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8 hours ago, haleks said:

rvg_apex and rvg_cup will be released separately on the WS - since the WS doesn't like mod structures with optional files or addons... hola.png


I know I sound like a noob asking this... but what exactly does it mean to have separate releases for apex and cup? Does this mean that APEX or CUP buildings and items will not work with Ravage without it? Will I need to add another mod dependency for my Rambo mission which is on Tanoa?

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12 hours ago, EO said:

Someone asked over in the Ravage Steam Workshop page about editing a single zombie unit....

 

Place a single zombie unit, edit it's loadout, then add this piece of code to it's init:


this setVariable ["BIS_enableRandomization", false]

:rthumb:


I wonder if this will work with zombie skins as well.

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15 minutes ago, Donnie_Plays said:


I know I sound like a noob asking this... but what exactly does it mean to have separate releases for apex and cup? Does this mean that APEX or CUP buildings and items will not work with Ravage without it? Will I need to add another mod dependency for my Rambo mission which is on Tanoa?

The rvg_Apex is only a mission on the Tanoa map. You don't need it if you make your own senario.

Rvg_CUP is here to disable light in street on CUP Maps also disable auto refuel from gas station. You will need it if you play on CUP Map and want those features.

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56 minutes ago, MisterOth said:

Rvg_CUP is here to disable light in street on CUP Maps also disable auto refuel from gas station. You will need it if you play on CUP Map and want those features.

I wonder why it isn't included in the Ravage Mod by default.

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To avoid dependencies. ;)

Those files have always been packed with Ravage as an optional addon folder, but having them as separate releases will be more practical, especially for MP I reckon.

 

@Donnie_Plays: It won't change anything for your mission, people will simply have the choice to load rvg_Apex if they want to kill all the lights on Tanoa as well as fuel sources.

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10 minutes ago, haleks said:

To avoid dependencies. ;)

Those files have always been packed with Ravage as an optional addon folder, but having them as separate releases will be more practical, especially for MP I reckon.

You say that if i run  Rvg_CUP without the CUP addons then it will throw up some errors ?

I'm asking because i never tried that.

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Yep, it will, without a doubt. Same deal for rvg_Apex obviously : Tanoa is required.

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5 hours ago, Donnie_Plays said:

I wonder if this will work with zombie skins as well.

 

If you mean defining a particular zed head then I'm not so sure, certainly applying the setFace command to a single zombies init doesn't work, for example adding...

this setFace "rvg_zed_face_12"

will always spawn a zombie with a randomized zed head....however that command does work on a non zombie unit.

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15 hours ago, haleks said:

Yep, it will, without a doubt. Same deal for rvg_Apex obviously : Tanoa is required.

 

Need a bit of help. When you go into your inventory and see your health, food and water, i dont get a radiation one. I do get the red note at the bottom when im dying or have rad poisoning. If it wasnt for GF script that brings up the bar at the bottom of the screen i would never know how much radiation i would have

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Is it possible to restrict Arma 3 vanilla guns from loot systems? I am using a weapons mod where I add specific classnames to common, military and rare. I am not including Arma guns in the list but they keep showing up in loot systems and on AI. I tried switching the Arma 3 vanilla content to "limited" in the equipment pool. This caused all roaming AI to run around in their underwear and had no effect on weapons.

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3 hours ago, Chuc said:

 

Need a bit of help. When you go into your inventory and see your health, food and water, i dont get a radiation one. I do get the red note at the bottom when im dying or have rad poisoning. If it wasnt for GF script that brings up the bar at the bottom of the screen i would never know how much radiation i would have

 

Do you have an activated Geiger Muller counter?.....I'm pretty certain you need to have one activated to bring up Rad Exposure in the inventory menu.

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1 hour ago, EO said:

 

Do you have an activated Geiger Muller counter?.....I'm pretty certain you need to have one activated to bring up Rad Exposure in the inventory menu.

 

oh okay i will check that out. thank you

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3 hours ago, Donnie_Plays said:

Is it possible to restrict Arma 3 vanilla guns from loot systems? I am using a weapons mod where I add specific classnames to common, military and rare. I am not including Arma guns in the list but they keep showing up in loot systems and on AI. I tried switching the Arma 3 vanilla content to "limited" in the equipment pool. This caused all roaming AI to run around in their underwear and had no effect on weapons.

Problem with clothes should solve e.g Frith Ruins (or another RVG supported addon with clothes) which add another fafigues than Vanila.

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4 minutes ago, Hans(z) said:

Problem with clothes should solve e.g Frith Ruins (or another RVG supported addon with clothes) which add another fafigues than Vanila.


I do not want to disable Arma clothing, just the vanilla weapons.

