alexsegen 17 Posted December 20, 2014 I'm trying to run this on our dedi server but we get this message and our server won't load our mission. Any ideas? Original output filename: Arma3Retail_ServerExe timestamp: 2014/12/04 11:03:24 Current time: 2014/12/20 00:05:23 Type: Public Branch: Stable Version: 1.36.128579 Allocator: C:\TCAFiles\Users\carlosR\7488\dll\tbb4malloc_bi.d ll ================================================== =================== 0:05:23 ManagerConfig() 0:05:23 String STR_MOD_LAUNCHER_ACTION not found 0:05:24 Cannot register unknown string STR_USRACT_BULD_LOCK_ABSOLUTE_ELEVATION EDIT #1: We have tried to run this mod with this mission which only needs 2 mods and I still have the same issue on our dedi server. I'm really, really desperated because we want to try your awesome mod as a team. Share this post Link to post Share on other sites
strelnikoff 2 Posted December 20, 2014 who cares about vanilla unrealistic protection values? Anyone who plays on a server where other mods and vanilla stuff are used as well?.... Share this post Link to post Share on other sites
miketim 20 Posted December 20, 2014 I think RHS picked the right move not making the stuff unrealistic just to match up with normal game stuff. This way you can have balanced fights between RHS units, and they arent some sort of super soldiers. :)Looking forward to that tupolov 95 (or whatever its called). Share this post Link to post Share on other sites
woore 10 Posted December 20, 2014 I think RHS picked the right move not making the stuff unrealistic just to match up with normal game stuff.This way you can have balanced fights between RHS units, and they arent some sort of super soldiers. :)Looking forward to that tupolov 95 (or whatever its called). BAE claims that their IOTV with ceramic plates can withstand 7,62x51 at close distances. Russian manufacturer of Ratnik armor says the same about it. So, it's a good question whether 2 5,56 shots kill realistic or not. It's not 80s already Share this post Link to post Share on other sites
miketim 20 Posted December 20, 2014 "close distances" really is a vauge term, honestly for these purposes it means nothing, they would logically give an amount of meteres for that... And this mod is not representing ratnik armor, remember that some of that russian stuff probably is from the 80s, its stuff developed in the soviet times. Also this is depdenent on the ballistics of the guns too, and RHS probably chose their ballistics and armor togheter so its "balanced" to some extent. When I have fought RHS units, I dont think they "die too quickly" or something, seems just fine to me. Share this post Link to post Share on other sites
3p0x1 74 Posted December 20, 2014 Woore is correct, the IOTV with the ESAPI plates are capable of withstanding up to 3 rounds of 7.62x51 at a distance of 25m without significant deformation. After the third shot they tend to turn to powder. As far as sources go, we tested them while I was in and I did a lot of diggin on the interwebz. So I am of the agreeance that the vests do need work on making it realistic and capable within the game. On the russian vests I haven't the slightest Share this post Link to post Share on other sites
TheConen 78 Posted December 20, 2014 Aside from that, doesn't anybody have a LEA script for stuff we get in AFRF? I would like to namely add uniforms, vests, guns, accessories and so on to LEA, but keep getting config error reports. Thanks! I'm gonna do a LEA addon once the update is out. Share this post Link to post Share on other sites
strelnikoff 2 Posted December 21, 2014 I'm gonna do a LEA addon once the update is out. Very good news, thank you. Was there any word on when the update is out? I haven't been around any and 134 pages is quite a lot to go through for one piece of info. Until then, do you perhaps know of a tutorial on how to write those CfgWeapons.hpp and other Cfgxxx.hpp files? I might just give it a shot myself. Share this post Link to post Share on other sites
waigl 10 Posted December 21, 2014 We have got RHS Escalation active and running on our CTI server now: http://forums.bistudio.com/showthread.php?186802-New-BeCTI-Zerty-server-by-TMS-with-loads-of-vehicle-mods The Hinds and that one russian artillery piece that likes to break the server are not available, though... Share this post Link to post Share on other sites
GDent 10 Posted December 21, 2014 Probably already has been reported, but just in case: Getting this error message when placing helicopters http://i.imgur.com/Rz0xjK5.png I got this error while combining Leight's opfor units (ISIS etc) with RHS. We removed it temporarily Share this post Link to post Share on other sites
TheConen 78 Posted December 21, 2014 I got this error while combining Leight's opfor units (ISIS etc) with RHS. We removed it temporarily Yeah, found that out, too - and a fix for it. Look here. http://forums.bistudio.com/showthread.php?185640-Leights-OPFOR-Pack&p=2842214&viewfull=1#post2842214 Share this post Link to post Share on other sites
