James Sullivan 5 Posted May 16, 2015 Hey' ! Is it possible to have the ID of the different weapons without the documentation ? The website for the doc is offline :/ Share this post Link to post Share on other sites
Jona33 51 Posted May 16, 2015 Virtual arsenal and hit export or use the config viewer (go into the editor, find the cog icon on the top menu bar, find cfgWeapons). Share this post Link to post Share on other sites
germanske_norge 43 Posted May 16, 2015 Anyone else having problems with the first scenario mission they included? It's effectively broken and kicks me out of the truck, and the rest of the team does nothing. Share this post Link to post Share on other sites
mistyronin 1181 Posted May 16, 2015 Anyone else having problems with the first scenario mission they included? It's effectively broken and kicks me out of the truck, and the rest of the team does nothing. AFAIK it's intended that way, you have to order them manually to disembark. Stagler may be able to tell you more about it. Share this post Link to post Share on other sites
jcae2798 132 Posted May 17, 2015 Hey guys, ran a search and no luck. Redownloaded MOD and no luck. SO question, I ran vanilla with just the RHSUSAF mod and the M4's will not allow me to add the suppressor. IS this by default? I see it in the arsenal to select, but it will not add it. Adding ASDG>JR no help, however if i add the RH ACC MOD i can use those suppressors so i am confused. Share this post Link to post Share on other sites
mistyronin 1181 Posted May 17, 2015 I ran vanilla with just the RHSUSAF mod and the M4's will not allow me to add the suppressor. That's not normal. Please report it here with all the details so we can help you: RHS Feedback tracker. Share this post Link to post Share on other sites
1986marek 18 Posted May 17, 2015 (edited) Hi guys. I have question... Why Bradley in game can reach 350 kilometer per hour (and fly) ??? This happened when i click on map place where driver had to go. Edited May 17, 2015 by 1986Marek Share this post Link to post Share on other sites
evromalarkey 150 Posted May 17, 2015 So is this official or someone just uploaded it on Steam Workshop without permission? http://steamcommunity.com/workshop/filedetails/?id=443371182 http://steamcommunity.com/workshop/filedetails/?id=443369020 Share this post Link to post Share on other sites
kazimierz 2 Posted May 17, 2015 Due to real-life obligations, I need to end the skinning business. Its a shame, but I'll donate my work to the community. I would encourage my inspirators - Red Hammer Studios - to take up where I left and use it to their benefit. I rather see my work within a good mod than being used for all kinds of rocket-propelled 1-day wonders.. Feel free to use, manipulate and spread. Many hours have gone into this program, building the textures from scratch within CorelDraw (which should be easy to port to AI). By doing so, it becomes very easy to make new textures. Other than that; enjoy! C-130 Project Files Harrier Project Files Share this post Link to post Share on other sites
PuFu 4600 Posted May 17, 2015 So is this official or someone just uploaded it on Steam Workshop without permission?http://steamcommunity.com/workshop/filedetails/?id=443371182 http://steamcommunity.com/workshop/filedetails/?id=443369020 Thank you for reporting it. There won't be an official Steam upload: http://forums.bistudio.com/showthread.php?184842-RHS-Escalation-(AFRF-and-USAF)-Release-0-3-7-(UPDATED)&p=2935135&viewfull=1#post2935135 Share this post Link to post Share on other sites
alexcroox 29 Posted May 17, 2015 Anyone having issues with terminator AI? We can't seem to kill the Russians in a lot of instances, does it play well with ACE? Share this post Link to post Share on other sites
bigpoppablunts 53 Posted May 17, 2015 Thats an ACE3 bug with the setting "prevent instant death". Disable it for now. Nothing to do with RHS. Share this post Link to post Share on other sites
alexcroox 29 Posted May 17, 2015 You are correct thank you for highlighting this, for anyone else using ACE, the fix should be coming in the next day or 2 https://github.com/acemod/ACE3/pull/1242 Share this post Link to post Share on other sites
Stagler 39 Posted May 17, 2015 AFAIK it's intended that way, you have to order them manually to disembark. Stagler may be able to tell you more about it. Indeed it is, you are squad leader, its up to you to disembark your squad from the truck. That's what the get out waypoint does, gets you out of the truck. Its been that way since OFP, you have to order your squad members out of the truck. :) Also, it has come to my attention that people give up this mission and say "oh it doesn't end", well it does, when all soldiers in the town are dead. Find them and kill them, its not meant to be a cakewalk. Do a thorough job. :) Share this post Link to post Share on other sites
OMAC 254 Posted May 17, 2015 First Move 0.3.7: there is no overview picture there is no loadscreen preview picture Blufor unit 4 has no ammo donekeys/activeatekey are not working to show mission as completed in mission list menu (no green checkmark after successful completion) Share this post Link to post Share on other sites
mistyronin 1181 Posted May 17, 2015 First Move 0.3.7: there is no overview picture there is no loadscreen preview picture Blufor unit 4 has no ammo donekeys/activeatekey are not working to show mission as completed in mission list menu (no green checkmark after successful completion) Test it with only vanilla A3 and RHS, if the errors still appear please report here: RHS Feedback tracker Share this post Link to post Share on other sites
OMAC 254 Posted May 17, 2015 I am using only vanilla + RHS. Share this post Link to post Share on other sites
1212PDMCDMPPM 200 Posted May 17, 2015 I'm sorry but I'm completly lost about scripting with some RHS vehicles: - GAZ 66 (R-142N): how can I detect that the mast has been deployed ? - 9P1291M: how can I execute the launch sequence by script ? I'm taking about: outriggers-down, missile bay-open, pylon-up, select a target(firing position) and launch. Thanks for your help ! Share this post Link to post Share on other sites
acoustic 82 Posted May 17, 2015 I've begone to really appreciate (well, re-appreciate lol) the details on your models and textures. The cartoonish and clean look that BI gave us with the vanilla content is really what has turned me off to it. Yours has more of a gritty realistic approach. Much appreciated. Keep it up! Share this post Link to post Share on other sites
kgino1045 12 Posted May 17, 2015 Seems like ACE3 3D scope is totally different with RHS one, will they standardized as ACE 3? Share this post Link to post Share on other sites
OMAC 254 Posted May 17, 2015 (edited) Looks like the donekeys/activeatekey isn't working for Heavy Metal 0.3.7, either. It also looks like task completion for that mission is based on complete destruction of Abrams tanks. If !canfire is used instead, or !canmove + !canfire, it is better, as you don't then have to waste valuable ammo blowing tanks which are inoperable and abandoned by crew. Ammo is important as there is no way to either rearm or repair your tank in the AO. Edited May 19, 2015 by OMAC Share this post Link to post Share on other sites
shibdib 10 Posted May 17, 2015 Any chance we can get the insurgents ported without needing to download everything? I want to include them in a MP mission but forcing people to download 2GB's of stuff not used is a waste. Share this post Link to post Share on other sites
Soviet_Union 10 Posted May 18, 2015 Why is the wiki down? I cant get class names without it. Share this post Link to post Share on other sites
Madaruchka 10 Posted May 18, 2015 Why is the wiki down? I cant get class names without it. Same here, please HELP !!! Share this post Link to post Share on other sites
mistyronin 1181 Posted May 18, 2015 Please search before ask. Why is the wiki down? I cant get class names without it. Unfortunately we have suffered some technical difficulties with it, seems that most of the data may be lost. But fear not as we are working hard to bring the documentation back again. And yes you can: Virtual arsenal and hit export or use the config viewer (go into the editor, find the cog icon on the top menu bar, find cfgWeapons). Share this post Link to post Share on other sites