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14 hours ago, Donnie_Plays said:

Is it possible to restrict Arma 3 vanilla guns from loot systems? I am using a weapons mod where I add specific classnames to common, military and rare. I am not including Arma guns in the list but they keep showing up in loot systems and on AI. I tried switching the Arma 3 vanilla content to "limited" in the equipment pool. This caused all roaming AI to run around in their underwear and had no effect on weapons.

 

That's pretty strange.  ^^

Just curious, is this on your server or testing in the editor?

I've been doing a little testing in the editor using only the Breaking Point Weapons mod, my observations...filling the common, military and rare arrays with this list of weapons classnames...

Spoiler

"BP_arifle_AKS_base_F",
"BP_arifle_AKM_base_F",
"BP_arifle_AK12_base_F",
"BP_arifle_SPAR_01_base_F",
"BP_arifle_CTAR_base_F",
"BP_Benelli",
"BP_Benelli_WDL",
"BP_Benelli_DES",
"BP_Benelli_URB",
"BP_Rem870",
"BP_Rem870_WDL",
"BP_Rem870_DES",
"BP_Rem870_URB",
"BP_Lupara",
"BP_Lupara_WDL",
"BP_Lupara_DES",
"BP_Lupara_URB",
"BP_LuparaS",
"BP_ScarH",
"BP_ScarH_WDL",
"BP_ScarH_DES",
"BP_ScarH_URB",
"BP_ScarH_AI",
"BP_MXM",
"BP_MXM_WDL",
"BP_MXM_DES",
"BP_MXM_URB",
"BP_MX",
"BP_MX_WDL",
"BP_MX_DES",
"BP_MX_URB",
"BP_MXC",
"BP_MXC_WDL",
"BP_MXC_DES",
"BP_MXC_URB",
"BP_MX_black",
"BP_MX_black_WDL",
"BP_MX_black_DES",
"BP_MX_black_URB",
"BP_MXM_black",
"BP_MXM_black_WDL",
"BP_MXM_black_DES",
"BP_MXM_black_URB",
"BP_MK20",
"BP_MK20_WDL",
"BP_MK20_DES",
"BP_MK20_URB",
"BP_MK20C",
"BP_MK20C_WDL",
"BP_MK20C_DES",
"BP_MK20C_URB",
"BP_Tavor",
"BP_Tavor_WDL",
"BP_Tavor_DES",
"BP_Tavor_URB",
"BP_Tavor_AI",
"BP_AK74U",
"BP_AK74U_WDL",
"BP_AK74U_DES",
"BP_AK74U_URB",
"BP_SUD_AK107",
"BP_SUD_AK107_WDL",
"BP_SUD_AK107_DES",
"BP_SUD_AK107_URB",
"BP_AKM",
"BP_AKM_WDL",
"BP_AKM_DES",
"BP_AKM_URB",
"BP_AKM_AI",
"BP_AKMRIS_AI",
"BP_M4",
"BP_M4_WDL",
"BP_M4_DES",
"BP_M4OLD",
"BP_M4OLD_WDL",
"BP_M4OLD_DES",
"BP_M4OLD_URB",
"BP_M16OLD",
"BP_M16OLD_WDL",
"BP_M16OLD_DES",
"BP_M16OLD_URB",
"BP_M16a2",
"BP_M16a2_WDL",
"BP_M16a2_DES",
"BP_M16a2_URB",
"BP_M16A4",
"BP_M16A4_WDL",
"BP_M16A4_DES",
"BP_M16A4_URB",
"BP_M16A4_AI",
"BP_M4B2",
"BP_M4B2_WDL",
"BP_M4B2_DES",
"BP_G36C",
"BP_G36C_WDL",
"BP_G36C_DES",
"BP_G36C_URB",
"BP_Mk12mod1",
"BP_Mk12mod1_WDL",
"BP_Mk12mod1_DES",
"BP_Mk12mod1_URB",
"BP_Mk12mod2",
"BP_Mk12mod1Spec",
"BP_Mk12mod1Spec_WDL",
"BP_Mk12mod1Spec_DES",
"BP_Mk12mod1Spec_URB",
"BP_MP5",
"BP_MP5_WDL",
"BP_MP5_DES",
"BP_MP5_URB",
"BP_MX_SW",
