Muecke 114 Posted November 4, 2019 On 10/29/2019 at 1:06 AM, chernaruski said: Can confirm. A very strange AI behavior , when using resurrection module.Bugreport: Resurrected units slide on the floor as zombies. (Tested on a multiplayer server) That bug is still alive. Tested on last weekend with dedicated server. 1 Share this post Link to post Share on other sites
chernaruski 338 Posted November 4, 2019 1 hour ago, Muecke said: That bug is still alive. Tested on last weekend with dedicated server. as post 1.8 fix ? https://forums.bohemia.net/forums/topic/183264-ravage/?do=findComment&comment=3384892 Share this post Link to post Share on other sites
Muecke 114 Posted November 4, 2019 5 minutes ago, chernaruski said: as post 1.8 fix ? https://forums.bohemia.net/forums/topic/183264-ravage/?do=findComment&comment=3384892 Yes, Sir. Share this post Link to post Share on other sites
HackerSlasher (DayZ) 0 Posted November 4, 2019 (edited) Fixed! I replaced the Survival module with a new one. Hi folks As of today I'm getting the following error show up on screen at mission start regarding beds in the Survival module : https://imgur.com/a/y4t9bMc If I turn off the Survival module there's no error at all. I did try and add in another sleeping bag to the list but took it out as I assumed it was this that was causing the problem. Here's my "Usable beds" list as it stands : ["rvg_dome_tent.p3d","rvg_dome_tent_blu.p3d","rvg_dome_tent_grn.p3d","sofa_01_f.p3d","postel_panelak2.p3d","woodenbed_01_f.p3d","bed_big_a.p3d","bed_husbands.p3d","vojenska_palanda.p3d","postel_manz_kov.p3d","postel_panelak1.p3d","sleeping_bag_blue_f.p3d","sleeping_bag_brown_f.p3d",”tenta_f.p3d","tentdome_f.p3d","gm_euro_furniture_bed_01.p3d","gm_euro_furniture_bed_02.p3d"] Thanks Fixed! I replaced the Survival module with a new one. Edited November 4, 2019 by HackerSlasher (DayZ) I sorted my own problem out. Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted November 4, 2019 14 hours ago, lv1234 said: Nope it's not a vanilla function https://ravage.fandom.com/wiki/Tools_for_Mission_Makers Look at "how to earn banknotes from killing zombies section" Hello there lv1234 ! Take a look here if you want: Share this post Link to post Share on other sites
Vandeanson 1677 Posted November 4, 2019 Hi @haleks Is there a variable that I can check for if the AI module is placed? My custom ravage traders need a "AI Module placed" check, else VA attempts to make them traders (without the module placed) and this will cause errors=) Thanks! VD Share this post Link to post Share on other sites
Vandeanson 1677 Posted November 4, 2019 btw: showcase of the mag repack: 7 Share this post Link to post Share on other sites
EO 11277 Posted November 4, 2019 Very cool feature and showcase @Vandeanson 2 1 Share this post Link to post Share on other sites
Vandeanson 1677 Posted November 4, 2019 2 minutes ago, EO said: Very cool feature and showcase @Vandeanson Thanks mate, this was quite a fun exercise! Its sometimes good to dig into a smaller side project from time to time 😉 1 Share this post Link to post Share on other sites
johnnyboy 3793 Posted November 5, 2019 3 hours ago, Vandeanson said: showcase of the mag repack: I like it. Especially like the detail of correct mag picture appearing in hold action, and sound fx. Details like that really help. I think this is worth releasing a separate script in the Editing forum also, so anybody can use it. Thanks dude. Another animations to consider are "mountside" and "dismountside". See if you like it. 3 Share this post Link to post Share on other sites
lv1234 75 Posted November 5, 2019 5 hours ago, GEORGE FLOROS GR said: Hello there lv1234 ! Take a look here if you want: 19 hours ago, Vandeanson said: Ok i then my proposal above should work, let me know if my code generates errors so i can fix it, it was written on handheld. Ok, I'm not here looking for a new code yet. I'm just here to report a bug and wondering if haleks knows about it or planning to fix it. If he's not, then I'll look into other alternatives you both provided. Share this post Link to post Share on other sites
Vandeanson 1677 Posted November 5, 2019 9 hours ago, johnnyboy said: I like it. Especially like the detail of correct mag picture appearing in hold action, and sound fx. Details like that really help. I think this is worth releasing a separate script in the Editing forum also, so anybody can use it. Thanks dude. Another animations to consider are "mountside" and "dismountside". See if you like it. Thanks for the input, i get lost quite quickly with these animations. Glad to have something to start with! Yeah i will post a standalone script and maybe an addon, i think it could come in handy indeed. Cheers Vd 1 Share this post Link to post Share on other sites
