Caluu66x 11 Posted July 19, 2017 any chance Haleks that the ambient AI module could have preset uniforms? kinda like the zombie uniforms thing? Share this post Link to post Share on other sites
Chuc 83 Posted July 20, 2017 12 hours ago, miasdad said: Made a Ravage mission on Malden 2035 the day I got it & ran flawlessly.Also i have to add despite the lack of spawns in the new buildings there were enough of the originals from vanilla to make up for it. Just my 2¢ You can add lockers, some tables, boxes, ect. Into the house and set up the static loot in the lot module to get loot in them houses Share this post Link to post Share on other sites
ArmaMan360 94 Posted July 20, 2017 Haleks, the CBA link in your OP is mistakenly linked to Ravage's first page :) Share this post Link to post Share on other sites
EO 11275 Posted July 20, 2017 21 minutes ago, ArmaMan360 said: Haleks, the CBA link in your OP is mistakenly linked to Ravage's first page :) Good spot ArmaMan360.....although that's unlikely to be rectified anytime soon as haleks is taking a break from the boards for a while. We can always flag up your post when he returns. 1 Share this post Link to post Share on other sites
kecharles28 197 Posted July 20, 2017 Updated mod v0.1.440 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
kecharles28 197 Posted July 20, 2017 Updated mod v0.1.440 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
Guest Posted July 20, 2017 Armaholic mirror updated: Ravage Mod v0.1.44 Community Base addons A3 Share this post Link to post Share on other sites
Guest Posted July 20, 2017 Armaholic mirror updated: Ravage Mod v0.1.44 Community Base addons A3 Share this post Link to post Share on other sites
Tyl3r99 41 Posted July 21, 2017 On 7/15/2017 at 10:08 AM, haleks said: These guys don't even read the OP, do they? Anyway, the upload has been reported, thanks Roadkill! why cant we have it on workshop??? Share this post Link to post Share on other sites
FireWalker 329 Posted July 21, 2017 @tyl3r99 Also, you can search thos thread for: 'license' and 'workshop' 2 Share this post Link to post Share on other sites
ArteyFlow 170 Posted July 22, 2017 On 7/12/2017 at 11:21 AM, FireWalker said: @ArteyFlo What exactly are you trying to do? Not have playable units spawn as AI, or just have them spawn as AI randomly? I was going to use probability of presence for playable BLUFOR units I have placed in my Ravage mission. I wanted to make it so you never know where you spawn (kind of like DayZ and other survival games). Share this post Link to post Share on other sites
FireWalker 329 Posted July 22, 2017 (edited) 9 hours ago, ArteyFlo said: I was going to use probability of presence for playable BLUFOR units I have placed in my Ravage mission. I wanted to make it so you never know where you spawn (kind of like DayZ and other survival games). Here is a quick mission and the associated files to make random spawn and respawn. Should get you going. download Its on stratis. Its set to spawn at the shoreline. You can educate yourself by reading up on this. There are many ways to tailor the spawn locations. I think the ammo bearer has the most grenades for testing purposes. Fire I updated those files to show other options available. (random loadouts and spawn anywhere on map) Edited July 22, 2017 by FireWalker Updated files 3 Share this post Link to post Share on other sites
tortuosit 486 Posted July 22, 2017 7 hours ago, FireWalker said: Its on stratis. Its set to spawn at the shoreline. You can educate yourself by reading up on this. Related: the useful [url=https://forums.bistudio.com/forums/topic/153382-shk_pos/]shk_pos[/url] positioning scripts. Quote Edited 3 hours ago by R0adki11 removed flame-baiting comments Where is your sense of humour? There was obviously satirical over-exaggeration in there. 1 Share this post Link to post Share on other sites
Chuc 83 Posted July 23, 2017 Is there a way to add random loadouts to the vehicles spawned by the ambient vehicle module? Atm they are all empty except maybe 1 or 2 with a couple medpacks in them Share this post Link to post Share on other sites
ArteyFlow 170 Posted July 23, 2017 On 7/22/2017 at 0:50 AM, FireWalker said: Here is a quick mission and the associated files to make random spawn and respawn. Should get you going. download Its on stratis. Its set to spawn at the shoreline. You can educate yourself by reading up on this. There are many ways to tailor the spawn locations. I think the ammo bearer has the most grenades for testing purposes. Fire I updated those files to show other options available. (random loadouts and spawn anywhere on map) Thanks, I'll take a look at it. Share this post Link to post Share on other sites