"BP_MX_SW_WDL",
"BP_MX_SW_DES",
"BP_MX_SW_URB",
"BP_Zafir",
"BP_Zafir_AI",
"BP_Minimi_HG",
"BP_Minimi_WDL",
"BP_Minimi_DES",
"BP_Minimi_URB",
"BP_Minimi_HG_AI",
"BP_Minimi_762",
"BP_Minimi_762_WDL",
"BP_Minimi_762_DES",
"BP_Minimi_762_URB",
"BP_Minimi_762_AI",
"BP_BAR",
"BP_BAR_WDL",
"BP_BAR_DES",
"BP_BAR_URB",
"BP_LRR_F",
"BP_LRR_AI",
"BP_GM6_SOS",
"BP_GM6_AI",
"BP_M107",
"BP_M107_WDL",
"BP_M107_DES",
"BP_M107_URB",
"BP_M107_AI",
"BP_AWSM",
"BP_AWSM_WDL",
"BP_AWSM_DES",
"BP_AWSM_URB",
"BP_AWSM_AI",
"BP_M110",
"BP_M110_WDL",
"BP_M110_DES",
"BP_M110_URB",
"BP_SR25",
"BP_SR25_WDL",
"BP_SR25_DES",
"BP_SR25_URB",
"BP_SR25_AI",
"BP_FALM",
"BP_FALM_WDL",
"BP_FALM_DES",
"BP_FALM_URB",
"BP_FALM_AI",
"BP_DMR_Officer",
"BP_DMR_Officer_WDL",
"BP_DMR_Officer_DES",
"BP_DMR_Officer_URB",
"BP_M14RIS",
"BP_M14RIS_WDL",
"BP_M14RIS_DES",
"BP_M14RIS_URB",
"BP_SVD",
"BP_SVD_WDL",
"BP_SVD_DES",
"BP_SVD_URB",
"BP_SVDK",
"BP_SVDK_WDL",
"BP_SVDK_DES",
"BP_SVDK_URB",
"BP_SVDK_AI",
"BP_TranQRifle",
"BP_Crossbow",
"BP_Crossbow_DigitCamo",
"BP_arifle_SPAR_01_GL_base_F",
"BP_arifle_ARX_base_F",
"BP_AR10",
"BP_AR10_WDL",
"BP_AR10_DES",
"BP_AR10_URB",
"BP_AR10_AI",
"BP_MX_GL",
"BP_MX_GL_WDL",
"BP_MX_GL_DES",
"BP_MX_GL_URB",
"BP_MK20_GL",
"BP_MK20_GL_WDL",
"BP_MK20_GL_DES",
"BP_MK20_GL_URB",
"BP_MK20Spec",
"BP_MK20Spec_WDL",
"BP_MK20Spec_DES",
"BP_MK20Spec_URB",
"BP_SUD_AK74M",
"BP_SUD_AK74M_WDL",
"BP_SUD_AK74M_DES",
"BP_SUD_AK74M_URB",
"BP_AK74_DMR",
"BP_AK74_DMR_WDL",
"BP_AK74_DMR_DES",
"BP_AK74_DMR_URB",
"BP_SA58",
"BP_SA58_WDL",
"BP_SA58_DES",
"BP_SA58_URB",
"BP_SA582",
"BP_SA582_WDL",
"BP_SA582_DES",
"BP_SA582_URB",
"BP_M4K",
"BP_M4K_WDL",
"BP_M4K_DES",
"BP_M4_300",
"BP_M4_300_WDL",
"BP_M4_300_DES",
"BP_M4_300_URB",
"BP_M4_300_AI",
"BP_M4_300K",
"BP_M4_300K_WDL",
"BP_M4_300K_DES",
"BP_M4_300K_URB",
"BP_M4_300MK",
"BP_M4_300MK_WDL",
"BP_M4_300MK_DES",
"BP_M4_300MK_URB",
"BP_LeeEnfield",
"BP_LeeEnfield_WDL",
"BP_LeeEnfield_DES",
"BP_LeeEnfield_URB",
"BP_LeeEnfield2",
"BP_LeeEnfieldK",
"BP_LeeEnfieldK_WDL",
"BP_LeeEnfieldK_DES",
"BP_LeeEnfieldK_URB",
"BP_LeeEnfield_old",
"BP_LeeEnfield_old_WDL",
"BP_LeeEnfield_old_DES",
"BP_LeeEnfield_old_URB",
"BP_LeeEnfield_old2",
"BP_Garand",
"BP_Garand_WDL",
"BP_Garand_DES",
"BP_Garand_URB",
"BP_GarandK",
"BP_GarandK_WDL",
"BP_GarandK_DES",
"BP_GarandK_URB",
"BP_GarandU",
"BP_SVT40",
"BP_SVT40_WDL",
"BP_SVT40_DES",
"BP_SVT40_URB",
"BP_SVT40_2",
"BP_1866",
"BP_1866_WDL",
"BP_1866_DES",
"BP_1866_URB",
"BP_1866C",
"BP_1866C_WDL",
"BP_1866C_DES",
"BP_1866C_URB",
"BP_1886S",
"BP_1886S_WDL",
