chief_wiggum 17 Posted August 11, 2015 Hey, i just finished my really basic model of a riflebag. I exported it from blender to oxygen, but now i don't know, which 'named selections' i have to create, so that my model doesn't just stuck in the ground like this: My model in oxygen: I hope someone is able to help me. Thanks, ~Chief Share this post Link to post Share on other sites
PuFu 4600 Posted August 11, 2015 have a look over the samples provided by BI for A3 character, the bone structure. You need to weight the model in order for it to "stick" to the character. I would assume it needs all the spines bones used. 1 Share this post Link to post Share on other sites
chief_wiggum 17 Posted August 12, 2015 mmhh.. i don't really get this.. Guess I'll have to contact some modders if they would be so kind to hand me out one of their models as an example. You don't have one in stock by chance, do you? :) Share this post Link to post Share on other sites
PuFu 4600 Posted August 12, 2015 mmhh.. i don't really get this.. Guess I'll have to contact some modders if they would be so kind to hand me out one of their models as an example. You don't have one in stock by chance, do you? :) you already have an example, it is provided by BI. go to \SteamLibrary\steamapps\common\Arma 3 Tools\Samples_F\Test_Character_01\ and open A3_vest_template.p3d 1 Share this post Link to post Share on other sites
chief_wiggum 17 Posted August 12, 2015 Thanks m8, works perfect now. ;) ~Chief Share this post Link to post Share on other sites