jerminhu 25 Posted January 10, 2015 What's the class name of EKP 1S-03? Share this post Link to post Share on other sites
ironmentalist 10 Posted January 10, 2015 nice video i was wandering if you will in the future add more version of hummvees may i ask :) nice work guys Share this post Link to post Share on other sites
Redphoenix 1539 Posted January 10, 2015 Been testing the new AT4 zeroing and it seems to be off. Less noticeable at closer ranges thanks to the rocket now flying with nearly no drop until almost 300 meters.See here: https://www.youtube.com/watch?v=SXiTPrhBzkI Can you please open a bugtracker here: http://feedback.rhsmods.org/view_all_bug_page.php Share this post Link to post Share on other sites
reyhard 2082 Posted January 10, 2015 @BullHorn Okay, tested it now and I can confirm that 350 & 400 zeroings and they are quite off (I will try to tweak them later) , yet till 300m it works fine so I'm little bit confused about that 200=300m. Anyway, here is another small feature: AT4 peephole is now movable :) Share this post Link to post Share on other sites
drakedaeron 13 Posted January 10, 2015 Hello ! Your mod is fantastic. When can we see russian T-90 ? And more APC for USA ? Share this post Link to post Share on other sites
serjames 357 Posted January 10, 2015 Brilliant ! Any chance you guys will transfer this lovely-ness over to CUP AT4 ? Or would that be completely outside of mod scope ? Share this post Link to post Share on other sites
bullhorn 18 Posted January 10, 2015 @BullHornOkay, tested it now and I can confirm that 350 & 400 zeroings and they are quite off (I will try to tweak them later) , yet till 300m it works fine so I'm little bit confused about that 200=300m. Anyway, here is another small feature: AT4 peephole is now movable :) http://reyhard.armacenter.pl/arma3/peephole_m.jpg In my video, the 2nd shot was ranged from 300m but the AT4 was zeroed to 100m and it was a direct hit. Share this post Link to post Share on other sites
mistyronin 1181 Posted January 10, 2015 What's the class name of EKP 1S-03? Check our documentation website for all the class names :) Share this post Link to post Share on other sites
reyhard 2082 Posted January 10, 2015 In my video, the 2nd shot was ranged from 300m but the AT4 was zeroed to 100m and it was a direct hit. Are you sure? After firing launcher gets replaced to non fire able version and shows default zeroing (100m). Other than that I don't have any idea what might be wrong with 100-300m zeroings on your side as I can't replicate it. Can you post mods that are you using? @serjames - well, I promised to handle all those a2 ports to kju so many months ago yet I can't find time to do it finally, haha. keep fingers crossed ;) Share this post Link to post Share on other sites
jerminhu 25 Posted January 10, 2015 I've been viewing that site for about 10 hours. But I couldn't find the class name for EKP 1S-03. There were EKP-1 Kobra, EKP-1B Kobra, EKP-1C Kobra EKP-1D Kobra, though. But B, C, D has been removed when I visited it just now. Share this post Link to post Share on other sites
PuFu 4591 Posted January 10, 2015 I've been viewing that site for about 10 hours. But I couldn't find the class name for EKP 1S-03.There were EKP-1 Kobra, EKP-1B Kobra, EKP-1C Kobra EKP-1D Kobra, though. But B, C, D has been removed when I visited it just now. There is a single Kobra sight available within RHS at this moment http://doc.rhsmods.org/index.php/AFRF_Attachments Share this post Link to post Share on other sites
jandrews 116 Posted January 10, 2015 hello, great mods guys. We played PVP last night with approx 20 guys, DTAS with this mod, CBA, JSRS, and some other client side mods, we had sound issues mainly with the AK's, didnt hear firing, just bullets hitting around us, most players had this issue, we disabled JSRS and it was still an issue. Hopefully this isnt a repost, just FYI. Share this post Link to post Share on other sites
mistyronin 1181 Posted January 10, 2015 hello, great mods guys. We played PVP last night with approx 20 guys, DTAS with this mod, CBA, JSRS, and some other client side mods, we had sound issues mainly with the AK's, didnt hear firing, just bullets hitting around us, most players had this issue, we disabled JSRS and it was still an issue. Hopefully this isnt a repost, just FYI. Could you list all the mods please. Were you playing in a dedicated server? Share this post Link to post Share on other sites