"BP_1886S_DES",
"BP_1886S_URB",
"BP_M1903",
"BP_M1903_WDL",
"BP_M1903_DES",
"BP_M1903_URB",
"BP_M1903K",
"BP_M1903K_WDL",
"BP_M1903K_DES",
"BP_M1903K_URB",
"BP_M24Spec",
"BP_M24Spec_WDL",
"BP_M24Spec_DES",
"BP_M24Spec_URB",
"BP_M24Des",
"BP_M24_WDL",
"BP_M24_DES",
"BP_M24_URB",
"BP_R700",
"BP_R700_WDL",
"BP_R700_DES",
"BP_R700_URB",
"BP_R300",
"BP_R300_WDL",
"BP_R300_DES",
"BP_R300_URB",
"BP_Rem6",
"BP_Rem6_WDL",
"BP_Rem6_DES",
"BP_Rem6_URB",
"BP_M40A3",
"BP_M40A3_WDL",
"BP_M40A3_DES",
"BP_M40A3_URB",
"BP_M40A3_AI",
"BP_CZ550_old",
"BP_CZ550_WDL",
"BP_CZ550_DES",
"BP_CZ550_URB",
"BP_CZ455",
"BP_CZ455_WDL",
"BP_CZ455_DES",
"BP_CZ455_URB",
"BP_CZ455s",
"BP_Ruger",
"BP_Ruger_WDL",
"BP_Ruger_DES",
"BP_Ruger_URB",
"BP_Rugerm14",
"BP_MC550",
"BP_MC550_WDL",
"BP_MC550_DES",
"BP_MC550_URB",
"BP_MC5502",
"BP_HA550",
"BP_HA550_WDL",
"BP_HA550_DES",
"BP_HA550_URB",
"BP_Win70",
"BP_Win70_WDL",
"BP_Win70_DES",
"BP_Win70_URB",
"BP_WinCoy",
"BP_WinCoy_WDL",
"BP_WinCoy_DES",
"BP_WinCoy_URB",
"BP_WinCoy2",
"BP_WinCoy2_WDL",
"BP_WinCoy2_DES",
"BP_WinCoy2_URB",
"BP_Win70F",
"BP_Win70F_WDL",
"BP_Win70F_DES",
"BP_Win70F_URB",
"BP_Win70F_AI",
"BP_Kar98",
"BP_Kar98_WDL",
"BP_Kar98_DES",
"BP_Kar98_URB",
"BP_Kar98k",
"BP_Kar98k_WDL",
"BP_Kar98k_DES",
"BP_Kar98k_URB",
"BP_Kar98z",
"BP_K98_AI",
"BP_FNFAL",
"BP_FNFAL_WDL",
"BP_FNFAL_DES",
"BP_FNFAL_URB",
"BP_FNFALK",
"BP_FNFALK_WDL",
"BP_FNFALK_DES",
"BP_FNFALK_URB",
"BP_G36DMR",
"BP_G36DMR_WDL",
"BP_G36DMR_DES",
"BP_G36DMR_URB",
"BP_G36DMR_AI",
"BP_M21",
"BP_M21_WDL",
"BP_M21_DES",
"BP_M21_URB",
"BP_M21_AI",
"BP_M21K",
"BP_M21K_WDL",
"BP_M21K_DES",
"BP_M21K_URB",
"BP_M25WF",
"BP_M25WF_WDL",
"BP_M25WF_DES",
"BP_M25WF_URB",
"BP_M25WFK",
"BP_M25WFK_WDL",
"BP_M25WFK_DES",
"BP_M25WFK_URB",
"BP_arifle_SPAR_02_base_F",
"BP_SMG_05_base_F",
"BP_arifle_SPAR_03_base_F",
"BP_DMR_07_base_F",
"BP_srifle_DMR_07_blk_F",
"BP_srifle_DMR_07_ghex_F",
"BP_srifle_DMR_07_hex_F",
"BP_1911",
"BP_1911_WDL",
"BP_1911_DES",
"BP_1911_URB",
"BP_Mak_Old",
"BP_Mak_Old_WDL",
"BP_Mak_Old_DES",
"BP_Mak_Old_URB",
"BP_G17",
"BP_G17_WDL",
"BP_G17_DES",
"BP_G17_URB",
"BP_G18",
"BP_G18_WDL",
"BP_G18_DES",
"BP_G18_URB",
"BP_m9",
"BP_m9_WDL",
"BP_m9_DES",
"BP_m9_URB",
"BP_m9Tac",
"BP_m9Tac_WDL",
"BP_m9Tac_DES",
"BP_m9Tac_URB",
"BP_SW45",
"BP_SW45_WDL",
"BP_SW45_DES",
"BP_SW45_URB",
"BP_TranQPistol",
"BP_TranQPistol_WDL",
"BP_TranQPistol_DES",
"BP_TranQPistol_URB",
"BP_Uzi",
"BP_Uzi_WDL",
"BP_Uzi_DES",
"BP_Uzi_URB",
"BP_SA61",
"BP_SA61_WDL",
"BP_SA61_DES",
"BP_SA61_URB",
"BP_PPK",
"BP_PPK_WDL",
"BP_PPK_DES",
"BP_PPK_URB"

