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Is there a way to make a trigger activate when player leaves vehicle?

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I currently know how to make it where a trigger will be triggered when a certain unit enters a certain vehicle, but now I am wondering is there a way to make it where the trigger wouldn't activate until the player/unit is out of the vehicle.

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condition:

!([i]unitname[/i] in [i]vehiclename[/i])

In most cases you can set up one trigger and set it to repeat. use unitname in vehiclename (so without the "!") as a condition. OnActivation will be the code that runs when the unit boards the vehicle. OnDeact will be the code that runs when the unit exits the vehicle.

Edited by Mad_Cheese

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condition:
!([b]unitname[/b] in [b]vehiclename[/b])

It worked and thanks a ton. I had a feeling I probably could have used the "!" to not it out, but I didn't know I needed the parenthesis in that command.

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Quote

make it where a trigger will be triggered when a certain unit enters a certain vehicle

 

how do I do this?

 

I would like an enemy group start to approach and attack a vehicle as soon as the player gets in to create a chase for my mission

 

Thanks in advance !!

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player addEventHandler ["GetInMan", { 
 hint "Player is in vehicle";
 player removeEventHandler ["GetInMan", _thisEventHandler]; 
}];

player

addEventHandler

"GetInMan"

removeEventHandler

_thisEventHandler -> "Since Arma 3 v.1.64 the Event Handler index is available as _thisEventHandler during Event Handler code execution"

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