Xerxes-AUS 3 Posted September 19, 2016 I know this falls under the taboo category of requests, but i'm asking anyways, would you guys consider bringing back the original opfor/greenfor rebels from before GREF? I always felt like they were the perfect mix of both ragtag and well equipped forces. If I recall, the eastern rebels (or what ever they were called) were just A3 vanilla dressed guerrilla's with RHS weapons and vehicles. In which case, you could just re-dress any other units to look the same. I use Shock's redressing script, and it's allowed me to make all kinds of custom factions on the fly (African rebels, middle eastern militia etc) with just what RHS provides. In terms of vehicles, the rebel textures/paint schemes are still there and can be selected in Eden. 1 Share this post Link to post Share on other sites
blackmamba992 43 Posted September 20, 2016 For your perusal, I have decided to post a lightly entertaining joke, with an RHS tint. There is a ten year wait on ARMA 3 forums between the debut of new RHS content and the players actually getting their hands on it. One player, discussing release dates with a dev, said "Ah so now I understand, my only question is, morning or afternoon?" "Morning or afternoon?" said the dev, "What difference does it make, it is in ten years." "Well I must budget my time," replied the player, "CUP's next update is in the morning." My honest attempt at working a reagan joke into an RHS forum, I did my best. Everything looks great people, I especially enjoy the updates to Facebook, an excellent format. 5 Share this post Link to post Share on other sites
Devastator_cm 434 Posted September 21, 2016 Hi Guys, How can I remove the missile pod here?I removed the turret and the mags already but outside I have still have a missile which is not working. I want to get rid of it this removeWeaponTurret ["rhs_weap_9k11",[0]]; this removemagazineTurret ["rhs_mag_9m14m", [0]]; this removemagazineTurret ["rhs_mag_9m14m_4", [0]]; Share this post Link to post Share on other sites
reyhard 2082 Posted September 21, 2016 @Devastator_cm try this animate ["maljutka_hide",1,true]; Share this post Link to post Share on other sites
Devastator_cm 434 Posted September 21, 2016 Pylon is there but rocket is gone. Still better than nothingIt would be nice to adjust weapons by clicks instead of commands :((How did you found that command by the way? Share this post Link to post Share on other sites
PuFu 4600 Posted September 21, 2016 I'm still waiting for Pufu's OH-58 :huh: You will need to keep waiting for quite a bit more... 5 Share this post Link to post Share on other sites
ShiftyzZ-98 803 Posted September 22, 2016 Could i get a little peek on what is planned armament for the SOCR ? (as from pictures there could be only seen with M2 on rear) as there was 4 more places prepared for weapons on sides 1 Share this post Link to post Share on other sites
bars91 956 Posted September 22, 2016 :lol: LoL - Bi release the new patch, and first thing I do instead of delving into the changelog is check RHS and some other addons treads for news :rolleyes: RHS combined with VTN mod and Beketov terrain is really a ton of joy. Newly teased stuff is nothing short of awesome, and the hype is real !1! 3 Share this post Link to post Share on other sites
officeramr 269 Posted September 22, 2016 Whats the purpose of Mi-24VT? it has no weapons on its hardpoints I applied myself and figured out its used as a airlifting heli Share this post Link to post Share on other sites
ice_age0815 37 Posted September 22, 2016 would like to see the new full auto bolt action rifle hope that is not too much to ask for 2 Share this post Link to post Share on other sites
HSC-LMB 2 Posted September 22, 2016 would like to see the new full auto bolt action rifle hope that is not too much to ask for Uhhh, what? Bolt Action requires you to manually cycle the action yourself... not sure how you get a FA bolt action? 2 Share this post Link to post Share on other sites
pipewr3nch 71 Posted September 22, 2016 Uhhh, what? Bolt Action requires you to manually cycle the action yourself... not sure how you get a FA bolt action? Thank God, I thought I was the only one... 5 Share this post Link to post Share on other sites
bars91 956 Posted September 22, 2016 would like to see the new full auto bolt action rifle hope that is not too much to ask for yeah, I mean, we need some armament for those "steam" powered space ironclads :blink: Share this post Link to post Share on other sites