Arma 3 content set to Allowed. (yes, setting to limited does spawn naked dudes)

Previewing in the editor, every AI group including Renegades spawned with a Breaking Point weapon. That was over half an hour of teleporting around the spawned AI groups and slaying them.

Looting was a little bit more laborious, but again, every weapon I found was a Breaking Point weapon. (there was the odd vanilla magazine here and there)

But on the whole, the equipment module was producing how I set it up.

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A good way to test the gear module settings in the editor, is to open the debug console and run this :

[player] call rvg_fnc_equip

It will randomize the player's gear just as it would for any spawned AI.

 

@Donnie_Plays: there might be a potential bug there. Try setting one of the supported mods setting to "yes" or "weapons only".

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5 minutes ago, haleks said:

A good way to test the gear module settings in the editor, is to open the debug console and run this :


[player] call rvg_fnc_equip

It will randomize the player's gear just as it would for any spawned AI.

 

Yes, but not as much fun as a half hour kill crazy rampage...:shoot:

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Hello there to all Ravagers !

 

Here are some News from my WIP GF Blood Stains Script:

Spoiler

TFul-AYxShOYkjgXdCPQqQ.png

Thank you all !

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Hi.

 

I posted a short while back about the weapon arrays. If a mod like cup is selected, then there's no problem adding other weapons to the array. If you want to define all weapons without any mod selected(with arma 3 content set to limited), then the ai all seem to spawn with weapons from the list, they also spawn in the loot, but lots of default arma3 weapons and ammo spawn in loot as well(just turn the drop chances up to see).

 

I never had the naked bandit issue tho lol, because i still used cup equipment.

 

Regards.

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12 hours ago, EO said:

 

That's pretty strange.  ^^

Just curious, is this on your server or testing in the editor?

I've been doing a little testing in the editor using only the Breaking Point Weapons mod, my observations...filling the common, military and rare arrays with this list of weapons classnames...