haleks 8212 Posted November 6, 2019 On 11/4/2019 at 10:46 PM, Vandeanson said: Hi @haleks Is there a variable that I can check for if the AI module is placed? My custom ravage traders need a "AI Module placed" check, else VA attempts to make them traders (without the module placed) and this will cause errors=) Thanks! VD The entities command should return an empty array if no AI module has been placed : (entities "Ravage_ai") isEqualTo [] or : (allMissionObjects "Ravage_ai") isEqualTo [] You can also check if the "rvg_traders_s" variable has been created by the module scripts (although it's probably safer to check for entities) : isNil "rvg_traders_s" On 11/4/2019 at 5:23 PM, chernaruski said: as post 1.8 fix ? https://forums.bohemia.net/forums/topic/183264-ravage/?do=findComment&comment=3384892 Those changes were only made to make debugging easier, the fix itself will come with a future update. 😉 3 1 Share this post Link to post Share on other sites
MuRaZorWitchKING 725 Posted November 7, 2019 @Vandeanson wow, nice work! Also, nice to finally hear another ravage members voice!! 😉As the only two I have heard are @kodabar and @Gill93!! (no-one ever wants to play MP with me 😩😭😭) 😂😂 I’m loving all of these releases from everyone. Damn good work. I’ve been seeing quite a few newer mods hitting the workshop too, and though the Arma community isn't as popular with viewers, it sure is with modding, and with other players even new ones as of late! I recently purchased the game for a friend and he’s in love with the editor! He can’t get enough! 😂😂 I hope all has been well for everyone, nice work on the updates @haleks as always. 😉 And I see you’ve released more content on the Workshop @Gill93, keep it up! Cheers all! 🍻🍻🍻 6 2 Share this post Link to post Share on other sites
Vandeanson 1677 Posted November 7, 2019 @MuRaZorWitchKING Thanks;) If you want you can join us. We are currently testing a basic setup of ravage and VA on @chernaruski s dedicated server with 10 slots. It is mainly to test VA features and to finetune the settings of it. But its fun. Yesterday we had a full blown dayz sa experience when spending one hour of dying and trying to get to each other on chernarus redux, until the server restarted and we called it for the night:) All info on VA Discord #server Cheers Vd P. S. The editor is a time trap! Bang, suddenly it is 6am:) 4 Share this post Link to post Share on other sites
Vandeanson 1677 Posted November 7, 2019 21 hours ago, haleks said: (entities "Ravage_ai") isEqualTo [] Thank you! Will test these options and report back. Cheers Vd Share this post Link to post Share on other sites
Gill93 342 Posted November 7, 2019 2 hours ago, MuRaZorWitchKING said: @Vandeanson wow, nice work! Also, nice to finally hear another ravage members voice!! 😉As the only two I have heard are @kodabar and @Gill93!! (no-one ever wants to play MP with me 😩😭😭) 😂😂 I’m loving all of these releases from everyone. Damn good work. I’ve been seeing quite a few newer mods hitting the workshop too, and though the Arma community isn't as popular with viewers, it sure is with modding, and with other players even new ones as of late! I recently purchased the game for a friend and he’s in love with the editor! He can’t get enough! 😂😂 I hope all has been well for everyone, nice work on the updates @haleks as always. 😉 And I see you’ve released more content on the Workshop @Gill93, keep it up! Cheers all! 🍻🍻🍻 @MuRaZorWitchKING hell yeah bro I slowed down quite a bit but I still got a few mission up my sleeve for the near future. I miss playing ravage myself been stuck on Dayz for the past week or so lol If you want to play some ravage coop let me know we could try your mission or one of mine or both :) 2 Share this post Link to post Share on other sites
Bukain 86 Posted November 8, 2019 What happen when i use ravage with ace3(no meds) enable? Should i use ravage holster or turn it off altogether? Will i get error? And where are the boars? I can't find a boar in Altis. Are they in Chenarus(seems like it, as Chenarus is like where boars should live, not Altis)? Or do i need additional add-on for the boar? I see dogs running around and see them barking in Vandeanson's, but no boar. Sheeps are the same, there's no sheep. I know sheeps must be in Lavonia as it has many fields and farms, still haven't tested in that map though. Am i doing something not right? Thanks Share this post Link to post Share on other sites