dragonfire43560 27 Posted September 22, 2016 Is there any way to get ACE compatibility with this? Everything from ace seems to work fine except the grenades. For one, the impact grenades explode as soon as you throw them (in your hands) More annoyingly, all grenades and I think even launchers have this bullet impact effect that occurs 1 or 2 seconds after the explosion itself. As if the grenade is firing little bullets out in random directions. Im aware that ACE has a fragmentation module, but Im pretty sure the fragments ant supposed to have visibile bullet like impacts. Share this post Link to post Share on other sites
heavygunner 179 Posted September 22, 2016 Is there any way to get ACE compatibility with this? Everything from ace seems to work fine except the grenades. For one, the impact grenades explode as soon as you throw them (in your hands) https://github.com/acemod/ACE3/pull/4447 1 Share this post Link to post Share on other sites
dragonfire43560 27 Posted September 22, 2016 https://github.com/acemod/ACE3/pull/4447 Thanks Does this also take care of the bullet impacts from explosions? Share this post Link to post Share on other sites
ineptaphid 6413 Posted September 22, 2016 Thanks Does this also take care of the bullet impacts from explosions? As far as I was aware those impacts occur from all ACE explosions. I dont think it has anything to do with RHS. And it makes sense anyway-fragments of metal from grenades can often be quite large are are travelling very fast with a lot of force.They will make a visible impact. Frag can be blasted through the side of a vehicle or building after all. You can remove the ace_frag pbo also. Share this post Link to post Share on other sites
dragonfire43560 27 Posted September 22, 2016 As far as I was aware those impacts occur from all ACE explosions. I dont think it has anything to do with RHS. And it makes sense anyway-fragments of metal from grenades can often be quite large are are travelling very fast with a lot of force.They will make a visible impact. Frag can be blasted through the side of a vehicle or building after all. You can remove the ace_frag pbo also. I tried ACE with CUP and the grenades didnt do that. Also the impacts are greatly exaggerated. It doesnt look it its a feature, it looks like a bug, especially since theres a noticeable delay between the grenade the impacts. Also, yeah removing the frag pbos from ACE did fix that issue (not the RGN impact issue though), but i was hoping there was a compatibility addon or something floating around so I dont have to disable an ACE feature. Share this post Link to post Share on other sites
ineptaphid 6413 Posted September 22, 2016 Okay.Well anyway-this is not an issue for the RHS topic. Ask the ACE makers about it :) 4 Share this post Link to post Share on other sites
Hvymtal 1251 Posted September 23, 2016 would like to see the new full auto bolt action rifle hope that is not too much to ask for http://www.forgottenweapons.com/early-semiauto-rifles/cei-rigotti/ Ta daaaaaaaa!!!!!!!!!!!! If it weren't for battlefield 1 I'd actually have to explain what that is lol XD Share this post Link to post Share on other sites
officeramr 269 Posted September 23, 2016 Just an idea, but since you have 6 versions of the PAK FA. Maybe some of them should be armed with KH-29's or bombs? 5 Share this post Link to post Share on other sites
payne2010 53 Posted September 24, 2016 Hey RHS team is there any plan to implament the M1 ABV, and the m104 wolverine bridge-layer. I think they would be pretty fun to have and work with in operations and work great for tank untis, so they can have not just the m1a1s and m1a2s but have the abv for route clearing and the m104 for crossing rivers and blow up bridges that are in the convoys path. Great work on this mod, I love it the textures are out standing cant wait for the next update to see whats coming next. http://imgur.com/a/3FlwW (M104) http://imgur.com/a/IBh1R (M1 ABV) 4 Share this post Link to post Share on other sites
Damian90 697 Posted September 25, 2016 It's rather problematic to create engineering vehicles and make them work instead of being just eye candies in ArmA. PS. M1 ABV current designation is M1150 ABV after it was also accepted in to service by US Army. ;) Cheers. 1 Share this post Link to post Share on other sites
Keyser Vogel 7 Posted September 25, 2016 Hey everyone! I don't know if this is the proper place to ask such questions but is there any way to remove the cargo doors on the back of the Mi-8? Share this post Link to post Share on other sites