Sgt.Makarov 19 Posted August 27, 2018 1 hour ago, RicHornet said: That is actually implemented (and quite well so) in this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=587631082&searchtext= http://www.armaholic.com/page.php?id=28086 The project above (AH-64D Apache Longbow for Arma 3 by Nodunit and Franze) seems to be open source currently, so perhaps you could take look at it in order to implement the functionalities that allows the pilot to take over the gun from the gunner (and vice versa)? I believe that's an old version which might not even work in 64-bit Arma 3, here is the latest one https://steamcommunity.com/sharedfiles/filedetails/?id=1351428303&searchtext=AH-64D but I can not confirm if it is open sourced too. Share this post Link to post Share on other sites
scotg 204 Posted August 27, 2018 @Sgt.Makarov, @RicHornet I actually tried looking through that mod by Nodunit and Franze. It's even more intense than the RHS AH64 because you can interact with its dash menus, and you have to go through a series of switches to enable pilot control of the M230. Looking through the code was a nightmare, and the RHS code is equally scary (in a good way - it's advanced stuff way over my head). Most GI Joe-Arma crossover fans aren't going to want to mess with all the real-sim functions. I want the visual immersion, but less complicated to use. It's an elusive sweetspot, and alas I know my hopes are super lofty. Share this post Link to post Share on other sites
RicHornet 0 Posted August 28, 2018 17 hours ago, Sgt.Makarov said: I believe that's an old version which might not even work in 64-bit Arma 3, here is the latest one https://steamcommunity.com/sharedfiles/filedetails/?id=1351428303&searchtext=AH-64D but I can not confirm if it is open sourced too. Actually if you read the "AH-64D for Arm3 by Nodunit and Franze" changelog you can read that the latest version 1.43 addresses that - It makes the mod compatible with 64-bit Arma 3. Regarding the mod/link that you shared, I actually tried it but in honesty I didn't like it much. That mod is basically the "AH-64D for Arm3 by Nodunit and Franze" with broken features and other issues/bugs which the original (by Nodunit and Franze) didn't have. Share this post Link to post Share on other sites
RicHornet 0 Posted August 28, 2018 16 hours ago, scotg said: @Sgt.Makarov, @RicHornet I actually tried looking through that mod by Nodunit and Franze. It's even more intense than the RHS AH64 because you can interact with its dash menus, and you have to go through a series of switches to enable pilot control of the M230. Looking through the code was a nightmare, and the RHS code is equally scary (in a good way - it's advanced stuff way over my head). Most GI Joe-Arma crossover fans aren't going to want to mess with all the real-sim functions. I want the visual immersion, but less complicated to use. It's an elusive sweetspot, and alas I know my hopes are super lofty. Just to be clear, I not requesting here (for the RHS Apache) a clickable cockpit like the one by Nodunit and Franze. I'm basically asking for an option in the action menu which could toggle the Apache gun control between pilot and the (AI) gunner. Share this post Link to post Share on other sites
FallujahMedic -FM- 867 Posted August 28, 2018 http://feedback.rhsmods.org/view_all_bug_page.php Just a reminder, you can always submit a ticket at the above link and mark the Is it a wish/request? to: YES Whist not optimal, is does reduce the amount of non-essential "request, but not a request" commentary in this thread. Share this post Link to post Share on other sites
zukov 490 Posted August 28, 2018 in a old release of AFRF, there was a version of AKM with the wood texture much better than the new one. The new texture seems more "red" 2 Share this post Link to post Share on other sites
cpt.ghost 104 Posted August 28, 2018 18 minutes ago, zukov said: in a old release of AFRF, there was a version of AKM with the wood texture much better than the new one. The new texture seems more "red" this is what i think too Share this post Link to post Share on other sites
Bvandiver 13 Posted August 28, 2018 http://www.foxnews.com/tech/2018/08/28/army-builds-new-self-propelled-howitzer-cannon-will-hit-43-5-miles.htmlJust thought you'd all appreciate this!Sent from my SM-N950U using Tapatalk Share this post Link to post Share on other sites
PuFu 4600 Posted August 28, 2018 57 minutes ago, cpt.ghost said: this is what i think too 1 hour ago, zukov said: in a old release of AFRF, there was a version of AKM with the wood texture much better than the new one. The new texture seems more "red" so the problem is just the redish color or the wood pattern overall? i don't get it, mainly because you should know that AKM wood furniture comes in a fton of variants, and i did spend quite a bit of time doing these textures as close as one of the ref image i had 5 Share this post Link to post Share on other sites
jacobs 165 Posted August 28, 2018 It's the red army version... 1 Share this post Link to post Share on other sites
zukov 490 Posted August 28, 2018 55 minutes ago, PuFu said: so the problem is just the redish color or the wood pattern overall? i don't get it, mainly because you should know that AKM wood furniture comes in a fton of variants, and i did spend quite a bit of time doing these textures as close as one of the ref image i had is not a problem is only a matter of taste Share this post Link to post Share on other sites
