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thedubl

Mulitplayer: Support Modules (helicopter transport)

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Not even sure where to begin.

 

Maybe here,

eos\OpenMe.sqf

what is wrong  here? :

null = [["EOS_OldAirstrip_9",EOS_OldAirstrip_13],[0],[0],[0],[1,90],[0],[1,0,100],[0,0,500,EAST,FALSE]] call EOS_Spawn;
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Hey Davidoss, Yes, that is a problem and fixed. I will go trough the OpenMe line by line to see if I left  other marker names not in quotes. I must have gotten lazy one night.

 

 

I also see the BTC revive has an issue with the mobile respawn. Working on that now. Fixed I believe

 

Any ideas what this is all about? These are over and over. I am unable to find anything that references this lUnitsUav.

 

 Error in expression <lUnitsUav)}) then {    
                _this select 0 drawIcon [
                    _iconType,
                    _color,
>
18:00:48   Error position: <drawIcon [
                    _iconType,
                    _color,
>

 

Thanks,

dubl

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Most of the errors are fixed. I just need to stumble my way through the last few. Thanks!

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Sorry to bring up an old thread but I'm having the same issue and the fix posted did not work for me, I have in my:

initPlayerLocal.sqf
 

//if ((typeOf player) == "B_T_Engineer_F") then  
//	{
		player synchronizeObjectsAdd [requestor];
		BIS_supp_refresh = TRUE;
//	};

Have also tried this:
 

if ((typeOf player) == "B_T_Engineer_F") then  
	{
		player synchronizeObjectsAdd [requestor];
		BIS_supp_refresh = TRUE;
	};

No luck and before it was working for the first person to join the server but now nobody has access to the supports, any help?

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So has anyone figured out how to get the support modules working in MP on a dedicated server?

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        [player, supportreq, supportprov] call BIS_fnc_addSupportLink;

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        [player, supportreq, supportprov] call BIS_fnc_addSupportLink;

Ok so this go in the initplayer file?

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initPlayerLocal or init.sqf with

if (hasInterface) then {


      [player, supportreq, supportprov] call BIS_fnc_addSupportLink;

};

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initPlayerLocal or init.sqf with

if (hasInterface) then {


      [player, supportreq, supportprov] call BIS_fnc_addSupportLink;

};

Ok Thanks, thought so but they way things have changed from the last time I was in the ME thought i better ask.

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THANK YOU DAVIDOSS. Almost 4 years later and you are still helping me! what a guy.

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