gtaarmyjames 11 Posted August 13, 2015 Hello, So my problem today is that I cannot figure out how to correctly make a semi transparent texture work for the glass of a building that I am making for iHaze.co.uk . I have the rest of the model taken care of, and using separate .paa's. But whenever I try to convert a slightly transparent image to a .paa with texview2, the image just turns into solid colors. I have everything else of the building taken care of. I am new to modeling and texturing for ArmA, and any games period. If anyone could please help with the glass, that would be more than appreciated. Thanks :) Share this post Link to post Share on other sites
Heinrich Kramer 172 Posted August 13, 2015 Texview uses the suffix of the file to determine how to convert it like "MyTexture_co.paa" or "MyTexture_ca.paa" etc. if you don'T have a suffix, for example when you try to convert a "mytexture.png" to a "mytexture.paa", the converter treats it as a color map without alpha channel (so a mytexture_co.paa) you need to name the file according to these rules, for a semi-transparent texture you'll need the _ca suffix, which stands for "Color Alpha", Color map with Alpha channel. a listing of suffixes can be found here: https://community.bistudio.com/wiki/ArmA:_Texture_Naming_Rules 1 Share this post Link to post Share on other sites
gtaarmyjames 11 Posted October 30, 2015 Thank you so much sir! 1 Share this post Link to post Share on other sites