icarium 32 Posted May 16, 2020 1 hour ago, saturn_mne said: Thank you very much. I care mostly for light issues in towns, rest is more or less not so important. I recently discovered this mod and it is awesome. Hello! we have been using our own lightsout script instead of the built-in one. Shared it here: (just add a marker "lightsout" on the map, possibly adjust the radius in the script and you are good to go. Currently lighthouses are excluded because they look sick at night. Said script is being showcased on our very nice server by the by (bump!): Funkuchenhaus - Ravage 193.135.10.106:2263 mods required: @cba; @ravage mods supported: @enhanced_movement; @jsrssoundmod map is malden there is lots to discover, come join us We got dynamic groups and AFAR radio script serverside. The mission is solid and has been quite heavily modified to extend the vanilla Ravage experience. Share this post Link to post Share on other sites
saturn_mne 2 Posted May 16, 2020 Hey, Thank you I will try, I am in process trying other script for all lights out. I just checked, I played on your server today for a while. Share this post Link to post Share on other sites
saturn_mne 2 Posted May 16, 2020 3 hours ago, icarium said: Hello! we have been using our own lightsout script instead of the built-in one. Shared it here: (just add a marker "lightsout" on the map, possibly adjust the radius in the script and you are good to go. Currently lighthouses are excluded because they look sick at night. Said script is being showcased on our very nice server by the by (bump!): Funkuchenhaus - Ravage 193.135.10.106:2263 mods required: @cba; @ravage mods supported: @enhanced_movement; @jsrssoundmod map is malden there is lots to discover, come join us We got dynamic groups and AFAR radio script serverside. The mission is solid and has been quite heavily modified to extend the vanilla Ravage experience. I can make marker, but where do I put code in? I am new to all this scripting thingy. Thanks. Share this post Link to post Share on other sites
icarium 32 Posted May 17, 2020 15 hours ago, saturn_mne said: I can make marker, but where do I put code in? I am new to all this scripting thingy. Thanks. Alright, so in your mission folder you create a file called blackout.sqf, this is where all that code goes into.Then in your mission init.sqf (might need to create that as well) you put: execVM "blackout.sqf"; At the bottom of the script is a number "8000" this is the radius around the marker which you may need to adjust to fit your terrain. Also, unless you are enjoying the tinkering process a lot, I'd advise you to not go and reinvent the wheel but rather spend your time playing on one of the servers here 😉 Share this post Link to post Share on other sites
saturn_mne 2 Posted May 17, 2020 1 hour ago, icarium said: Alright, so in your mission folder you create a file called blackout.sqf, this is where all that code goes into.Then in your mission init.sqf (might need to create that as well) you put: execVM "blackout.sqf"; At the bottom of the script is a number "8000" this is the radius around the marker which you may need to adjust to fit your terrain. Also, unless you are enjoying the tinkering process a lot, I'd advise you to not go and reinvent the wheel but rather spend your time playing on one of the servers here 😉 I tried all above. Tried in mission init execVM "blackout.sqf"; returned error, type script, expected nothing. I am currently playing with my friend some quest through Altis, but when I get time I`ll come again to play on your server. I found youtube video from ArmaPhronk and there is script when you destroy power tower lights go out. I made that to work and just give it great radius. Will try this one again later. I thank you a lot for helping me. Share this post Link to post Share on other sites
EO 11273 Posted May 17, 2020 Caught this on the BBC's website and thought my fellow Ravagers would dig it... https://www.bbc.co.uk/news/in-pictures-52632396 9 Share this post Link to post Share on other sites
MuRaZorWitchKING 725 Posted May 18, 2020 4 hours ago, EO said: Caught this on the BBC's website and thought my fellow Ravagers would dig it... https://www.bbc.co.uk/news/in-pictures-52632396 Gave me some serious Chernarus Redux vibes, haha! Love it. 3 Share this post Link to post Share on other sites
tortuosit 486 Posted May 21, 2020 OK guys, now you gotta be strong because I have an ultra n00b question. I never cared about chemlights because I mostly played at daytime (ingame). How do they work? I find no way to attach and ... start... them. Imo this must be a scripted mechanism and I thought it's part of the Ravage mod. My guess is, if a chemlight is in the inventory, there may be an entry in the action menu? Possibly I deleted the action menu by my scripting then... 1 Share this post Link to post Share on other sites
EO 11273 Posted May 21, 2020 7 minutes ago, tortuosit said: How do they work? Double click chemlight in your inventory. 2 Share this post Link to post Share on other sites
