hadesdaman 0 Posted April 23, 2016 Hey guys, has anyone else had a bug where RHS units that are placed in Zeus have their clothes come off? So one minute I have placed what looks like a fully functional group of (for example) US soldiers, then I check back and half of them are just in underwear :/ My group uses several mods, notably ALiVE and ACE 3. We've had this problems with RHS units of all factions and dependent units, such as Leigh's Opfor pack. It happens on our multiplayer sessions. Share this post Link to post Share on other sites
sargken 286 Posted April 24, 2016 Are you guys updating the pakfa to the version of the standalone, when next release comes or is it seperate now? Share this post Link to post Share on other sites
Redphoenix 1540 Posted April 24, 2016 Are you guys updating the pakfa to the version of the standalone, when next release comes or is it seperate now? What updating? Share this post Link to post Share on other sites
soul_assassin 1750 Posted April 24, 2016 Are you guys updating the pakfa to the version of the standalone, when next release comes or is it seperate now? That pakfa and ours only share the cockpit model, but for the rest are two completely seperate addons. 2 Share this post Link to post Share on other sites
DJankovic 401 Posted April 24, 2016 Roger, that also goes the same for Dynasound as well. Try removing JSRS and Dynasound and try spotting round, If the problem is still there then it is RHS but if not then it is the sound mod. Share this post Link to post Share on other sites
lato190 55 Posted April 24, 2016 how many hours do the RHS team works every day with how many people? i mean average Share this post Link to post Share on other sites
mistyronin 1181 Posted April 24, 2016 how many hours do the RHS team works every day with how many people? i mean averageI don't think you can quantify the hours we spent in our free time (you have to remember that we have jobs, studies, families, etc). I'd say endless hours! (probably too many)And on how many people, in our website you can find a list of those who selflessly are working or contributed to the project :) http://www.rhsmods.org/team 4 Share this post Link to post Share on other sites
lato190 55 Posted April 24, 2016 I don't think you can quantify the hours we spent in our free time (you have to remember that we have jobs, studies, families, etc). I'd say endless hours! (probably too many) And on how many people, in our website you can find a list of those who selflessly are working or contributed to the project :) http://www.rhsmods.org/team thanks, with hours i meant per day. So like 3 Hours per day +- or anything like that. I can imagine that endless hours were spend into this mod and its impossible to quantify the overall hours spend into this huge mod. Share this post Link to post Share on other sites
sargken 286 Posted April 24, 2016 That pakfa and ours only share the cockpit model, but for the rest are two completely seperate addons. Ok thanks for clearing that up, idk where i heard it from that you guys were working together. Share this post Link to post Share on other sites
I3lueVein007 0 Posted April 24, 2016 Looks good :D keep it up Share this post Link to post Share on other sites
PuFu 4600 Posted April 24, 2016 thanks, with hours i meant per day. So like 3 Hours per day +- or anything like that. I can imagine that endless hours were spend into this mod and its impossible to quantify the overall hours spend into this huge mod. it's really hard to quantify, because, although our project management software could indeed keep track of that, we don't use it that way (that would be too much even for us). Also, most of us work by ourself for periods of time, at least for parts of projects/ asset creation. For the amount of people we currently have and work on the project, it would be very hard to say, and it ssurely varies a lot. i would estimate is well above 3h per day (averaging the week rather than the day). 5 Share this post Link to post Share on other sites
soul_assassin 1750 Posted April 24, 2016 Ok thanks for clearing that up, idk where i heard it from that you guys were working together. We are, but the models are different. thanks, with hours i meant per day. So like 3 Hours per day +- or anything like that. I can imagine that endless hours were spend into this mod and its impossible to quantify the overall hours spend into this huge mod. I think that there are probably, on average, about ~15-20 manhours being spent on the mod a day. 4 Share this post Link to post Share on other sites