skylez 10 Posted December 21, 2014 Am I missing something? It seems that none of the Mi-24's have no fuel. Everything else seems great..! Share this post Link to post Share on other sites
Damian90 697 Posted December 21, 2014 Am I missing something? It seems that none of the Mi-24's have no fuel. Everything else seems great..! Known bug and fixed for next release. Share this post Link to post Share on other sites
Skylez1 10 Posted December 21, 2014 Known bug and fixed for next release. Thank you..! Share this post Link to post Share on other sites
GDent 10 Posted December 21, 2014 Yeah, found that out, too - and a fix for it. Look here. http://forums.bistudio.com/showthread.php?185640-Leights-OPFOR-Pack&p=2842214&viewfull=1#post2842214 I'm not skilled or knowledgeable enough to fix that myself. I'll wait for the mod to update with the fix. Share this post Link to post Share on other sites
baddazs 10 Posted December 22, 2014 Woore is correct, the IOTV with the ESAPI plates are capable of withstanding up to 3 rounds of 7.62x51 at a distance of 25m without significant deformation. After the third shot they tend to turn to powder. As far as sources go, we tested them while I was in and I did a lot of diggin on the interwebz. So I am of the agreeance that the vests do need work on making it realistic and capable within the game. On the russian vests I haven't the slightest Yes, that is true. But, in Arma, until we get some sort of reaction to soldiers being shot (other than the ITS A FLESH WOUND flinch) I think that armor values are pretty good gameplay wise. Share this post Link to post Share on other sites
beaar 78 Posted December 22, 2014 (edited) Not really as most of us prefer to surprise people and maybe show stuff only that's most likely to be in near releases. As we do this for free and can have real life issues at times and we don't pressure anyone into making things they don't want to make or do but we do have a general plan in what goes in as we like to keep the mod well balanced and everything needs to be quality passed before it goes into release versions. Basically we do what we do in our own time and when we have free time @ RHS ;)To get a good idea of whats happening follow our facebook page. I understand. Thank you :) Curious if you are planning on implementing a 3d version of the ACOG? Much like the RCO/ARCO but with the chevron etc... for those who use them.. I prefer the TMR solution myself :cool: Good feedback and no frustration. Edited December 22, 2014 by rzon Share this post Link to post Share on other sites
Montgomery 205 Posted December 22, 2014 Would you please consider making some of the weapons with the stock collapsed? For some reason no one ever creates weapons for ArmA with the stock collapsed, it is always partially extended. Please consider this. http://i222.photobucket.com/albums/d...ManCovShot.jpg Share this post Link to post Share on other sites
serjames 357 Posted December 22, 2014 AKSU is folded... i.e. crew weapon in any of the BTR's for instance Share this post Link to post Share on other sites
strelnikoff 2 Posted December 22, 2014 Known bug and fixed for next release. When IS the next release or even fix? :) Share this post Link to post Share on other sites
Kaxii 11 Posted December 22, 2014 When IS the next release or even fix? :) When its done. Share this post Link to post Share on other sites
Alex-X-xSQ 10 Posted December 22, 2014 rumors say very soon... Share this post Link to post Share on other sites
DenyWilCo 22 Posted December 22, 2014 Quick question, I downloaded AFRF about a week ago,and I noticed that the VDV doesnt have the "Ультрамариновый набок берет", that is the iconic blue beret they wear. Just wondering if its planned. And yes I am such pain in the back for the sake of details, and I am sorry for that. Share this post Link to post Share on other sites
Kaxii 11 Posted December 22, 2014 Quick question, I downloaded AFRF about a week ago,and I noticed that the VDV doesnt have the "Ультрамариновый набок берет", that is the iconic blue beret they wear. Just wondering if its planned. And yes I am such pain in the back for the sake of details, and I am sorry for that. Well they are representing those in combat so I doubt they would be wearing the beret apart from a few rare circumstances. But it might be nice for mission making in a FOB etc. Share this post Link to post Share on other sites
DenyWilCo 22 Posted December 22, 2014 From my knowledge, they use the beret mostly during ceremonies, parades and show's of force, stuff like that. But honestly, they just look a whole lot more high speed while wearing that, so I "witheld" realism there. Not saying that they don't look high speed without it, just that the Marine Corp and Army looks more high speed Share this post Link to post Share on other sites