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Kydoimos

Fire Geometry Issue

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Still suffering from this issue - tried absolutely everything I can think of. Swapped the fire geometry with the resolution LOD to see if I can spot anything going wrong - but it looks fine! Just seems there's blind spots in the geometry... the strange thing is, I've got another object and it works perfectly; but there's just no obvious differences between the objects. Totally stumped!

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it seems that one solution to this particular issue is to add a single standing vertex at the furthest point where the animation ends (where the rotating object is gonna end up being) to and add it to the selection

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it seems that one solution to this particular issue is to add a single standing vertex at the furthest point where the animation ends (where the rotating object is gonna end up being) to and add it to the selection

 

I'll try this tomorrow, Pufu - thanks! Fingers crossed! :D

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