alexsegen 17 Posted August 10, 2015 So I'm trying to make a generic faction for internal use and I want my soldiers to use this Beard mod (if activated) so they can look more middle eastern :) This is what I got for the momment class aif_ins_me_rifleman : I_G_Soldier_F { scope =2; side = 0; modelSides[] = {0, 3}; faction = rhs_faction_aif; vehicleClass = aif_vehclass_men; author = "$STR_A3_Bohemia_Interactive"; uniformClass = "aif_OG_Guerilla1_1"; identityTypes[] = {"LanguagePER_F", "Head_TK", "G_IRAN_default", "NoGlasses"}; allowedHeadgear[] = {"H_Shemag_olive","H_ShemagOpen_tan", "H_ShemagOpen_khk"}; genericNames = "TakistaniMen"; linkedItems[] = {"H_Shemag_khk","V_Chestrig_khk","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; respawnLinkedItems[] = {"H_Shemag_khk","V_Chestrig_khk","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; weapons[] = {"rhs_weap_akm","Throw","Put"}; respawnWeapons[] = {"rhs_weap_akm","Throw","Put"}; magazines[] = {"rhs_30Rnd_762x39mm", "rhs_30Rnd_762x39mm", "rhs_30Rnd_762x39mm", "rhs_30Rnd_762x39mm", "rhs_30Rnd_762x39mm", "rhs_30Rnd_762x39mm","rhs_mag_rgd5","rhs_mag_rgd5"}; respawnMagazines[] = {"rhs_30Rnd_762x39mm", "rhs_30Rnd_762x39mm", "rhs_30Rnd_762x39mm", "rhs_30Rnd_762x39mm", "rhs_30Rnd_762x39mm", "rhs_30Rnd_762x39mm","rhs_mag_rgd5","rhs_mag_rgd5"}; }; Some beard class names are: SFG_Tac_BeardD, SFG_Tac_BeardB, SFG_Tac_BeardG. How can I do that? Thanks in advance! Share this post Link to post Share on other sites