  Reveal hidden contents

"BP_arifle_AKS_base_F",
"BP_arifle_AKM_base_F",
"BP_arifle_AK12_base_F",
"BP_arifle_SPAR_01_base_F",
"BP_arifle_CTAR_base_F",
"BP_Benelli",
"BP_Benelli_WDL",
"BP_Benelli_DES",
"BP_Benelli_URB",
"BP_Rem870",
"BP_Rem870_WDL",
"BP_Rem870_DES",
"BP_Rem870_URB",
"BP_Lupara",
"BP_Lupara_WDL",
"BP_Lupara_DES",
"BP_Lupara_URB",
"BP_LuparaS",
"BP_ScarH",
"BP_ScarH_WDL",
"BP_ScarH_DES",
"BP_ScarH_URB",
"BP_ScarH_AI",
"BP_MXM",
"BP_MXM_WDL",
"BP_MXM_DES",
"BP_MXM_URB",
"BP_MX",
"BP_MX_WDL",
"BP_MX_DES",
"BP_MX_URB",
"BP_MXC",
"BP_MXC_WDL",
"BP_MXC_DES",
"BP_MXC_URB",
"BP_MX_black",
"BP_MX_black_WDL",
"BP_MX_black_DES",
"BP_MX_black_URB",
"BP_MXM_black",
"BP_MXM_black_WDL",
"BP_MXM_black_DES",
"BP_MXM_black_URB",
"BP_MK20",
"BP_MK20_WDL",
"BP_MK20_DES",
"BP_MK20_URB",
"BP_MK20C",
"BP_MK20C_WDL",
"BP_MK20C_DES",
"BP_MK20C_URB",
"BP_Tavor",
"BP_Tavor_WDL",
"BP_Tavor_DES",
"BP_Tavor_URB",
"BP_Tavor_AI",
"BP_AK74U",
"BP_AK74U_WDL",
"BP_AK74U_DES",
"BP_AK74U_URB",
"BP_SUD_AK107",
"BP_SUD_AK107_WDL",
"BP_SUD_AK107_DES",
"BP_SUD_AK107_URB",
"BP_AKM",
"BP_AKM_WDL",
"BP_AKM_DES",
"BP_AKM_URB",
"BP_AKM_AI",
"BP_AKMRIS_AI",
"BP_M4",
"BP_M4_WDL",
"BP_M4_DES",
"BP_M4OLD",
"BP_M4OLD_WDL",
"BP_M4OLD_DES",
"BP_M4OLD_URB",
"BP_M16OLD",
"BP_M16OLD_WDL",
"BP_M16OLD_DES",
"BP_M16OLD_URB",
"BP_M16a2",
"BP_M16a2_WDL",
"BP_M16a2_DES",
"BP_M16a2_URB",
"BP_M16A4",
"BP_M16A4_WDL",
"BP_M16A4_DES",
"BP_M16A4_URB",
"BP_M16A4_AI",
"BP_M4B2",
"BP_M4B2_WDL",
"BP_M4B2_DES",
"BP_G36C",
"BP_G36C_WDL",
"BP_G36C_DES",
"BP_G36C_URB",
"BP_Mk12mod1",
"BP_Mk12mod1_WDL",
"BP_Mk12mod1_DES",
"BP_Mk12mod1_URB",
"BP_Mk12mod2",
"BP_Mk12mod1Spec",
"BP_Mk12mod1Spec_WDL",
"BP_Mk12mod1Spec_DES",
"BP_Mk12mod1Spec_URB",
"BP_MP5",
"BP_MP5_WDL",
"BP_MP5_DES",
"BP_MP5_URB",
"BP_MX_SW",
"BP_MX_SW_WDL",
"BP_MX_SW_DES",
"BP_MX_SW_URB",
"BP_Zafir",
"BP_Zafir_AI",
"BP_Minimi_HG",
"BP_Minimi_WDL",
"BP_Minimi_DES",
"BP_Minimi_URB",
"BP_Minimi_HG_AI",
"BP_Minimi_762",
"BP_Minimi_762_WDL",
"BP_Minimi_762_DES",
"BP_Minimi_762_URB",
"BP_Minimi_762_AI",
"BP_BAR",
"BP_BAR_WDL",
"BP_BAR_DES",
"BP_BAR_URB",
"BP_LRR_F",
"BP_LRR_AI",
"BP_GM6_SOS",
"BP_GM6_AI",
"BP_M107",
"BP_M107_WDL",
"BP_M107_DES",
"BP_M107_URB",
"BP_M107_AI",
"BP_AWSM",
"BP_AWSM_WDL",
"BP_AWSM_DES",
"BP_AWSM_URB",
"BP_AWSM_AI",
"BP_M110",
"BP_M110_WDL",
"BP_M110_DES",
"BP_M110_URB",
"BP_SR25",
"BP_SR25_WDL",
"BP_SR25_DES",
"BP_SR25_URB",
"BP_SR25_AI",
"BP_FALM",
"BP_FALM_WDL",
"BP_FALM_DES",
"BP_FALM_URB",
"BP_FALM_AI",
"BP_DMR_Officer",
"BP_DMR_Officer_WDL",
"BP_DMR_Officer_DES",
"BP_DMR_Officer_URB",
"BP_M14RIS",
"BP_M14RIS_WDL",
"BP_M14RIS_DES",
"BP_M14RIS_URB",
"BP_SVD",
"BP_SVD_WDL",
"BP_SVD_DES",
"BP_SVD_URB",
"BP_SVDK",
"BP_SVDK_WDL",
"BP_SVDK_DES",
"BP_SVDK_URB",
"BP_SVDK_AI",
"BP_TranQRifle",
"BP_Crossbow",
"BP_Crossbow_DigitCamo",
"BP_arifle_SPAR_01_GL_base_F",
"BP_arifle_ARX_base_F",
"BP_AR10",
"BP_AR10_WDL",
"BP_AR10_DES",
"BP_AR10_URB",
"BP_AR10_AI",
"BP_MX_GL",
"BP_MX_GL_WDL",
"BP_MX_GL_DES",
"BP_MX_GL_URB",
"BP_MK20_GL",
"BP_MK20_GL_WDL",
"BP_MK20_GL_DES",
"BP_MK20_GL_URB",
"BP_MK20Spec",
"BP_MK20Spec_WDL",
"BP_MK20Spec_DES",
"BP_MK20Spec_URB",
"BP_SUD_AK74M",
"BP_SUD_AK74M_WDL",
"BP_SUD_AK74M_DES",
"BP_SUD_AK74M_URB",
"BP_AK74_DMR",
"BP_AK74_DMR_WDL",
"BP_AK74_DMR_DES",
"BP_AK74_DMR_URB",
"BP_SA58",
"BP_SA58_WDL",
"BP_SA58_DES",
"BP_SA58_URB",
"BP_SA582",
"BP_SA582_WDL",
"BP_SA582_DES",
"BP_SA582_URB",
"BP_M4K",
"BP_M4K_WDL",
"BP_M4K_DES",
