somesangheili 111 Posted April 6, 2015 Will rhs need to be updated to work propperly after the marksman dlc? Yes. On the RC build, having any US vehicle in your session will crash the game. Everything Russian seems to be fine tho... Share this post Link to post Share on other sites
PuFu 4600 Posted April 6, 2015 We noticed The AI on a dedicated server not hearing players approaching or shooting. They would only respond if we are in front of them. The AI skills are set after spawning server side. please fill a bug report @ http://feedback.rhsmods.org, including other mods you use, game version etc. Attaching a RPT is always advisable. Will rhs need to be updated to work propperly after the marksman dlc? An update shortly after marksman DLC is planned. RC will still suffer some changes into stable, RHS cannot commit changes based on non-stable versions. Share this post Link to post Share on other sites
ineptaphid 6413 Posted April 6, 2015 We noticed The AI on a dedicated server not hearing players approaching or shooting. They would only respond if we are in front of them. The AI skills are set after spawning server side. i have noticed that aswell for the last few weeks in SP scenarios,I can be shooting at groups of enemies anf they will just keep wandering around in relaxed mode.i installed bCombat and it fixed it but the vanilla AI are real messed up at the moment Share this post Link to post Share on other sites
oukej 2910 Posted April 6, 2015 ad AI issues (esp. in vanilla) - pls focus them here thx! Share this post Link to post Share on other sites
pwrmx24 10 Posted April 6, 2015 is there an M-16 with the grenade launcher? I only see it on the M4. thanks. Share this post Link to post Share on other sites
Wiki 1558 Posted April 6, 2015 Will be done in next update Share this post Link to post Share on other sites
mistyronin 1181 Posted April 6, 2015 is there an M-16 with the grenade launcher? I only see it on the M4. thanks. Check: From the RHS Facebook page (March 4): https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-xfp1/v/t1.0-9/10527420_953379421341718_5386780029517699319_n.jpg?oh=4692c41d35f01221ed40074ac73bf28b&oe=55AE3C70&__gda__=1437710585_1fb92ad0a4dfcb8535b0ec90b1ff9e4a Share this post Link to post Share on other sites
pwrmx24 10 Posted April 7, 2015 Check: So confirm M16 with grenade launcher in next update. It's not currently in the inventory that I can find. Just checking. Thanks. Share this post Link to post Share on other sites
Przemro 18 Posted April 7, 2015 Does anyone have same bug that US vehicles (Bradley and Abrams) don`t show you azymut. Tested without other mods. Share this post Link to post Share on other sites
Damian90 697 Posted April 7, 2015 It is not a bug, we try to create realistic FCS for them, it will take some time untill all features will be implemented, including more realistic azimuth indicators than vanilla ones. Share this post Link to post Share on other sites
tachi 10 Posted April 7, 2015 Not only on rc build but also on stable branch, and it looks like its because of agm, not rhs tho Share this post Link to post Share on other sites
Przemro 18 Posted April 7, 2015 It is not a bug, we try to create realistic FCS for them, it will take some time untill all features will be implemented, including more realistic azimuth indicators than vanilla ones. May I ask then to return vanilla indicator until your FCS will be rady, now it is very hard for tank crew to fight. Share this post Link to post Share on other sites
Tyl3r99 41 Posted April 7, 2015 i hope the scopes get fixed soon, some of them wont zero over 100m (ive made a ticket dont worry ;) ) Share this post Link to post Share on other sites
Damian90 697 Posted April 7, 2015 May I ask then to return vanilla indicator until your FCS will be rady, now it is very hard for tank crew to fight. I will consult this with others. Share this post Link to post Share on other sites
Przemro 18 Posted April 7, 2015 Thank you, can`t wait for update :D Share this post Link to post Share on other sites
Mack. 59 Posted April 7, 2015 Thanks for this awesome mod! Any chance of getting the artificial horizon bug fixed on the AH64D? I see its been reported on the bug tracker. I guess it might be possible to replace it with the horizon from the Chinook or the Blackhawk. It would make my day! Share this post Link to post Share on other sites
Bl00dWolf 15 Posted April 7, 2015 Can anyone help me? Wtf with gun on ALL tanks. Some times it fires.... wrong!!! Just look: What the hell with stabilization? :D Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted April 7, 2015 Can anyone help me?Wtf with gun on ALL tanks. Some times it fires.... wrong!!! Just look: What the hell with stabilization? :D Are you locking onto the target? Share this post Link to post Share on other sites
reyhard 2082 Posted April 7, 2015 it's lead, to dump lead press G http://doc.rhsmods.org/index.php/T-80U Share this post Link to post Share on other sites
CyclonicTuna 87 Posted April 7, 2015 Can anyone help me?Wtf with gun on ALL tanks. Some times it fires.... wrong!!! Just look: What the hell with stabilization? :D You aren't zeroing your sight correctly. Share this post Link to post Share on other sites
officeramr 269 Posted April 7, 2015 How comes the Tank list goes all the way up to the T-80 but not the T-90a? Its almost like the T-90 and Mi-28 is shunned by the Arma community Share this post Link to post Share on other sites
Damian90 697 Posted April 7, 2015 Can anyone help me?Wtf with gun on ALL tanks. Some times it fires.... wrong!!! Just look: What the hell with stabilization? :D In many tanks, FCS can calculate lead for moving targets and when own tank moves. In such case you need to know how to lead targets or dump lead when it's not needed. Reyhard explained how to dump lead. Truth to be told tough, lead in our tanks is still kinda jumpy, wonder if Reyhard could smooth it more. How comes the Tank list goes all the way up to the T-80 but not the T-90a?Its almost like the T-90 and Mi-28 is shunned by the Arma community Maybe because T-90 is not ready? Share this post Link to post Share on other sites
officeramr 269 Posted April 7, 2015 In many tanks, FCS can calculate lead for moving targets and when own tank moves. In such case you need to know how to lead targets or dump lead when it's not needed. Reyhard explained how to dump lead.Truth to be told tough, lead in our tanks is still kinda jumpy, wonder if Reyhard could smooth it more. Maybe because T-90 is not ready? Its being done? seriously? Share this post Link to post Share on other sites
mistyronin 1181 Posted April 7, 2015 Its being done? seriously? Yes, it is. Share this post Link to post Share on other sites
jcae2798 132 Posted April 7, 2015 Cant wait for the updates post tomorrow. Been on DEV/RC for too long and couldnt use this MOD. Any ETA on releasE? Will it include #bipods?! :) Share this post Link to post Share on other sites