Richards.D 761 Posted August 17, 2019 7 hours ago, easyeb said: Love the new update, especially the new M1238 and M1239. The deployment versions look absolutely killer and I’d love to see that kind of stuff on more vehicles sith cargo and bits and bobs added! Is it possible to have the ammo cans on the roof show on the versions that don’t have it? The empty racks look like it’s low on ammo. anyway, great update. Can’t thank you guys enough. Sure, can throw that in Edit- done, will be in next release 1 2 Share this post Link to post Share on other sites
bolo861 166 Posted August 17, 2019 Few months ago I ve noticed the lack of idle and acceleration engine sounds in MKV SOC boat, I ve made entry in bug tracker but nothing came of it. http://feedback.rhsmods.org/view.php?id=4967 Is this known global issue or is something not right on my end? Tested without any other mods. Regards. Share this post Link to post Share on other sites
easyeb 137 Posted August 18, 2019 13 hours ago, Richards.D said: Sure, can throw that in Edit- done, will be in next release Thanks! I look forward to it! Edit: Also noticed that the spare wheel hanging on the vehicles right side is not visible from inside (gunners position). The attachment hardware is there, but the wheel itself is not. Share this post Link to post Share on other sites
Richards.D 761 Posted August 18, 2019 8 hours ago, easyeb said: Thanks! I look forward to it! Edit: Also noticed that the spare wheel hanging on the vehicles right side is not visible from inside (gunners position). The attachment hardware is there, but the wheel itself is not. Is this on the M1239 or M1238A1? Share this post Link to post Share on other sites
AZCoder 921 Posted August 18, 2019 I'm not seeing this in the changelog or in the forum, but all of the NAPA IFV's have vanished, such as the BMP-1. Is this is a mistake? Share this post Link to post Share on other sites
da12thMonkey 1943 Posted August 18, 2019 20 minutes ago, AZCoder said: I'm not seeing this in the changelog or in the forum, but all of the NAPA IFV's have vanished, such as the BMP-1. Is this is a mistake? NAPA/Nationalists never had any armoured vehicles apart from the BTR-70s in GREF. Only INS/CHDkZ and CDF had BMPs, BMDs etc. Share this post Link to post Share on other sites
AZCoder 921 Posted August 18, 2019 1 hour ago, da12thMonkey said: NAPA/Nationalists never had any armoured vehicles apart from the BTR-70s in GREF. Only INS/CHDkZ and CDF had BMPs, BMDs etc. True (I got my faction wrong), but the class name was "rhs_bmd1_chdkz" and that no longer exists. I justed updated it to "rhsgref_ins_g_bmd1" in the mission.sqm. I guess other class names have changed as well. Share this post Link to post Share on other sites
da12thMonkey 1943 Posted August 18, 2019 49 minutes ago, AZCoder said: "rhs_bmd1_chdkz" Those classes are in the old obsolete rhs_c_cti.pbo which was in AFRF with the first few RHS releases. All the classes from that addon were put in private scope and replaced by GREF more than three years ago... Share this post Link to post Share on other sites
AZCoder 921 Posted August 19, 2019 2 hours ago, da12thMonkey said: Those classes are in the old obsolete rhs_c_cti.pbo which was in AFRF with the first few RHS releases. All the classes from that addon were put in private scope and replaced by GREF more than three years ago... Yeah Shadow Fall was started before GREF existed, although the class was still loading until this update / had no idea it was in the obsolete category. Was the only instance of it in the entire campaign. Thanks for clearing this up for my brain. Share this post Link to post Share on other sites
pulstar 55 Posted August 19, 2019 Back to Arma after a long hiatus, can't but say being impressed by the continual additions to RHS. However, I wish to inquire about any progress to the AH64? Does the IHADSS serve any purpose beside night vision and target identification (not acquisition) now? Share this post Link to post Share on other sites