"BP_M4_300",
"BP_M4_300_WDL",
"BP_M4_300_DES",
"BP_M4_300_URB",
"BP_M4_300_AI",
"BP_M4_300K",
"BP_M4_300K_WDL",
"BP_M4_300K_DES",
"BP_M4_300K_URB",
"BP_M4_300MK",
"BP_M4_300MK_WDL",
"BP_M4_300MK_DES",
"BP_M4_300MK_URB",
"BP_LeeEnfield",
"BP_LeeEnfield_WDL",
"BP_LeeEnfield_DES",
"BP_LeeEnfield_URB",
"BP_LeeEnfield2",
"BP_LeeEnfieldK",
"BP_LeeEnfieldK_WDL",
"BP_LeeEnfieldK_DES",
"BP_LeeEnfieldK_URB",
"BP_LeeEnfield_old",
"BP_LeeEnfield_old_WDL",
"BP_LeeEnfield_old_DES",
"BP_LeeEnfield_old_URB",
"BP_LeeEnfield_old2",
"BP_Garand",
"BP_Garand_WDL",
"BP_Garand_DES",
"BP_Garand_URB",
"BP_GarandK",
"BP_GarandK_WDL",
"BP_GarandK_DES",
"BP_GarandK_URB",
"BP_GarandU",
"BP_SVT40",
"BP_SVT40_WDL",
"BP_SVT40_DES",
"BP_SVT40_URB",
"BP_SVT40_2",
"BP_1866",
"BP_1866_WDL",
"BP_1866_DES",
"BP_1866_URB",
"BP_1866C",
"BP_1866C_WDL",
"BP_1866C_DES",
"BP_1866C_URB",
"BP_1886S",
"BP_1886S_WDL",
"BP_1886S_DES",
"BP_1886S_URB",
"BP_M1903",
"BP_M1903_WDL",
"BP_M1903_DES",
"BP_M1903_URB",
"BP_M1903K",
"BP_M1903K_WDL",
"BP_M1903K_DES",
"BP_M1903K_URB",
"BP_M24Spec",
"BP_M24Spec_WDL",
"BP_M24Spec_DES",
"BP_M24Spec_URB",
"BP_M24Des",
"BP_M24_WDL",
"BP_M24_DES",
"BP_M24_URB",
"BP_R700",
"BP_R700_WDL",
"BP_R700_DES",
"BP_R700_URB",
"BP_R300",
"BP_R300_WDL",
"BP_R300_DES",
"BP_R300_URB",
"BP_Rem6",
"BP_Rem6_WDL",
"BP_Rem6_DES",
"BP_Rem6_URB",
"BP_M40A3",
"BP_M40A3_WDL",
"BP_M40A3_DES",
"BP_M40A3_URB",
"BP_M40A3_AI",
"BP_CZ550_old",
"BP_CZ550_WDL",
"BP_CZ550_DES",
"BP_CZ550_URB",
"BP_CZ455",
"BP_CZ455_WDL",
"BP_CZ455_DES",
"BP_CZ455_URB",
"BP_CZ455s",
"BP_Ruger",
"BP_Ruger_WDL",
"BP_Ruger_DES",
"BP_Ruger_URB",
"BP_Rugerm14",
"BP_MC550",
"BP_MC550_WDL",
"BP_MC550_DES",
"BP_MC550_URB",
"BP_MC5502",
"BP_HA550",
"BP_HA550_WDL",
"BP_HA550_DES",
"BP_HA550_URB",
"BP_Win70",
"BP_Win70_WDL",
"BP_Win70_DES",
"BP_Win70_URB",
"BP_WinCoy",
"BP_WinCoy_WDL",
"BP_WinCoy_DES",
"BP_WinCoy_URB",
"BP_WinCoy2",
"BP_WinCoy2_WDL",
"BP_WinCoy2_DES",
"BP_WinCoy2_URB",
"BP_Win70F",
"BP_Win70F_WDL",
"BP_Win70F_DES",
"BP_Win70F_URB",
"BP_Win70F_AI",
"BP_Kar98",
"BP_Kar98_WDL",
"BP_Kar98_DES",
"BP_Kar98_URB",
"BP_Kar98k",
"BP_Kar98k_WDL",
"BP_Kar98k_DES",
"BP_Kar98k_URB",
"BP_Kar98z",
"BP_K98_AI",
"BP_FNFAL",
"BP_FNFAL_WDL",
"BP_FNFAL_DES",
"BP_FNFAL_URB",
"BP_FNFALK",
"BP_FNFALK_WDL",
"BP_FNFALK_DES",
"BP_FNFALK_URB",
"BP_G36DMR",
"BP_G36DMR_WDL",
"BP_G36DMR_DES",
"BP_G36DMR_URB",
"BP_G36DMR_AI",
"BP_M21",
"BP_M21_WDL",
"BP_M21_DES",
"BP_M21_URB",
"BP_M21_AI",
"BP_M21K",
"BP_M21K_WDL",
"BP_M21K_DES",
"BP_M21K_URB",
"BP_M25WF",
"BP_M25WF_WDL",
"BP_M25WF_DES",
"BP_M25WF_URB",
"BP_M25WFK",
"BP_M25WFK_WDL",
"BP_M25WFK_DES",
"BP_M25WFK_URB",
"BP_arifle_SPAR_02_base_F",
"BP_SMG_05_base_F",
"BP_arifle_SPAR_03_base_F",
"BP_DMR_07_base_F",
"BP_srifle_DMR_07_blk_F",
"BP_srifle_DMR_07_ghex_F",
"BP_srifle_DMR_07_hex_F",
"BP_1911",
"BP_1911_WDL",
"BP_1911_DES",
"BP_1911_URB",
"BP_Mak_Old",
"BP_Mak_Old_WDL",
"BP_Mak_Old_DES",
"BP_Mak_Old_URB",
"BP_G17",
"BP_G17_WDL",
"BP_G17_DES",
"BP_G17_URB",
"BP_G18",
"BP_G18_WDL",
"BP_G18_DES",
"BP_G18_URB",
"BP_m9",
"BP_m9_WDL",
"BP_m9_DES",
"BP_m9_URB",
"BP_m9Tac",
"BP_m9Tac_WDL",
"BP_m9Tac_DES",
"BP_m9Tac_URB",
"BP_SW45",
"BP_SW45_WDL",
"BP_SW45_DES",
"BP_SW45_URB",
"BP_TranQPistol",
"BP_TranQPistol_WDL",
"BP_TranQPistol_DES",
"BP_TranQPistol_URB",
"BP_Uzi",
"BP_Uzi_WDL",
"BP_Uzi_DES",
"BP_Uzi_URB",
"BP_SA61",
"BP_SA61_WDL",
"BP_SA61_DES",
"BP_SA61_URB",
"BP_PPK",
"BP_PPK_WDL",
"BP_PPK_DES",
"BP_PPK_URB"