Wiki 1558 Posted April 24, 2016 I don't think you can quantify the hours we spent in our free time (you have to remember that we have jobs, studies, families, etc). I'd say endless hours! (probably too many) And on how many people, in our website you can find a list of those who selflessly are working or contributed to the project :) http://www.rhsmods.org/team Yeah, I know what it's like ;) I think every content maker on ArmA spends a lot of hours on his spare time to work on it :) 4 Share this post Link to post Share on other sites
Singh Aram 137 Posted April 25, 2016 Sorry for asking. Any plans for GPK for Humvees, interior for MRAPS. I love the RHS so much, only reason I am playing the Arma3. :don 12: Thanks for making wonderful & amazing mods for all of us. God bless & God speed !!!!! 1 Share this post Link to post Share on other sites
sargken 286 Posted April 25, 2016 Sorry for asking. Any plans for GPK for Humvees, interior for MRAPS. I love the RHS so much, only reason I am playing the Arma3. :don 12: Thanks for making wonderful & amazing mods for all of us. God bless & God speed !!!!! It all takes time im sure if you wanted to help them model out those things they would be happy. 2 Share this post Link to post Share on other sites
bad benson 1733 Posted April 25, 2016 i have a minor request. i'm using the RHS shotguns quite frequently now and i love them. but there's one thing that really bugs me. the sounds sound like the original EBR sounds from arma vanilla. i might be totally off here but that's what it sounds like to me. i was never a fan of that sound. has some kind of spring- like airy quality to it. not sure how to describe it. i know sounds are a totally subjective thing unless they are poorly processed but it would make me really happy, if those sexy shooties could get a little update on the sound side. 1 Share this post Link to post Share on other sites
Redphoenix 1540 Posted April 25, 2016 i have a minor request. i'm using the RHS shotguns quite frequently now and i love them. but there's one thing that really bugs me. the sounds sound like the original EBR sounds from arma vanilla. i might be totally off here but that's what it sounds like to me. i was never a fan of that sound. has some kind of spring- like airy quality to it. not sure how to describe it. i know sounds are a totally subjective thing unless they are poorly processed but it would make me really happy, if those sexy shooties could get a little update on the sound side. I think we just forgot this sound. I forwarded the request to Laxemann. 8 Share this post Link to post Share on other sites
mistyronin 1181 Posted April 26, 2016 Did you ever thought that our AN/PEQ-15 laser pointer could use a total revamp?Well our talented 3d artist Zeealex did, so she crafted this beautiful pointer. Coming soonâ„¢ in your nearest PC screen.Additional image 12 Share this post Link to post Share on other sites
zeealex 2029 Posted April 26, 2016 I still think it's upside down :P Share this post Link to post Share on other sites
road runner 4344 Posted April 26, 2016 Very nice indeed!! Share this post Link to post Share on other sites
infrareddimming 195 Posted April 26, 2016 Nice work. The old peq15 was the retextured OA model, wasnt it? Share this post Link to post Share on other sites
Singh Aram 137 Posted April 26, 2016 AN/PEQ-15 When I look at RHS stuff, It feels like having an Orgasm !!!!!!! :mwah: I requested it 9 months ago, now RHS did it. It would be awesome if you guys think about making Acog scope with Red Dot sight or backup iron sight.. BTW thanks for making wonderful and amazing stuff for the Arma3 community. :ok: 1 Share this post Link to post Share on other sites
Wilco 944 Posted April 26, 2016 As in the SDO? I'm not tracking on any ACOG that has a backup iron sight attached to it and most of our M4 series already have backup iron sights on the weapon itself. 1 Share this post Link to post Share on other sites
Whiskey27 1 Posted April 26, 2016 As in the SDO? I'm not tracking on any ACOG that has a backup iron sight attached to it and most of our M4 series already have backup iron sights on the weapon itself. Do you not TA01NSN muhreen? http://imgur.com/1qce0jI 1 Share this post Link to post Share on other sites
da12thMonkey 1943 Posted April 26, 2016 TA01s were only issued in SOCOM, were they not? And AFAIK theirs have been largely supplanted by SpecterDRs now Share this post Link to post Share on other sites