RZNUNKWN 354 Posted November 8, 2019 @Bukain, you need to get boars mod and add it. As for ACE3 medical, I've never used it, but I think it would work but you'd be without the bandages, injections and everything else that comes with it. You'd need to add those items to the loot list if you want to play with ACE3 medical fully. (I haven't tested this, I turned my ace3 medic off immediately after installing it). I have both holster functions, from Ace and Ravage enabled. I have no errors, so neither should you. Cheers 1 1 Share this post Link to post Share on other sites
Vandeanson 1677 Posted November 8, 2019 5 hours ago, Bukain said: What happen when i use ravage with ace3(no meds) enable? Should i use ravage holster or turn it off altogether? Will i get error? And where are the boars? I can't find a boar in Altis. Are they in Chenarus(seems like it, as Chenarus is like where boars should live, not Altis)? Or do i need additional add-on for the boar? I see dogs running around and see them barking in Vandeanson's, but no boar. Sheeps are the same, there's no sheep. I know sheeps must be in Lavonia as it has many fields and farms, still haven't tested in that map though. Am i doing something not right? Thanks Rabbits are from vanilla or ravage. Goats, sheep, hens and pigs are vanilla assets and spawned in by Vandeanson's Apocalypse Animal Spawner feature.(however at the moment this feature seems to be broken, no animals are spawning and i need to fix it) Boars are also spawned by VA, but require a mod by EO, as posted above by @RZNUNKWN Wild feral dogs are spawned in by VA indeed. Cheers Vd 1 1 Share this post Link to post Share on other sites
EO 11277 Posted November 8, 2019 16 hours ago, Bukain said: And where are the boars? I can't find a boar in Altis. Are they in Chenarus(seems like it, as Chenarus is like where boars should live, not Altis)? Or do i need additional add-on for the boar? If you play on Livonia you can spawn boars around the player by using this mod, which obviously requires this mod as was previously mentioned by the guys. 1 Share this post Link to post Share on other sites
Bukain 86 Posted November 9, 2019 Thanks for the response guys. Now i see the wildboar, seem like the animal comes with the above mentioned add-on. And another plug-in is needed for adding wildboar in Lavonia. RZNUNKWN: yes , i play both enable with no error:), the holster feature. About the medical, I too don't play with ace medical when I play alone like Ravage, that's why i use ACE no medical [updated] , which i think is a mod that bundled ace3 with medical element removed. I only use the original full loaded ace3 with friends, where we treat one another with stuffs. Thank you all again for advice. 2 Share this post Link to post Share on other sites
Bukain 86 Posted November 9, 2019 22 hours ago, Vandeanson said: Rabbits are from vanilla or ravage. Goats, sheep, hens and pigs are vanilla assets and spawned in by Vandeanson's Apocalypse Animal Spawner feature.(however at the moment this feature seems to be broken, no animals are spawning and i need to fix it) Boars are also spawned by VA, but require a mod by EO, as posted above by @RZNUNKWN Wild feral dogs are spawned in by VA indeed. Cheers Vd Ahahaha I've been searching for those animals throughout the forest for so long, didn't know the feature is to be implant 😂 You doing very great with your VA mod, keep up the good work! Yes i see the dogs, the many rabbits too, running. I can get eatable from them upon killing. 1 Share this post Link to post Share on other sites
dalia 13 Posted November 9, 2019 Hello Halek, i making a warlord ravage mission and i add many objects on the maps, so these objects cannot be loot, there is a script for add loot at this objects? thank Share this post Link to post Share on other sites
grimwald 24 Posted November 10, 2019 You could try these from the Ravage Wikia. Fill boxes Edit -add this to the init field of a crate you have placed in the editor nul = [this] execVM "scripts\system\rvgFill_weap.sqf"; nul = [this] execVM "scripts\system\rvgfill.sqf"; However, I've used the second one and couldn't get it to work. 2 Share this post Link to post Share on other sites