damsous 329 Posted July 24, 2017 I m making a simple mission with Ravage on Malden the mission is actually running on a server(5opfor raiders VS 10 bluefor good guys), its an experiment with a new loot system and a persistence for the folded tent and vehicle, after server restart your vehicle, the folded tent and all the content inside are saved by using a saveprofilenamespace. All the loot are Arma 3 only (no Apex or Marksman...) you can join with Enhanced Movement and JSRS sound mode. Server name : Ravage Malden (Rvg1.44) JSRS & EnhancedMovement Allowed Share this post Link to post Share on other sites
brunohxcx 21 Posted July 25, 2017 On 19/07/2017 at 10:05 AM, R0adki11 said: Have you set Independent to enemy in the mission, as by default they are usually friendly to NATO Omg i forgot that... thank you sir. Share this post Link to post Share on other sites
UnDeaD. 82 Posted July 25, 2017 Found a bug: Zombies seem to completely ignore me at night when im in a car. Even if i park next to them they just roam around. Oh and i also noticed something else: When im in a vehicle zombies are damaging ME instead of the car. I know this might have came with latest version, just thought i would inform others, too, and ask if it happens to anyone else. Share this post Link to post Share on other sites
Chuc 83 Posted July 26, 2017 how do i get the radiation module to work Share this post Link to post Share on other sites
EO 11275 Posted July 26, 2017 6 hours ago, Chuc said: how do i get the radiation module to work You have a couple of options.... Place down the Survival System module, within the module you can then choose to either spawn random Radiation Zones, have Radioactive Rain or Radioactive Waters. Second option is the Radioactive Placement module, this lets you choose the area and radius of a Radiation Zone. (you'll also need the Survival System module in order for the Radioactive Placement module to work) Lastly, check out the Radiation page of the Ravage Wiki, kodabar has written some essential tips on this subject. 1 Share this post Link to post Share on other sites
wikiphan11 0 Posted July 26, 2017 ingame i see some white box in buildings but i can't open it. is it an error of mine or game? And how can i fix it ? Share this post Link to post Share on other sites
stephsen 79 Posted July 26, 2017 Hey can i change the uniforms and loadouts for the dynamic blue and opfor units. Wanna create a jungle szenario . Thx mates Share this post Link to post Share on other sites
ArteyFlow 170 Posted July 26, 2017 I have stated some of these suggestions before so I don't need to be redundant, but I really think they could really spice up this mod (provided not too much work is required to incorporate them): - Make the enemy AI car patrols non-armed (no mounted gun), or at least make only a small percentage armed. Maybe add a bigger variety of cars, so maybe have there be roaming suvs, hunters, hatchbacks, etc, as well as the offroads. Also maybe even make it so the car patrols can be both BLUFOR and OPFOR - Make there be random helicopter crashes with high tier loot available at them - Make there be random BLUFOR/OPFOR camps that spawn (maybe a few tents, campfire and a few infantry units for each) - Fix the Multiplayer saving bug (it causes me and whoever else is on my lan server to either be teleported repeatedly into the ocean or die. It may have been fixed already but I'm not 100% sure) - Fix the black box error message (https://steamuserimages-a.akamaihd.net/ugc/94976092985068053/C336F7E3F4FFB6988CD8C9147FD0DAE27B71216C/) I think with these suggestions, Ravage could have a higher enjoyment factor and more replayability. At the moment me and my friends usually get bored after only an hour or two of playing (no offense to Haleks). I think all it needs is a few more features to help keep things fresh and random. Share this post Link to post Share on other sites
Chuc 83 Posted July 27, 2017 17 hours ago, Evil Organ said: You have a couple of options.... Place down the Survival System module, within the module you can then choose to either spawn random Radiation Zones, have Radioactive Rain or Radioactive Waters. Second option is the Radioactive Placement module, this lets you choose the area and radius of a Radiation Zone. (you'll also need the Survival System module in order for the Radioactive Placement module to work) Lastly, check out the Radiation page of the Ravage Wiki, kodabar has written some essential tips on this subject. page doesnt say anything about the editing side of the radiation. I have a survival module placed with radiation zones,rain and weather off because i dont want random radiation. I placed a radioactive module down but it doesnt work. There is no radiation at the module placement. What do i do to get it to work? The random radiation works but not the placement modules. Do i need to turn on rad water and rain to get the placement module to work? Share this post Link to post Share on other sites