ghost77788 11 Posted August 11, 2015 Hi everyone, I was just wondering if it were possible to reduce the ridiculous bounce that all 40mm smoke shells have. thank you for taking the time to answer my question. Sincerely, Ghost77788 Share this post Link to post Share on other sites
inlesco 226 Posted August 12, 2015 Physics related info is stored in the binarized configs. You can't manipulate them. Though, you can make a workaround with https://community.bistudio.com/wiki/isTouchingGroundto glue the smokeshell on firsts or second contact with the ground / surface. Share this post Link to post Share on other sites
ghost77788 11 Posted August 13, 2015 Hey Inlesco, thank you for your quick response. Yes i have set up a fired eventhandler which waits for the projectile to go below a certain height. The istouchingGround command doesnt work with the projectile. But thank you for response, it made me rethink the issue. Share this post Link to post Share on other sites
a_killer_wombat 120 Posted April 27, 2016 Did anyone successfully manage to figure out how to script the 40mm smoke grenades to not bounce? More info would be appreciated. Share this post Link to post Share on other sites