfOtl3bDba?dl=0 Share this post Link to post Share on other sites
Tajin 348 Posted July 20, 2016 Simply set a variable depending on which taskchain is active and include that in the trigger conditions.Or use seperate variables, like this: // activate one taskchain, deactivate the other missionNamespace setVariable ["taskchainOne", true, true]; missionNamespace setVariable ["taskchainTwo", false, true]; Then, in a trigger for taskchainOne you can simply change the condition from THIS to THIS && taskchainOne Share this post Link to post Share on other sites
Ulfgaar 30 Posted July 20, 2016 Cheers - i'll have a look at that - but that is in essence what i've done with the example mission i've uploaded - where the one deletes the continuation of the other, just with more "basic" coding. Share this post Link to post Share on other sites