cpt.ghost 104 Posted August 28, 2018 @PuFu this is my personal akms a russian made 11 circle, the wood grips got a little bit yellow because of the sun ( i use it too much ) the grips was a little more red the wood grips of your akms needs a tiny yellowish touch in my POV other than that it is one of the best models around 3 Share this post Link to post Share on other sites
Poentis.K 125 Posted August 29, 2018 10 hours ago, zukov said: in a old release of AFRF, there was a version of AKM with the wood texture much better than the new one. The new texture seems more "red" I can concur, but that's only because this is how it would look like if AKMs were brand new, but the entire production of AKMs were 1960s to late 1970s.. so by the turn of the century the wood would be a bit faded and the metal a bit scratched up at least (also like PuFu pointed out, it's wood! theres all sorts of different color wood stains.) But this is only for vanity sake, shouldn't really bother about the details unless they really want to. :P Share this post Link to post Share on other sites
BadHabitz 235 Posted August 29, 2018 Can anyone else confirm if the ability to move around in the C-130 while in flight was removed or if it is broken? I loaded with only RHSUSAF from Steam Workshop. 1 Share this post Link to post Share on other sites
RiverX_PL 33 Posted August 29, 2018 I just want to say great work with the AH64D. I love flying it with big, PMC maps. It handles very good, systems are amazing and I love it. But could you reduce gun recoil a bit? Now it shoots with artillery accuracy. Share this post Link to post Share on other sites
reyhard 2082 Posted August 29, 2018 1 hour ago, BadHabitz said: Can anyone else confirm if the ability to move around in the C-130 while in flight was removed or if it is broken? I loaded with only RHSUSAF from Steam Workshop. Yes, it was removed due to changes to attachTo introduced in 1.72 patch. After that change there was constant lag and it seems this solution is no longer possible to utilize. It might be possible to use some other trickery in future but it's rather low priority. 55 minutes ago, czechu777 said: But could you reduce gun recoil a bit? Now it shoots with artillery accuracy. I think current dispersion is pretty close to what you can see on all those liveleak videos Share this post Link to post Share on other sites
RicHornet 0 Posted August 29, 2018 On 8/28/2018 at 5:01 PM, FallujahMedic -FM- said: http://feedback.rhsmods.org/view_all_bug_page.php Just a reminder, you can always submit a ticket at the above link and mark the Is it a wish/request? to: YES Whist not optimal, is does reduce the amount of non-essential "request, but not a request" commentary in this thread. I guess you missed the purpose of the discussion above (about HMD aiming the gun). It wasn't actually a request "per se" since someone already asked for this a few days ago, here: http://feedback.rhsmods.org/view.php?id=4479 What was being discussed was the difficulties of accomplishing what was asked above and as such I posted a suggestion that could somehow help modeling/implementing this - by looking at a mod that already implements this. Share this post Link to post Share on other sites
wsxcgy 1960 Posted August 29, 2018 to everyone whining about the AKM wood, the model supports hidden selections, so you can very easily make any wood color you want: red, yellow, blue, orange, etc 1 Share this post Link to post Share on other sites
charlie1210 39 Posted August 29, 2018 5 minutes ago, wsxcgy said: to everyone whining about the AKM wood, the model supports hidden selections, so you can very easily make any wood color you want: red, yellow, blue, orange, etc pink hello kitty 2 Share this post Link to post Share on other sites
Vasily.B 529 Posted August 29, 2018 Any chances for that? Share this post Link to post Share on other sites
cpt.ghost 104 Posted August 29, 2018 On 29/08/2018 at 8:11 PM, Vasily.B said: Any chances for that? B3 available in RHS and that video is super inaccurate btw 1 Share this post Link to post Share on other sites
Damian90 697 Posted August 29, 2018 This video is nice BS truth to be told. But hey, Squad is not a vehicle sim. We aim at much higher realism. 6 Share this post Link to post Share on other sites
Sanya 97 Posted August 30, 2018 On 29/08/2018 at 8:11 PM, Vasily.B said: Any chances for that? From the video may take only the sound of the recharge. Share this post Link to post Share on other sites
Poentis.K 125 Posted August 30, 2018 11 hours ago, wsxcgy said: to everyone whining about the AKM wood, the model supports hidden selections, so you can very easily make any wood color you want: red, yellow, blue, orange, etc good lord what have you done telling them this! D: Share this post Link to post Share on other sites
RZNUNKWN 354 Posted August 30, 2018 Hey guys, I'm pretty sure I'm not the only one having this bug, but it's been annoying me for a reaaaaaaaaaaaaally long time. Anyway, every time I'm inside a BMP-2, any version, when I'm in the gunner position and I turn out, then turn in and get outside, I get an invisible 9m113 launcher that won't go away, even after taking some real launcher. Any ideas how to get rid of this bug? Share this post Link to post Share on other sites