ContheJon 245 Posted May 21, 2020 (edited) Don't worry @tortuosit, it took me like a few dozen hours to realise that was how you use them. I was just throwing them everywhere before hand and being like "Oh these are a bit crap." Edited May 21, 2020 by ContheJon 1 2 Share this post Link to post Share on other sites
tortuosit 486 Posted May 22, 2020 18 hours ago, EO said: Double click chemlight in your inventory. Ah OK so this is the required action. Well I tried that. Nothing happens. Looks like I need to minimize mods and see what is breaking it... EDIT: Indeed some mod is breaking it, it's working with Vanilla+Ravage only. Also, it's a rather bad light source, I won't invest further time in it but put a lamp to my inventory, thx guys. 1 Share this post Link to post Share on other sites
ContheJon 245 Posted May 22, 2020 It's definitely not the best, but it does add some nice mood to the game sometimes. When I was testing my Esseker mission, all I had were red chemlights, and trying to find a place to camp using them at night was frigging creepy. 1 Share this post Link to post Share on other sites
miasdad 94 Posted May 22, 2020 On 5/21/2020 at 4:53 PM, ContheJon said: Don't worry @tortuosit, it took me like a few dozen hours to realise that was how you use them. I was just throwing them everywhere before hand and being like "Oh these are a bit crap Ha,ha..took me longer.I didn't discover the trick til last year and I've played Ravage since it landed 2 Share this post Link to post Share on other sites
saturn_mne 2 Posted May 24, 2020 I use chem light a lot. I got used to them. That and Mr. Sanchez headlight. For some reason, and thankfully so, no one can see me at night. Raiding towns at night gives awesome feeling. Tried playing with NVG other night for fun, nope, too bright. 1 Share this post Link to post Share on other sites
haleks 8212 Posted May 24, 2020 2 hours ago, saturn_mne said: For some reason, and thankfully so, no one can see me at night. That's something that's not documented anywhere, but the Ravage AI spawn module is set up to spawn less patrols during night-time, and more camps (if that feature is enabled). 😉 4 Share this post Link to post Share on other sites
saturn_mne 2 Posted May 24, 2020 (edited) 1 hour ago, haleks said: That's something that's not documented anywhere, but the Ravage AI spawn module is set up to spawn less patrols during night-time, and more camps (if that feature is enabled). 😉 Yes it is, but I can be few meters from already spawned zombie looting with chem light on and they do not see me. Same with humans. They can be oblivious to my presence sometimes at night which is not the case during the day. Sometimes I pass them near road in 4WD (while they sit in 4WD and I walk by) and we dont see each other. I play too much of this game 😄 . I suck at constructing sentences in English. Edited May 24, 2020 by saturn_mne Words, sentences, dunno Share this post Link to post Share on other sites
ClaymoreCutie 5 Posted May 24, 2020 Are there plans for an own ravage terrain? Share this post Link to post Share on other sites
Gunter Severloh 4029 Posted May 24, 2020 57 minutes ago, ClaymoreCutie said: Are there plans for an own ravage terrain? I think Derelict also Halek's work would be considered a Ravage terrain. https://steamcommunity.com/sharedfiles/filedetails/?id=1618759988 3 Share this post Link to post Share on other sites
EO 11273 Posted May 24, 2020 Livonian interior design... 11 Share this post Link to post Share on other sites
ContheJon 245 Posted May 24, 2020 Ooo! Is this new ambient furniture stuff? Looks nice! 1 Share this post Link to post Share on other sites
johnnyboy 3770 Posted May 24, 2020 EO is an artist. A master of "less is more". 3 2 Share this post Link to post Share on other sites
EO 11273 Posted May 25, 2020 10 hours ago, ContheJon said: Ooo! Is this new ambient furniture stuff? Looks nice! Yeah man, trying to add some love to Livonia structures. 3 Share this post Link to post Share on other sites
krzychuzokecia 715 Posted May 25, 2020 Looks cool! For high furniture, like the cabinet in third pic, it might be a good idea to make them appear knocked over. However I'm not sure how hard would that be. Share this post Link to post Share on other sites
EO 11273 Posted May 25, 2020 @krzychuzokecia, It's a good idea, especially for the destroyed structures, I'm pretty certain haleks script that grabs the compositions can accommodate some rotation widget manipulation. EDIT: Yes, looks better. 9 1 Share this post Link to post Share on other sites
ContheJon 245 Posted May 25, 2020 Wowee, that looks pretty awesome! I love how they look lived in, like survivors have been making their home there even in the destroyed ones. I know the Chernarus Redux guys have been adding a bunch of Livonia buildings to the map, so it'll be cool as hell to see furniture in them now. 1 Share this post Link to post Share on other sites