odyseus 19 Posted July 23, 2015 Hello guys, I am i m trying to introduce one helicopter into the game. I am almost done. but it seems that my contact points are a little weird. first my helicopter was sinking into the ground when a player got in it. So i raised the landContact points in relations to my model in the 3d space and problem was in a way solved. Now i understand that the RTD file is responsible for the rotorlib. So i found a line called GroundContact after i read the https://community.bistudio.com/wiki/Helicopter_Flight_Model_Config_(XML). Which did not help me much, since there is nothing explaining in detail how to adjust the groundcontact points the helicopter. I try to use logic then I started to change the line MountStation . It did work in some cases. but i can seems to get it adjusted in the right place. Since i dont understand the logic. Can someone explain to me? here is the ground contact i have. <GroundContacts> <GeneralConfiguration gearExtensionTime="3" maxSteerableGearDeflection="80" steerableGearSpeedCorrectionFactor="0.0"/> <GroundContact type="FGGroundContact200" > <Features isBrakable="false" isRetractable="false" isSteerable="false" /> <Aerodynamics equivalentFlatPlateArea ="0.0" /> <Suspension> <MountStation x="-1.23" y="2.575" z="-1.6"/> <SliderAxis x="0" y="0" z="1" /> <SuspensionLength length="0.2" /> <SpringParameters springConstant="420000" damperConstant="50000" maxCompression="0.18" /> </Suspension> <Wheel mass="1" radius="0.1" > <RollAxis x="1" y="0" z="0" /> <Friction slidingFriction="0.5" resistanceTorqueNoBrake="400" resistanceTorqueFullBrake="400" /> </Wheel> <Damage thresholdLoad="20000000" /> </GroundContact> <GroundContact type="FGGroundContact200" > <Features isBrakable="false" isRetractable="false" isSteerable="false" /> <Aerodynamics equivalentFlatPlateArea ="0.0" /> <Suspension> <MountStation x="1.23" y="2.575" z="-1.6"/> <SliderAxis x="0" y="0" z="1" /> <SuspensionLength length="0.2" /> <SpringParameters springConstant="420000" damperConstant="50000" maxCompression="0.18" /> </Suspension> <Wheel mass="1" radius="0.1" > <RollAxis x="1" y="0" z="0" /> <Friction slidingFriction="0.5" resistanceTorqueNoBrake="400" resistanceTorqueFullBrake="400" /> </Wheel> <Damage thresholdLoad="20000000" /> </GroundContact> <GroundContact type="FGGroundContact200" > <Features isBrakable="false" isRetractable="false" isSteerable="false" /> <Aerodynamics equivalentFlatPlateArea ="0.0" /> <Suspension> <MountStation x="-1.23" y="-1.007" z="-1.6"/> <SliderAxis x="0" y="0" z="1" /> <SuspensionLength length="0.2" /> <SpringParameters springConstant="420000" damperConstant="50000" maxCompression="0.18" /> </Suspension> <Wheel mass="1" radius="0.1" > <RollAxis x="1" y="0" z="0" /> <Friction slidingFriction="0.5" resistanceTorqueNoBrake="400" resistanceTorqueFullBrake="400" /> </Wheel> <Damage thresholdLoad="20000000" /> </GroundContact> <GroundContact type="FGGroundContact200" > <Features isBrakable="false" isRetractable="false" isSteerable="false" /> <Aerodynamics equivalentFlatPlateArea ="0.0" /> <Suspension> <MountStation x="1.23" y="-1.007" z="-1.6"/> <SliderAxis x="0" y="0" z="1" /> <SuspensionLength length="0.2" /> <SpringParameters springConstant="420000" damperConstant="50000" maxCompression="0.18" /> </Suspension> <Wheel mass="1" radius="0.1" > <RollAxis x="1" y="0" z="0" /> <Friction slidingFriction="0.5" resistanceTorqueNoBrake="400" resistanceTorqueFullBrake="400" /> </Wheel> <Damage thresholdLoad="20000000" /> </GroundContact> <GroundContact type="FGGroundContact200" > <Features isBrakable="false" isRetractable="false" isSteerable="false" /> <Aerodynamics equivalentFlatPlateArea ="0.0" /> <Suspension> <MountStation x="0" y="4.665" z="-1.228"/> <SliderAxis x="0" y="0" z="1" /> <SuspensionLength length="0" /> <SpringParameters springConstant="420000" damperConstant="50000" maxCompression="0" /> </Suspension> <Wheel mass="0.1" radius="0.1" > <RollAxis x="1" y="0" z="0" /> <Friction slidingFriction="0.5" resistanceTorqueNoBrake="1000" resistanceTorqueFullBrake="1000" /> </Wheel> <Damage thresholdLoad="20000000" /> </GroundContact> <GroundContact type="FGGroundContact200" > <Features isBrakable="false" isRetractable="false" isSteerable="false" /> <Aerodynamics equivalentFlatPlateArea ="0.0" /> <Suspension> <MountStation x="0" y="-7.091" z="-1.023"/> <SliderAxis x="0" y="0" z="1" /> <SuspensionLength length="0" /> <SpringParameters springConstant="420000" damperConstant="50000" maxCompression="0" /> </Suspension> <Wheel mass="0.1" radius="0.1" > <RollAxis x="1" y="0" z="0" /> <Friction slidingFriction="0.5" resistanceTorqueNoBrake="1000" resistanceTorqueFullBrake="1000" /> </Wheel> <Damage thresholdLoad="20000000" /> </GroundContact> </GroundContacts> Thx Share this post Link to post Share on other sites