ballistic09 241 Posted May 18, 2015 Why is the wiki down? I cant get class names without it. Server died, no backup. A new solution for documentation is currently WIP. In the mean time, use the Arma 3 editor's built in config browser. All RHS class names begin with rhs. Weapons, uniforms, and gear are in cfgWeapons, vehicles and units are in cfgVehicles, and magazines are in cfgMagazines. Share this post Link to post Share on other sites
Madaruchka 10 Posted May 18, 2015 Server died, no backup. A new solution for documentation is currently WIP.In the mean time, use the Arma 3 editor's built in config browser. All RHS class names begin with rhs. Weapons, uniforms, and gear are in cfgWeapons, vehicles and units are in cfgVehicles, and magazines are in cfgMagazines. Thanks mate, thanks everyone and sorry for asking without looking up previous pages for answer. :D Share this post Link to post Share on other sites
cosmic10r 2331 Posted May 19, 2015 (edited) edit.. figured it out Edited May 19, 2015 by CosmiC10R Share this post Link to post Share on other sites
rockdpm 10 Posted May 19, 2015 https://dl.dropboxusercontent.com/u/56844908/ArmA/arma3%202015-05-04%2014-48-01-35.jpg Can anyone tell me how sabre achieved this animation (the single hand weapon holding) Share this post Link to post Share on other sites
Jona33 51 Posted May 19, 2015 https://dl.dropboxusercontent.com/u/56844908/ArmA/arma3%202015-05-04%2014-48-01-35.jpgCan anyone tell me how sabre achieved this animation (the single hand weapon holding) Check the cutscene animations, it's probably one of those. Share this post Link to post Share on other sites
El Mariachi 0 Posted May 20, 2015 I can't seem to access doc.rhsmods.org edit: oops looks like its been reported. Share this post Link to post Share on other sites
somesangheili 111 Posted May 20, 2015 I have yet to hear anything about this, but will all the RHS weapons have 'tail' sounds configured in the next update? Share this post Link to post Share on other sites
giorgygr 61 Posted May 20, 2015 Is there any way to configure some (or all custom) weapon sounds to inherit from default (A3) classes? (like 5.56 ammo) I m using JSRS Dragonfyre and (in example) the M4 sounds are like champagne pop compared to it.. :/ Share this post Link to post Share on other sites
soul_assassin 1750 Posted May 20, 2015 Nope. The sound is right in our opinion but improvements will come along. Share this post Link to post Share on other sites
cuel 25 Posted May 20, 2015 I suggest changing hidePicture = "false"; hideName = "false"; to 0 in RHS mod.cpps to get rid of RPT errors See https://dev.withsix.com/issues/27342 Share this post Link to post Share on other sites
RSF TheCapulet 59 Posted May 22, 2015 Any update on the documentation? Without being able to copy and paste, or even just look at the class names with a bit of structure, the number of class names I'm working with makes what I'm trying to do downright impossible. :( Share this post Link to post Share on other sites
Redphoenix 1540 Posted May 22, 2015 Any update on the documentation? Without being able to copy and paste, or even just look at the class names with a bit of structure, the number of class names I'm working with makes what I'm trying to do downright impossible. :( Soon. We said it more than a dozen times that we are not bringing back the wiki because we have something way better just around the corner. Share this post Link to post Share on other sites
Jackal326 1181 Posted May 22, 2015 Soon. Should have added the â„¢ ;) Share this post Link to post Share on other sites
Berntsen 19 Posted May 23, 2015 Does anyone have a list of the weapon, item and ammo classnames? (My google-fu served me bad today, and sadly the documentation page is still down) Share this post Link to post Share on other sites
Jona33 51 Posted May 23, 2015 Go into the editor, press the config viewer button (top bar, looks like a cog), find cfgWeapons and cfgMagazines, the relevant stuff starts with rhs_ Alternately use the export function in the virtual arsenal. Share this post Link to post Share on other sites
Berntsen 19 Posted May 23, 2015 Go into the editor, press the config viewer button (top bar, looks like a cog), find cfgWeapons and cfgMagazines, the relevant stuff starts with rhs_Alternately use the export function in the virtual arsenal. Oh, cheers man. I actually didn't know about the config viewer! Share this post Link to post Share on other sites
soul_assassin 1750 Posted May 23, 2015 Does anyone have a list of the weapon, item and ammo classnames? (My google-fu served me bad today, and sadly the documentation page is still down) Its funny that you ask :) Today we are proud to present to you a new website: http://class.rhsmods.org/ This is the first version of complete class documentation of RHS: Escalation. It is auto generated by a tool I wrote called DocForge which I will also make available for everyone once it is refined. Share this post Link to post Share on other sites
1212PDMCDMPPM 200 Posted May 23, 2015 Today we are proud to present to you a new website: http://class.rhsmods.org/ Thx a lot !! Share this post Link to post Share on other sites
coffeeshock 20 Posted May 23, 2015 Still hoping for a proper "mil-spec" MK18 and M4A1... right now they still look like civilian clones, since both barrels are way too long... http://i.imgur.com/5X00bqq.jpg (174 kB) Share this post Link to post Share on other sites
alexcroox 29 Posted May 23, 2015 Is there anyway to add (or script) flashlights to the russian weapons? Share this post Link to post Share on other sites
mistyronin 1181 Posted May 23, 2015 Still hoping for a proper "mil-spec" MK18 and M4A1... right now they still look like civilian clones, since both barrels are way too long...http://i.imgur.com/5X00bqq.jpg (174 kB) Indeed... :p Here's a "civilian" with a M4A1: Share this post Link to post Share on other sites
alganthe 74 Posted May 23, 2015 Nice website for the doc it's much clearer than before. Do you plan on fixing some of the fucked up memory points on your uniforms or vehicles ? (UH1z got it's main one 2m in front of the nose, uniforms got memory points for legs below the ground) Share this post Link to post Share on other sites
x3kj 1247 Posted May 23, 2015 It is auto generated by a tool I wrote called DocForge which I will also make available for everyone once it is refined. good work, very nice Here's a "civilian" with a M4A1: He's not operator enough to be milspec, can't you see :p Share this post Link to post Share on other sites
jonpas 294 Posted May 23, 2015 Nice new documentation tool! Looking forward to its release! Share this post Link to post Share on other sites
Berntsen 19 Posted May 23, 2015 Its funny that you ask :)Today we are proud to present to you a new website: http://class.rhsmods.org/ This is the first version of complete class documentation of RHS: Escalation. It is auto generated by a tool I wrote called DocForge which I will also make available for everyone once it is refined. Holy shit. Talk about timing! Thanks a bunch man! Share this post Link to post Share on other sites