Vasily.B 529 Posted August 20, 2019 Few issues i found (and obviously cant report it) - BMP -1 with 3 crewmans inside (commander, gunner, driver) have AKM on its side that is showing up outside vehicle when its turning around - repro: Crew the bmp, order to rotate left or right - akm should appear on the left track. - All Russian attack helicopters cant hit anything and missing every unguided rocket. Even whole squadron of Mi-24, Mi-28, Ka-52 will use Guided rocket very rarely (against armor), they rather use unguided rockets and miss the targets mostly for 200M. ^^ The second issue is pretty annoying, but new sounds, including T-72 family engine sounds rock. However what settings in Windows are you recommend? I had strange sound just like alien trying to connect with radio ONLY ONCE when i started T-72 engine. Cant this bee issue of wrong format audio (i use 24bits, 48000 Hz)? Share this post Link to post Share on other sites
reyhard 2082 Posted August 21, 2019 On 8/20/2019 at 1:32 AM, pulstar said: Does the IHADSS serve any purpose beside night vision and target identification (not acquisition) now? HMD can be used for i.e. accurate rocket (cannon too I believe) fire with CCIP Share this post Link to post Share on other sites
pulstar 55 Posted August 21, 2019 1 hour ago, reyhard said: HMD can be used for i.e. accurate rocket (cannon too I believe) fire with CCIP So I can slave cannon with TrackIR or is that still a pipe dream? 1 Share this post Link to post Share on other sites
soul_assassin 1750 Posted August 21, 2019 32 minutes ago, pulstar said: So I can slave cannon with TrackIR or is that still a pipe dream? Are still talking about Arma 3?? 🤣 3 2 Share this post Link to post Share on other sites
SMACKDATAS 0 Posted August 21, 2019 When I fly the AH-64 and put AIM-9X AA missiles on it, I can't seem to lock on to a target unless I am really close to it. AIM-9x missiles are supposed to have a range of 8km. I've experienced this on several Exile servers, haven't tried it out in the editor without Exile, but I would presume its the same. Has anyone had success in shooting the AA's, if you so how do you do it? I press T and R and get no lock on tone until i am really really close. Share this post Link to post Share on other sites
Dedmen 2700 Posted August 22, 2019 8 hours ago, SMACKDATAS said: haven't tried it out in the editor without Exile, but I would presume its the same Never presume that Exile doesn't break something. Exile is breaking soooo much stuff just because they feel like it. It's so annoying. Test without it. 1 Share this post Link to post Share on other sites
jeza 5416 Posted August 22, 2019 Its that mod, works perfectly fine up to 7.9km when I just tested it with just RHS. 1 Share this post Link to post Share on other sites
Vasily.B 529 Posted August 22, 2019 I meet second time issue with T-72 sound (WARNING! EARRAPE): 1 Share this post Link to post Share on other sites
DeathMetalNinja 42 Posted August 22, 2019 Yeah I had this weird sound effect too then my game crashed to desktop. I was using JSRS at the time though, thought it might be sound mod conflict... 1 Share this post Link to post Share on other sites
-ben- 499 Posted August 22, 2019 Is the invisible res lod on the BMP 3 (Early) known? Affected classname: rhs_bmp3_msv Share this post Link to post Share on other sites
reyhard 2082 Posted August 22, 2019 12 minutes ago, -ben- said: Is the invisible res lod on the BMP 3 (Early) known? Affected classname: rhs_bmp3_msv http://feedback.rhsmods.org/view.php?id=5231 Share this post Link to post Share on other sites
-ben- 499 Posted August 22, 2019 5 minutes ago, reyhard said: http://feedback.rhsmods.org/view.php?id=5231 Oh, he is actually in from community. I was going to check here if anyone else had reported/confirmed first. 😄 Share this post Link to post Share on other sites
Vasily.B 529 Posted August 23, 2019 On 8/22/2019 at 10:29 PM, DeathMetalNinja said: Yeah I had this weird sound effect too then my game crashed to desktop. I was using JSRS at the time though, thought it might be sound mod conflict... Actually i wasnt using any other mod than those required for Campaign "Red Hammer" (CUP Terrains) EDIT: My game also has crashed after this bug. Share this post Link to post Share on other sites
reyhard 2082 Posted August 24, 2019 some Stryker work in progress footage with another batch of improvements for Vehicle Commander seat 16 1 1 Share this post Link to post Share on other sites
dragon01 902 Posted August 24, 2019 Wow, nice. I hope we'll see more interiors like this, in time. The map display is especially nifty, though I haven't played much with it yet. Share this post Link to post Share on other sites