Kydoimos 916 Posted August 3, 2016 Still suffering from this issue - tried absolutely everything I can think of. Swapped the fire geometry with the resolution LOD to see if I can spot anything going wrong - but it looks fine! Just seems there's blind spots in the geometry... the strange thing is, I've got another object and it works perfectly; but there's just no obvious differences between the objects. Totally stumped! Share this post Link to post Share on other sites
PuFu 4600 Posted August 3, 2016 it seems that one solution to this particular issue is to add a single standing vertex at the furthest point where the animation ends (where the rotating object is gonna end up being) to and add it to the selection 1 Share this post Link to post Share on other sites
Kydoimos 916 Posted August 3, 2016 it seems that one solution to this particular issue is to add a single standing vertex at the furthest point where the animation ends (where the rotating object is gonna end up being) to and add it to the selection I'll try this tomorrow, Pufu - thanks! Fingers crossed! :D Share this post Link to post Share on other sites