da12thMonkey 1943 Posted January 10, 2015 I've been viewing that site for about 10 hours. But I couldn't find the class name for EKP 1S-03.There were EKP-1 Kobra, EKP-1B Kobra, EKP-1C Kobra EKP-1D Kobra, though. But B, C, D has been removed when I visited it just now. The B, C and D classnames were just for the models of the EKP-1 with alternate reticle patterns. You can cycle through them with [ctrl + NUM-/] while the Kobra is attached to your weapon. Share this post Link to post Share on other sites
jerminhu 25 Posted January 10, 2015 Can anyone recommend a PvP Multiplayer game mode that doesn't include AI or include minimum numbers of AI? Share this post Link to post Share on other sites
soul_assassin 1723 Posted January 10, 2015 The B, C and D classnames were just for the models of the EKP-1 with alternate reticle patterns. You can cycle through them with [ctrl + NUM-/] while the Kobra is attached to your weapon. yup, da12thMonkey is right. Share this post Link to post Share on other sites
Arma3goodCPUlowFPS 12 Posted January 10, 2015 will you add nuclear, chemical and biological warfare ? Share this post Link to post Share on other sites
Jona33 51 Posted January 10, 2015 will you add nuclear, chemical and biological warfare ? They already have nuclear artillery shells. Share this post Link to post Share on other sites
HJohnson 16 Posted January 10, 2015 They do not take into consideration cheekweld nor is Its almost as if Arma simulates your arms being able to move independently from your head and eyes instead of you being a rotate-a-turret like in Call of Duty, Battlefield and Counter Strike. I'll just do it myself I guess. Share this post Link to post Share on other sites
malcom86 33 Posted January 10, 2015 Can anyone recommend a PvP Multiplayer game mode that doesn't include AI or include minimum numbers of AI? Definitely not the right place to post that request...try creating a thread on the appropriate forum section, you will find someone to help for sure. And please delete that post here, as here is only to discuss RHS Escalation. Anyway I'm falling in love more and more with this mod XD Just a suggestion, if possible: can we have a laser/torch combo also in only black and only sand camo ? Actually laser is camo and torch is black... Share this post Link to post Share on other sites
jerminhu 25 Posted January 10, 2015 Of course I meant missions for RHS. I saw many screenshots in this thread showing maps that are different from Stratis and Altis. I'd like to know what game modes they are playing. ArmA 3 is the only installment in ArmA series that I have played. I'm currently running a RHS Enhanced A3Wasteland. I'm looking for a PvP game modes that has a faster pace. I Share this post Link to post Share on other sites
churrofighter 25 Posted January 10, 2015 (edited) Anyone has suffered this bug? At first I thought it was due to overweight but it happens with other lighters hmmwvs like the M998 Any workaround? :( Edited January 10, 2015 by Churrofighter Share this post Link to post Share on other sites
jerminhu 25 Posted January 10, 2015 What's the file name of the BECTI mission that comes with the mod? I'd like to set up a dedicated server. Share this post Link to post Share on other sites
reluxstudio 11 Posted January 10, 2015 Arma 3 how to remove RHS escalation message to disable extended armor? I disabled already, but the message still appears .. Share this post Link to post Share on other sites
Dorak 11 Posted January 10, 2015 That's a matter of taste. That's not a matter of taste. While i agree on the fact that 3D optics aren't near a perfect state, 2D textures for scopes is just plain shameful in 2015 and should remain on some STALKER mods. Plus, i don't even know why we're still arguing about that when i already said that the best solution would be to add 3D variants of the said optics, and keep the 2D ones, so everyone would be happy. Share this post Link to post Share on other sites