Arma 3 content set to Allowed. (yes, setting to limited does spawn naked dudes)

Previewing in the editor, every AI group including Renegades spawned with a Breaking Point weapon. That was over half an hour of teleporting around the spawned AI groups and slaying them.

Looting was a little bit more laborious, but again, every weapon I found was a Breaking Point weapon. (there was the odd vanilla magazine here and there)

But on the whole, the equipment module was producing how I set it up.


We did have an issue on the server with this for about a half of a day until we realized it was going on. I turned the Arma 3 content to "limited". We used a custom list of classnames for the weapons for Breaking Point that does not include every single weapon in the mod. I discovered the smallest error in the loot tables. One gun did not have a "... This broke the entire loot system. I hate Arma sometimes. However... the limited setting did cause AI to stop wearing uniforms.

We are also using TRYK for the server. Every zombie on the server is rocking a random uniform from TRYK...which looks great. None of the AI will wear TRYK uniforms for some reason though. It would be awesome if we could get AI wearing everything as well.

We were originally just trying to use the BP Weapons Mod with a few of the Ravage rusty guns for Vanilla. We removed the Rusty guns thinking it was causing the other vanilla weapons to spawn. I guess that was not the issue after all. I will try enabling one of the supported mods to weapons only to see if that cancels out the vanilla guns. The main issue we have... some vanilla guns and the weapons mod we are using have similar ammo types but the ammo will not work with specific guns. Example... 30 round 5.56x45 will not work with the M4a1, but will work in the TRG, etc. We want to restrict the vanilla weapons so players are not confused about ammo types, etc.

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Did you guys contact the author of BP Weapons? It's fairly easy to add compatibility with vanilla mags - it actually baffles me that some people don't do it. ^^

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2 hours ago, haleks said:

Did you guys contact the author of BP Weapons? It's fairly easy to add compatibility with vanilla mags - it actually baffles me that some people don't do it. ^^


Tobias uploaded the content to workshop but it's all from the Arma public share license that Deathly released the BP mod under. I've tried to contact Tobias a few times about various issues with the weapons mod but he has said that he's really busy with school and other things and just does not have a ton of time to maintain the weapons mod. It's my understanding that he uploaded the mod to use on an Exile server that he made with some friends.

I would love to see someone properly upload the weapons mod with the melee stuff included as well. I've tried digging around in the code but can't figure the melee stuff out. If I knew what I was doing, I would gladly do it myself and add compatibility for vanilla mags. I also believe several of the Breaking Point scopes are top notch. Some of my favorite in all of Arma. The MRT 1.5... the K4-Weaver and 8x Uniterl among others. There is a crazy Schmidt and Bender 5 to 25x scope in there as well. Angled foregrips, sniper ghille covers... saddle cheekpieces for snipers. A ton of really cool attachments.

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I'm tempted to take a closer look at BP weapons and see if I can add some of them directly to Ravage...

 

EDIT :

@Donnie_Plays: I think I found what's causing problems with custom weapons lists in MP. Should be fixed with the next update.

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